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games/features/snakegame/pages/game.templ
Ryan Hamamura 10de5d21ad
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refactor: extract standalone chat package from game-specific handlers
Create chat/ package with Message type, Room (NATS pub/sub + buffer),
DB persistence helpers, and a unified templ component parameterized by
Config (CSS prefix, post URL, color function, key propagation).

Both c4game and snakegame now use chat.Room for message management and
chatcomponents.Chat for rendering, eliminating the duplicated
ChatMessage types, chat templ components, chatAutoScroll scripts,
color functions, and inline buffer management.
2026-03-02 19:20:21 -10:00

78 lines
2.6 KiB
Plaintext

package pages
import (
"fmt"
"github.com/ryanhamamura/c4/chat"
chatcomponents "github.com/ryanhamamura/c4/chat/components"
"github.com/ryanhamamura/c4/features/common/components"
"github.com/ryanhamamura/c4/features/common/layouts"
snakecomponents "github.com/ryanhamamura/c4/features/snakegame/components"
"github.com/ryanhamamura/c4/snake"
"github.com/starfederation/datastar-go/datastar"
)
// keydownScript builds the inline JS for a single data-on:keydown handler
// that dispatches WASD/arrow keys to direction POST endpoints.
func keydownScript(gameID string) string {
return fmt.Sprintf(
"const k=evt.key;"+
"if(k==='w'||k==='ArrowUp'){evt.preventDefault();%s}"+
"else if(k==='s'||k==='ArrowDown'){evt.preventDefault();%s}"+
"else if(k==='a'||k==='ArrowLeft'){evt.preventDefault();%s}"+
"else if(k==='d'||k==='ArrowRight'){evt.preventDefault();%s}",
datastar.PostSSE("/snake/%s/dir?d=0", gameID),
datastar.PostSSE("/snake/%s/dir?d=1", gameID),
datastar.PostSSE("/snake/%s/dir?d=2", gameID),
datastar.PostSSE("/snake/%s/dir?d=3", gameID),
)
}
templ GamePage(sg *snake.SnakeGame, mySlot int, messages []chat.Message, chatCfg chatcomponents.Config, gameID string) {
@layouts.Base("Snake") {
<main
class="snake-wrapper flex flex-col items-center gap-4 p-4"
data-signals={ `{"chatMsg":""}` }
data-init={ datastar.GetSSE("/snake/%s/events", gameID) }
data-on:keydown.throttle_100ms={ keydownScript(gameID) }
tabindex="0"
>
@components.BackToLobby()
<h1 class="text-3xl font-bold">~~~~</h1>
@snakecomponents.PlayerList(sg, mySlot)
@snakecomponents.StatusBanner(sg, mySlot, gameID)
if sg.Status == snake.StatusInProgress || sg.Status == snake.StatusFinished {
if sg.Mode == snake.ModeMultiplayer {
<div class="snake-game-area">
@snakecomponents.Board(sg)
@chatcomponents.Chat(messages, chatCfg)
</div>
} else {
@snakecomponents.Board(sg)
}
} else if sg.Mode == snake.ModeMultiplayer {
@chatcomponents.Chat(messages, chatCfg)
}
if sg.Mode == snake.ModeMultiplayer && (sg.Status == snake.StatusWaitingForPlayers || sg.Status == snake.StatusCountdown) {
@snakecomponents.InviteLink(gameID)
}
</main>
}
}
templ JoinPage(gameID string) {
@layouts.Base("Snake - Join") {
@components.GameJoinPrompt(
fmt.Sprintf("/login?return_url=/snake/%s", gameID),
fmt.Sprintf("/register?return_url=/snake/%s", gameID),
fmt.Sprintf("/snake/%s", gameID),
)
}
}
templ NicknamePage(gameID string) {
@layouts.Base("Snake - Join") {
@components.NicknamePrompt(fmt.Sprintf("/snake/%s/join", gameID))
}
}