Migrate from the via meta-framework to direct dependencies:
- chi for routing, templ for HTML templates, datastar for SSE/reactivity
- Feature-sliced architecture (features/{auth,lobby,c4game,snakegame}/)
- Shared layouts and components (features/common/)
- Handler factory pattern (HandleX(deps) http.HandlerFunc)
- Embedded NATS server (nats/), SCS sessions (sessions/), chi router wiring (router/)
- Move ChatMessage domain type from ui package to game package
- Remove old ui/ package (gomponents-based via/h views)
- Remove via dependency from go.mod entirely
353 lines
13 KiB
Go
353 lines
13 KiB
Go
// Code generated by templ - DO NOT EDIT.
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// templ: version: v0.3.1001
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package components
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//lint:file-ignore SA4006 This context is only used if a nested component is present.
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import "github.com/a-h/templ"
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import templruntime "github.com/a-h/templ/runtime"
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import (
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"github.com/ryanhamamura/c4/config"
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"github.com/ryanhamamura/c4/game"
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"github.com/starfederation/datastar-go/datastar"
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)
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func StatusBanner(g *game.Game, myColor int) templ.Component {
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return templruntime.GeneratedTemplate(func(templ_7745c5c3_Input templruntime.GeneratedComponentInput) (templ_7745c5c3_Err error) {
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templ_7745c5c3_W, ctx := templ_7745c5c3_Input.Writer, templ_7745c5c3_Input.Context
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if templ_7745c5c3_CtxErr := ctx.Err(); templ_7745c5c3_CtxErr != nil {
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return templ_7745c5c3_CtxErr
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}
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templ_7745c5c3_Buffer, templ_7745c5c3_IsBuffer := templruntime.GetBuffer(templ_7745c5c3_W)
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if !templ_7745c5c3_IsBuffer {
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defer func() {
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templ_7745c5c3_BufErr := templruntime.ReleaseBuffer(templ_7745c5c3_Buffer)
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if templ_7745c5c3_Err == nil {
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templ_7745c5c3_Err = templ_7745c5c3_BufErr
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}
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}()
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}
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ctx = templ.InitializeContext(ctx)
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templ_7745c5c3_Var1 := templ.GetChildren(ctx)
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if templ_7745c5c3_Var1 == nil {
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templ_7745c5c3_Var1 = templ.NopComponent
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}
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ctx = templ.ClearChildren(ctx)
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var templ_7745c5c3_Var2 = []any{statusClass(g, myColor)}
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templ_7745c5c3_Err = templ.RenderCSSItems(ctx, templ_7745c5c3_Buffer, templ_7745c5c3_Var2...)
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if templ_7745c5c3_Err != nil {
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return templ_7745c5c3_Err
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}
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templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 1, "<div id=\"c4-status\" class=\"")
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if templ_7745c5c3_Err != nil {
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return templ_7745c5c3_Err
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}
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var templ_7745c5c3_Var3 string
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templ_7745c5c3_Var3, templ_7745c5c3_Err = templ.JoinStringErrs(templ.CSSClasses(templ_7745c5c3_Var2).String())
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if templ_7745c5c3_Err != nil {
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return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/c4game/components/status.templ`, Line: 1, Col: 0}
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}
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_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var3))
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if templ_7745c5c3_Err != nil {
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return templ_7745c5c3_Err
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}
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templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 2, "\">")
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if templ_7745c5c3_Err != nil {
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return templ_7745c5c3_Err
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}
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var templ_7745c5c3_Var4 string
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templ_7745c5c3_Var4, templ_7745c5c3_Err = templ.JoinStringErrs(statusMessage(g, myColor))
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if templ_7745c5c3_Err != nil {
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return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/c4game/components/status.templ`, Line: 11, Col: 29}
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}
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_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var4))
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if templ_7745c5c3_Err != nil {
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return templ_7745c5c3_Err
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}
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templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 3, " ")
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if templ_7745c5c3_Err != nil {
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return templ_7745c5c3_Err
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}
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if g.IsFinished() {
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if g.RematchGameID != nil {
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templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 4, "<a class=\"btn btn-sm bg-white text-gray-800 border-none ml-4\" href=\"")
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if templ_7745c5c3_Err != nil {
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return templ_7745c5c3_Err
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}
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var templ_7745c5c3_Var5 templ.SafeURL
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templ_7745c5c3_Var5, templ_7745c5c3_Err = templ.JoinURLErrs(templ.SafeURL("/game/" + *g.RematchGameID))
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if templ_7745c5c3_Err != nil {
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return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/c4game/components/status.templ`, Line: 16, Col: 54}
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}
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_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var5))
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if templ_7745c5c3_Err != nil {
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return templ_7745c5c3_Err
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}
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templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 5, "\">Join Rematch</a>")
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if templ_7745c5c3_Err != nil {
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return templ_7745c5c3_Err
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}
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} else {
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templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 6, "<button class=\"btn btn-sm bg-white text-gray-800 border-none ml-4\" type=\"button\" data-on:click=\"")
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if templ_7745c5c3_Err != nil {
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return templ_7745c5c3_Err
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}
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var templ_7745c5c3_Var6 string
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templ_7745c5c3_Var6, templ_7745c5c3_Err = templ.JoinStringErrs(datastar.PostSSE("/api/game/%s/rematch", g.ID))
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if templ_7745c5c3_Err != nil {
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return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/c4game/components/status.templ`, Line: 24, Col: 67}
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}
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_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var6))
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if templ_7745c5c3_Err != nil {
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return templ_7745c5c3_Err
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}
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templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 7, "\">Play again</button>")
