Use gotailwind (standalone Tailwind v4 via Go tool) with DaisyUI plugin files — no npm needed. CSS is compiled at build time and embedded via a Via Plugin that serves it as a static file. Custom "connect4" theme: light, warm, playful palette with red/yellow accents matching game pieces and board blue accent.
411 lines
9.2 KiB
Go
411 lines
9.2 KiB
Go
package main
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import (
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"context"
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"database/sql"
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_ "embed"
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"log"
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"net/http"
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"github.com/google/uuid"
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"github.com/ryanhamamura/c4/auth"
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"github.com/ryanhamamura/c4/db"
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"github.com/ryanhamamura/c4/db/gen"
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"github.com/ryanhamamura/c4/game"
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"github.com/ryanhamamura/c4/ui"
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"github.com/ryanhamamura/via"
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"github.com/ryanhamamura/via/h"
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)
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var store = game.NewGameStore()
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var queries *gen.Queries
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//go:embed assets/css/output.css
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var daisyUICSS []byte
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func DaisyUIPlugin(v *via.V) {
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v.HTTPServeMux().HandleFunc("GET /_plugins/daisyui/style.css", func(w http.ResponseWriter, r *http.Request) {
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w.Header().Set("Content-Type", "text/css")
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_, _ = w.Write(daisyUICSS)
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})
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v.AppendToHead(h.Link(h.Rel("stylesheet"), h.Href("/_plugins/daisyui/style.css")))
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}
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func main() {
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if err := db.Init("c4.db"); err != nil {
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log.Fatal(err)
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}
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queries = gen.New(db.DB)
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store.SetPersister(db.NewGamePersister(queries))
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sessionManager, err := via.NewSQLiteSessionManager(db.DB)
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if err != nil {
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log.Fatal(err)
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}
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v := via.New()
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v.Config(via.Options{
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LogLvl: via.LogLevelDebug,
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DocumentTitle: "Connect 4",
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ServerAddress: ":7331",
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SessionManager: sessionManager,
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Plugins: []via.Plugin{DaisyUIPlugin},
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})
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// Home page - enter nickname and create game
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v.Page("/", func(c *via.Context) {
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userID := c.Session().GetString("user_id")
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username := c.Session().GetString("username")
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isLoggedIn := userID != ""
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var userGames []ui.GameListItem
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if isLoggedIn {
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ctx := context.Background()
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games, err := queries.GetUserActiveGames(ctx, sql.NullString{String: userID, Valid: true})
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if err == nil {
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for _, g := range games {
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isMyTurn := g.Status == 1 && g.CurrentTurn == g.MyColor
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userGames = append(userGames, ui.GameListItem{
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ID: g.ID,
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Status: int(g.Status),
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OpponentName: g.OpponentNickname.String,
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IsMyTurn: isMyTurn,
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LastPlayed: g.UpdatedAt.Time,
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})
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}
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}
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}
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nickname := c.Signal("")
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if isLoggedIn {
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nickname = c.Signal(username)
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}
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logout := c.Action(func() {
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c.Session().Clear()
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c.Redirect("/")
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})
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createGame := c.Action(func() {
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name := nickname.String()
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if name == "" {
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return
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}
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c.Session().Set("nickname", name)
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gi := store.Create()
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c.Redirectf("/game/%s", gi.ID())
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})
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deleteGame := func(id string) h.H {
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return c.Action(func() {
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for _, g := range userGames {
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if g.ID == id {
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store.Delete(id)
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break
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}
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}
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c.Redirect("/")
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}).OnClick()
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}
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c.View(func() h.H {
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return ui.LobbyView(
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nickname.Bind(),
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createGame.OnKeyDown("Enter"),
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createGame.OnClick(),
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isLoggedIn,
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username,
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logout.OnClick(),
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userGames,
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deleteGame,
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)
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})
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})
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// Login page
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v.Page("/login", func(c *via.Context) {
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username := c.Signal("")
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password := c.Signal("")
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errorMsg := c.Signal("")
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login := c.Action(func() {
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ctx := context.Background()
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user, err := queries.GetUserByUsername(ctx, username.String())
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if err == sql.ErrNoRows {
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errorMsg.SetValue("Invalid username or password")
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c.Sync()
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return
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}
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if err != nil {
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errorMsg.SetValue("An error occurred")
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c.Sync()
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return
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}
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if !auth.CheckPassword(password.String(), user.PasswordHash) {
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errorMsg.SetValue("Invalid username or password")
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c.Sync()
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return
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}
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c.Session().Set("user_id", user.ID)
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c.Session().Set("username", user.Username)
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c.Session().Set("nickname", user.Username)
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returnURL := c.Session().GetString("return_url")
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if returnURL != "" {
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c.Session().Set("return_url", "")
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c.Redirect(returnURL)
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} else {
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c.Redirect("/")
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}
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})
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c.View(func() h.H {
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return ui.LoginView(
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username.Bind(),
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password.Bind(),
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login.OnKeyDown("Enter"),
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login.OnClick(),
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errorMsg.String(),
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)
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})
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})
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// Register page
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v.Page("/register", func(c *via.Context) {
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username := c.Signal("")
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password := c.Signal("")
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confirm := c.Signal("")
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errorMsg := c.Signal("")
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register := c.Action(func() {
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if err := auth.ValidateUsername(username.String()); err != nil {
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errorMsg.SetValue(err.Error())
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c.Sync()
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return
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}
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if err := auth.ValidatePassword(password.String()); err != nil {
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errorMsg.SetValue(err.Error())
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c.Sync()
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return
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}
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if password.String() != confirm.String() {
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errorMsg.SetValue("Passwords do not match")
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c.Sync()
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return
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}
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hash, err := auth.HashPassword(password.String())
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if err != nil {
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errorMsg.SetValue("An error occurred")
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c.Sync()
