Files
games/game/persist.go
Ryan Hamamura 9a20467438
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refactor: add save()/savePlayer() methods on game instances
Wrap free persistence functions in instance methods for cleaner call
sites (gi.save() instead of saveGame(gi.queries, gi.game)). Methods
log errors via zerolog before returning them.
2026-03-02 18:51:18 -10:00

128 lines
3.0 KiB
Go

package game
import (
"context"
"github.com/ryanhamamura/c4/db/repository"
"github.com/rs/zerolog/log"
)
func (gi *GameInstance) save() error {
err := saveGame(gi.queries, gi.game)
if err != nil {
log.Error().Err(err).Str("game_id", gi.game.ID).Msg("failed to save game")
}
return err
}
func (gi *GameInstance) savePlayer(player *Player, slot int) error {
err := saveGamePlayer(gi.queries, gi.game.ID, player, slot)
if err != nil {
log.Error().Err(err).Str("game_id", gi.game.ID).Int("slot", slot).Msg("failed to save game player")
}
return err
}
// saveGame persists the game state via upsert.
func saveGame(queries *repository.Queries, g *Game) error {
var winnerUserID *string
if g.Winner != nil && g.Winner.UserID != nil {
winnerUserID = g.Winner.UserID
}
var winningCells *string
if wc := g.WinningCellsToJSON(); wc != "" {
winningCells = &wc
}
return queries.UpsertGame(context.Background(), repository.UpsertGameParams{
ID: g.ID,
Board: g.BoardToJSON(),
CurrentTurn: int64(g.CurrentTurn),
Status: int64(g.Status),
WinnerUserID: winnerUserID,
WinningCells: winningCells,
RematchGameID: g.RematchGameID,
})
}
func saveGamePlayer(queries *repository.Queries, gameID string, player *Player, slot int) error {
var userID, guestPlayerID *string
if player.UserID != nil {
userID = player.UserID
} else {
id := string(player.ID)
guestPlayerID = &id
}
return queries.CreateGamePlayer(context.Background(), repository.CreateGamePlayerParams{
GameID: gameID,
UserID: userID,
GuestPlayerID: guestPlayerID,
Nickname: player.Nickname,
Color: int64(player.Color),
Slot: int64(slot),
})
}
func loadGame(queries *repository.Queries, id string) (*Game, error) {
row, err := queries.GetGame(context.Background(), id)
if err != nil {
return nil, err
}
return gameFromRow(row)
}
func loadGamePlayers(queries *repository.Queries, id string) ([]*Player, error) {
rows, err := queries.GetGamePlayers(context.Background(), id)
if err != nil {
return nil, err
}
return playersFromRows(rows), nil
}
// Domain ↔ DB mapping helpers.
func gameFromRow(row *repository.Game) (*Game, error) {
g := &Game{
ID: row.ID,
CurrentTurn: int(row.CurrentTurn),
Status: GameStatus(row.Status),
}
if err := g.BoardFromJSON(row.Board); err != nil {
return nil, err
}
if row.WinningCells != nil {
_ = g.WinningCellsFromJSON(*row.WinningCells)
}
if row.RematchGameID != nil {
g.RematchGameID = row.RematchGameID
}
return g, nil
}
func playersFromRows(rows []*repository.GamePlayer) []*Player {
players := make([]*Player, 0, len(rows))
for _, row := range rows {
player := &Player{
Nickname: row.Nickname,
Color: int(row.Color),
}
if row.UserID != nil {
player.UserID = row.UserID
player.ID = PlayerID(*row.UserID)
} else if row.GuestPlayerID != nil {
player.ID = PlayerID(*row.GuestPlayerID)
}
players = append(players, player)
}
return players
}