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if templ_7745c5c3_Err != nil {
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return templ_7745c5c3_Err
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}
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}
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}
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templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 8, "</div>")
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if templ_7745c5c3_Err != nil {
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return templ_7745c5c3_Err
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}
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return nil
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})
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}
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func PlayerInfo(g *game.Game, myColor int) templ.Component {
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return templruntime.GeneratedTemplate(func(templ_7745c5c3_Input templruntime.GeneratedComponentInput) (templ_7745c5c3_Err error) {
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templ_7745c5c3_W, ctx := templ_7745c5c3_Input.Writer, templ_7745c5c3_Input.Context
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if templ_7745c5c3_CtxErr := ctx.Err(); templ_7745c5c3_CtxErr != nil {
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return templ_7745c5c3_CtxErr
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}
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templ_7745c5c3_Buffer, templ_7745c5c3_IsBuffer := templruntime.GetBuffer(templ_7745c5c3_W)
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if !templ_7745c5c3_IsBuffer {
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defer func() {
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templ_7745c5c3_BufErr := templruntime.ReleaseBuffer(templ_7745c5c3_Buffer)
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if templ_7745c5c3_Err == nil {
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templ_7745c5c3_Err = templ_7745c5c3_BufErr
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}
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}()
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}
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ctx = templ.InitializeContext(ctx)
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templ_7745c5c3_Var7 := templ.GetChildren(ctx)
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if templ_7745c5c3_Var7 == nil {
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templ_7745c5c3_Var7 = templ.NopComponent
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}
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ctx = templ.ClearChildren(ctx)
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templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 9, "<div id=\"c4-players\" class=\"flex gap-8 mb-2\">")
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if templ_7745c5c3_Err != nil {
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return templ_7745c5c3_Err
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}
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for _, info := range playerInfoPairs(g, myColor) {
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templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 10, "<div class=\"flex items-center gap-2\">")
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if templ_7745c5c3_Err != nil {
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return templ_7745c5c3_Err
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}
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var templ_7745c5c3_Var8 = []any{"player-chip " + info.ColorClass}
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templ_7745c5c3_Err = templ.RenderCSSItems(ctx, templ_7745c5c3_Buffer, templ_7745c5c3_Var8...)
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if templ_7745c5c3_Err != nil {
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return templ_7745c5c3_Err
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}
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templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 11, "<span class=\"")
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if templ_7745c5c3_Err != nil {
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return templ_7745c5c3_Err
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}
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var templ_7745c5c3_Var9 string
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templ_7745c5c3_Var9, templ_7745c5c3_Err = templ.JoinStringErrs(templ.CSSClasses(templ_7745c5c3_Var8).String())
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if templ_7745c5c3_Err != nil {
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return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/c4game/components/status.templ`, Line: 1, Col: 0}
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}
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_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var9))
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if templ_7745c5c3_Err != nil {
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return templ_7745c5c3_Err
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}
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templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 12, "\"></span> <span>")
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if templ_7745c5c3_Err != nil {
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return templ_7745c5c3_Err
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}
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var templ_7745c5c3_Var10 string
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templ_7745c5c3_Var10, templ_7745c5c3_Err = templ.JoinStringErrs(info.Label)
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if templ_7745c5c3_Err != nil {
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return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/c4game/components/status.templ`, Line: 38, Col: 22}
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}
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_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var10))
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if templ_7745c5c3_Err != nil {
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return templ_7745c5c3_Err
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}
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templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 13, "</span></div>")
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if templ_7745c5c3_Err != nil {
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return templ_7745c5c3_Err
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}
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}
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templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 14, "</div>")
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if templ_7745c5c3_Err != nil {
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return templ_7745c5c3_Err
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}
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return nil
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})
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}
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func InviteLink(gameID string) templ.Component {
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return templruntime.GeneratedTemplate(func(templ_7745c5c3_Input templruntime.GeneratedComponentInput) (templ_7745c5c3_Err error) {
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templ_7745c5c3_W, ctx := templ_7745c5c3_Input.Writer, templ_7745c5c3_Input.Context
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if templ_7745c5c3_CtxErr := ctx.Err(); templ_7745c5c3_CtxErr != nil {
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return templ_7745c5c3_CtxErr
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}
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templ_7745c5c3_Buffer, templ_7745c5c3_IsBuffer := templruntime.GetBuffer(templ_7745c5c3_W)
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if !templ_7745c5c3_IsBuffer {
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defer func() {
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templ_7745c5c3_BufErr := templruntime.ReleaseBuffer(templ_7745c5c3_Buffer)
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if templ_7745c5c3_Err == nil {
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templ_7745c5c3_Err = templ_7745c5c3_BufErr
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}
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}()
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}
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ctx = templ.InitializeContext(ctx)
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templ_7745c5c3_Var11 := templ.GetChildren(ctx)
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if templ_7745c5c3_Var11 == nil {
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templ_7745c5c3_Var11 = templ.NopComponent
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}
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ctx = templ.ClearChildren(ctx)
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templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 15, "<div class=\"mt-4 text-center\"><p>Share this link with your opponent:</p><div class=\"bg-base-200 p-4 rounded-lg font-mono break-all my-2\">")
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if templ_7745c5c3_Err != nil {
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return templ_7745c5c3_Err
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}
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var templ_7745c5c3_Var12 string