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return
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}
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ctx := context.Background()
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id := uuid.New().String()
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user, err := queries.CreateUser(ctx, gen.CreateUserParams{
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ID: id,
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Username: username.String(),
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PasswordHash: hash,
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})
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if err != nil {
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errorMsg.SetValue("Username already taken")
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c.Sync()
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return
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}
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c.Session().Set("user_id", user.ID)
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c.Session().Set("username", user.Username)
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c.Session().Set("nickname", user.Username)
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returnURL := c.Session().GetString("return_url")
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if returnURL != "" {
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c.Session().Set("return_url", "")
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c.Redirect(returnURL)
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} else {
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c.Redirect("/")
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}
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})
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c.View(func() h.H {
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return ui.RegisterView(
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username.Bind(),
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password.Bind(),
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confirm.Bind(),
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register.OnKeyDown("Enter"),
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register.OnClick(),
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errorMsg.String(),
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)
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})
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})
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// Game page
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v.Page("/game/{game_id}", func(c *via.Context) {
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gameID := c.GetPathParam("game_id")
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sessionNickname := c.Session().GetString("nickname")
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sessionUserID := c.Session().GetString("user_id")
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nickname := c.Signal(sessionNickname)
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colSignal := c.Signal(0)
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showGuestPrompt := c.Signal(false)
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goToLogin := c.Action(func() {
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c.Session().Set("return_url", "/game/"+gameID)
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c.Redirect("/login")
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})
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goToRegister := c.Action(func() {
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c.Session().Set("return_url", "/game/"+gameID)
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c.Redirect("/register")
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})
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continueAsGuest := c.Action(func() {
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showGuestPrompt.SetValue(true)
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c.Sync()
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})
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var gi *game.GameInstance
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var gameExists bool
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// Look up game (may not exist during warmup or invalid ID)
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if gameID != "" {
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gi, gameExists = store.Get(gameID)
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}
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// Generate a stable player ID for this session
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playerID := game.PlayerID(c.Session().GetString("player_id"))
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if playerID == "" {
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playerID = game.PlayerID(game.GenerateID(8))
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c.Session().Set("player_id", string(playerID))
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}
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// Use user_id as player_id if logged in
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if sessionUserID != "" {
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playerID = game.PlayerID(sessionUserID)
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}
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setNickname := c.Action(func() {
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if gi == nil {
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return
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}
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name := nickname.String()
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if name == "" {
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return
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}
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c.Session().Set("nickname", name)
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// Try to join if not already in game
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if gi.GetPlayerColor(playerID) == 0 {
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player := &game.Player{
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ID: playerID,
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Nickname: name,
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}
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if sessionUserID != "" {
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player.UserID = &sessionUserID
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}
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gi.Join(&game.PlayerSession{
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Player: player,
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Sync: c,
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})
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}
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c.Sync()
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})
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dropPiece := c.Action(func() {
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if gi == nil {
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return
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}
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myColor := gi.GetPlayerColor(playerID)
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if myColor == 0 {
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return
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}
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col := colSignal.Int()
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gi.DropPiece(col, myColor)
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c.Sync()
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})
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createRematch := c.Action(func() {
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if gi == nil {
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return
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}
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newGI := gi.CreateRematch(store)
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if newGI != nil {
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c.Redirectf("/game/%s", newGI.ID())
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}
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})
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// If nickname exists in session and game exists, join immediately
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if gameExists && sessionNickname != "" && gi.GetPlayerColor(playerID) == 0 {
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player := &game.Player{
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ID: playerID,
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Nickname: sessionNickname,
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}
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if sessionUserID != "" {
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player.UserID = &sessionUserID
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}
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gi.Join(&game.PlayerSession{
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Player: player,
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Sync: c,
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})
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} else if gameExists && gi.GetPlayerColor(playerID) != 0 {
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// Re-register sync context for existing players on reconnect
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gi.RegisterSync(playerID, c)
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}
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c.View(func() h.H {
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// Game not found - redirect to home
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if !gameExists {
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c.Redirect("/")
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return h.Div()
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}
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myColor := gi.GetPlayerColor(playerID)
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// Need nickname first / not joined yet
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if myColor == 0 {
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// Unauthenticated user who hasn't chosen to continue as guest
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if sessionUserID == "" && !showGuestPrompt.Bool() {
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return ui.GameJoinPrompt(
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goToLogin.OnClick(),
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continueAsGuest.OnClick(),
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goToRegister.OnClick(),
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)
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}
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return ui.NicknamePrompt(
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nickname.Bind(),
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setNickname.OnKeyDown("Enter"),
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setNickname.OnClick(),
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)
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}
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g := gi.GetGame()
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// Create column click function
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columnClick := func(col int) h.H {
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return dropPiece.OnClick(via.WithSignalInt(colSignal, col))
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}
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var content []h.H
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content = append(content,
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h.H1(h.Class("text-3xl font-bold"), h.Text("Connect 4")),
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ui.PlayerInfo(g, myColor),
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ui.StatusBanner(g, myColor, createRematch.OnClick()),
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ui.BoardComponent(g, columnClick, myColor),
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)
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// Show invite link when waiting for opponent
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if g.Status == game.StatusWaitingForPlayer {
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content = append(content, ui.InviteLink(g.ID))
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}
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mainAttrs := []h.H{h.Class("flex flex-col items-center gap-4 p-4")}
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mainAttrs = append(mainAttrs, content...)
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return h.Main(mainAttrs...)
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})
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})
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v.Start()
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}
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