Add solo mode where players survive as long as possible while tracking score (food eaten). Single player games start with a shorter 3-second countdown vs 10 seconds for multiplayer, maintain exactly 1 food item for classic snake feel, and end when the player dies rather than when one player remains. - Add GameMode type (ModeMultiplayer/ModeSinglePlayer) and Score field - Filter single player games from "Join a Game" lobby list - Show "Ready?" and "Score: X" UI for single player mode - Hide invite link for single player games - Preserve game mode on rematch
45 lines
823 B
Go
45 lines
823 B
Go
// Code generated by sqlc. DO NOT EDIT.
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// versions:
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// sqlc v1.30.0
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package gen
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import (
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"database/sql"
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)
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type Game struct {
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ID string
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Board string
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CurrentTurn int64
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Status int64
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WinnerUserID sql.NullString
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WinningCells sql.NullString
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CreatedAt sql.NullTime
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UpdatedAt sql.NullTime
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RematchGameID sql.NullString
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GameType string
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GridWidth sql.NullInt64
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GridHeight sql.NullInt64
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MaxPlayers int64
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GameMode int64
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Score int64
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}
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type GamePlayer struct {
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GameID string
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UserID sql.NullString
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GuestPlayerID sql.NullString
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Nickname string
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Color int64
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Slot int64
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CreatedAt sql.NullTime
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}
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type User struct {
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ID string
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Username string
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PasswordHash string
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CreatedAt sql.NullTime
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}
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