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templ_7745c5c3_Var12, templ_7745c5c3_Err = templ.JoinStringErrs(config.Global.AppURL + "/game/" + gameID)
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if templ_7745c5c3_Err != nil {
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return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/c4game/components/status.templ`, Line: 48, Col: 45}
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}
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_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var12))
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if templ_7745c5c3_Err != nil {
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return templ_7745c5c3_Err
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}
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templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 16, "</div>")
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if templ_7745c5c3_Err != nil {
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return templ_7745c5c3_Err
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}
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templ_7745c5c3_Err = templ.RenderScriptItems(ctx, templ_7745c5c3_Buffer, copyToClipboard(config.Global.AppURL+"/game/"+gameID))
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if templ_7745c5c3_Err != nil {
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return templ_7745c5c3_Err
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}
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templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 17, "<button class=\"btn btn-sm mt-2\" type=\"button\" onclick=\"")
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if templ_7745c5c3_Err != nil {
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return templ_7745c5c3_Err
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}
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var templ_7745c5c3_Var13 templ.ComponentScript = copyToClipboard(config.Global.AppURL + "/game/" + gameID)
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_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ_7745c5c3_Var13.Call)
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if templ_7745c5c3_Err != nil {
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return templ_7745c5c3_Err
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}
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templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 18, "\">Copy Link</button></div>")
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if templ_7745c5c3_Err != nil {
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return templ_7745c5c3_Err
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}
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return nil
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})
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}
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func copyToClipboard(url string) templ.ComponentScript {
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return templ.ComponentScript{
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Name: `__templ_copyToClipboard_1463`,
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Function: `function __templ_copyToClipboard_1463(url){navigator.clipboard.writeText(url)
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}`,
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Call: templ.SafeScript(`__templ_copyToClipboard_1463`, url),
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CallInline: templ.SafeScriptInline(`__templ_copyToClipboard_1463`, url),
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}
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}
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func statusClass(g *game.Game, myColor int) string {
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switch g.Status {
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case game.StatusWaitingForPlayer:
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return "alert bg-base-200 text-xl font-bold"
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case game.StatusInProgress:
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if g.CurrentTurn == myColor {
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return "alert alert-success text-xl font-bold"
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}
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return "alert bg-base-200 text-xl font-bold"
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case game.StatusWon:
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if g.Winner != nil && g.Winner.Color == myColor {
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return "alert alert-success text-xl font-bold"
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}
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return "alert alert-error text-xl font-bold"
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case game.StatusDraw:
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return "alert alert-warning text-xl font-bold"
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}
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return "alert bg-base-200 text-xl font-bold"
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}
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func statusMessage(g *game.Game, myColor int) string {
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switch g.Status {
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case game.StatusWaitingForPlayer:
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return "Waiting for opponent..."
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case game.StatusInProgress:
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if g.CurrentTurn == myColor {
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return "Your turn!"
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}
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return opponentName(g, myColor) + "'s turn"
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case game.StatusWon:
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if g.Winner != nil && g.Winner.Color == myColor {
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return "You win!"
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}
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if g.Winner != nil {
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return g.Winner.Nickname + " wins!"
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}
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return "Game over"
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case game.StatusDraw:
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return "It's a draw!"
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}
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return ""
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}
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func opponentName(g *game.Game, myColor int) string {
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for _, p := range g.Players {
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if p != nil && p.Color != myColor {
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return p.Nickname
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}
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}
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return "Opponent"
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}
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type playerInfoData struct {
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ColorClass string
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Label string
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}
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func playerInfoPairs(g *game.Game, myColor int) []playerInfoData {
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var result []playerInfoData
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var myName, oppName string
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var myClass, oppClass string
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for _, p := range g.Players {
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if p == nil {
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continue
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}
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colorClass := "yellow"
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if p.Color == 1 {
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colorClass = "red"
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}
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if p.Color == myColor {
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myName = p.Nickname
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myClass = colorClass
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} else {
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oppName = p.Nickname
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oppClass = colorClass
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}
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}
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if oppName == "" {
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oppName = "Waiting..."
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}
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result = append(result, playerInfoData{ColorClass: myClass, Label: myName + " (You)"})
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result = append(result, playerInfoData{ColorClass: oppClass, Label: oppName})
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return result
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}
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var _ = templruntime.GeneratedTemplate
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