Files
games/main.go
Ryan Hamamura a6b5a46a8a Replace polling loop with NATS pub/sub for game updates
Use via's embedded NATS server to notify players of state changes
instead of a 100ms polling ticker. Each player subscribes to
"game.<id>" on page load; via auto-cleans subscriptions on disconnect,
eliminating the need for manual player tracking and RegisterSync.
2026-01-31 10:26:31 -10:00

420 lines
9.4 KiB
Go

package main
import (
"context"
"database/sql"
_ "embed"
"log"
"net/http"
"github.com/google/uuid"
"github.com/ryanhamamura/c4/auth"
"github.com/ryanhamamura/c4/db"
"github.com/ryanhamamura/c4/db/gen"
"github.com/ryanhamamura/c4/game"
"github.com/ryanhamamura/c4/ui"
"github.com/ryanhamamura/via"
"github.com/ryanhamamura/via/h"
"github.com/ryanhamamura/via/vianats"
)
var store = game.NewGameStore()
var queries *gen.Queries
//go:embed assets/css/output.css
var daisyUICSS []byte
func DaisyUIPlugin(v *via.V) {
v.HTTPServeMux().HandleFunc("GET /_plugins/daisyui/style.css", func(w http.ResponseWriter, r *http.Request) {
w.Header().Set("Content-Type", "text/css")
_, _ = w.Write(daisyUICSS)
})
v.AppendToHead(h.Link(h.Rel("stylesheet"), h.Href("/_plugins/daisyui/style.css")))
}
func main() {
if err := db.Init("c4.db"); err != nil {
log.Fatal(err)
}
queries = gen.New(db.DB)
store.SetPersister(db.NewGamePersister(queries))
sessionManager, err := via.NewSQLiteSessionManager(db.DB)
if err != nil {
log.Fatal(err)
}
ctx := context.Background()
ns, err := vianats.New(ctx, "./data/nats")
if err != nil {
log.Fatal(err)
}
store.SetPubSub(ns)
v := via.New()
v.Config(via.Options{
LogLevel: via.LogLevelDebug,
DocumentTitle: "Connect 4",
ServerAddress: ":7331",
SessionManager: sessionManager,
PubSub: ns,
Plugins: []via.Plugin{DaisyUIPlugin},
})
// Home page - enter nickname and create game
v.Page("/", func(c *via.Context) {
userID := c.Session().GetString("user_id")
username := c.Session().GetString("username")
isLoggedIn := userID != ""
var userGames []ui.GameListItem
if isLoggedIn {
ctx := context.Background()
games, err := queries.GetUserActiveGames(ctx, sql.NullString{String: userID, Valid: true})
if err == nil {
for _, g := range games {
isMyTurn := g.Status == 1 && g.CurrentTurn == g.MyColor
userGames = append(userGames, ui.GameListItem{
ID: g.ID,
Status: int(g.Status),
OpponentName: g.OpponentNickname.String,
IsMyTurn: isMyTurn,
LastPlayed: g.UpdatedAt.Time,
})
}
}
}
nickname := c.Signal("")
if isLoggedIn {
nickname = c.Signal(username)
}
logout := c.Action(func() {
c.Session().Clear()
c.Redirect("/")
})
createGame := c.Action(func() {
name := nickname.String()
if name == "" {
return
}
c.Session().Set("nickname", name)
gi := store.Create()
c.Redirectf("/game/%s", gi.ID())
})
deleteGame := func(id string) h.H {
return c.Action(func() {
for _, g := range userGames {
if g.ID == id {
store.Delete(id)
break
}
}
c.Redirect("/")
}).OnClick()
}
c.View(func() h.H {
return ui.LobbyView(
nickname.Bind(),
createGame.OnKeyDown("Enter"),
createGame.OnClick(),
isLoggedIn,
username,
logout.OnClick(),
userGames,
deleteGame,
)
})
})
// Login page
v.Page("/login", func(c *via.Context) {
username := c.Signal("")
password := c.Signal("")
errorMsg := c.Signal("")
login := c.Action(func() {
ctx := context.Background()
user, err := queries.GetUserByUsername(ctx, username.String())
if err == sql.ErrNoRows {
errorMsg.SetValue("Invalid username or password")
c.Sync()
return
}
if err != nil {
errorMsg.SetValue("An error occurred")
c.Sync()
return
}
if !auth.CheckPassword(password.String(), user.PasswordHash) {
errorMsg.SetValue("Invalid username or password")
c.Sync()
return
}
c.Session().Set("user_id", user.ID)
c.Session().Set("username", user.Username)
c.Session().Set("nickname", user.Username)
returnURL := c.Session().GetString("return_url")
if returnURL != "" {
c.Session().Set("return_url", "")
c.Redirect(returnURL)
} else {
c.Redirect("/")
}
})
c.View(func() h.H {
return ui.LoginView(
username.Bind(),
password.Bind(),
login.OnKeyDown("Enter"),
login.OnClick(),
errorMsg.String(),
)
})
})
// Register page
v.Page("/register", func(c *via.Context) {
username := c.Signal("")
password := c.Signal("")
confirm := c.Signal("")
errorMsg := c.Signal("")
register := c.Action(func() {
if err := auth.ValidateUsername(username.String()); err != nil {
errorMsg.SetValue(err.Error())
c.Sync()
return
}
if err := auth.ValidatePassword(password.String()); err != nil {
errorMsg.SetValue(err.Error())
c.Sync()
return
}
if password.String() != confirm.String() {
errorMsg.SetValue("Passwords do not match")
c.Sync()
return
}
hash, err := auth.HashPassword(password.String())
if err != nil {
errorMsg.SetValue("An error occurred")
c.Sync()
return
}
ctx := context.Background()
id := uuid.New().String()
user, err := queries.CreateUser(ctx, gen.CreateUserParams{
ID: id,
Username: username.String(),
PasswordHash: hash,
})
if err != nil {
errorMsg.SetValue("Username already taken")
c.Sync()
return
}
c.Session().Set("user_id", user.ID)
c.Session().Set("username", user.Username)
c.Session().Set("nickname", user.Username)
returnURL := c.Session().GetString("return_url")
if returnURL != "" {
c.Session().Set("return_url", "")
c.Redirect(returnURL)
} else {
c.Redirect("/")
}
})
c.View(func() h.H {
return ui.RegisterView(
username.Bind(),
password.Bind(),
confirm.Bind(),
register.OnKeyDown("Enter"),
register.OnClick(),
errorMsg.String(),
)
})
})
// Game page
v.Page("/game/{game_id}", func(c *via.Context) {
gameID := c.GetPathParam("game_id")
sessionNickname := c.Session().GetString("nickname")
sessionUserID := c.Session().GetString("user_id")
nickname := c.Signal(sessionNickname)
colSignal := c.Signal(0)
showGuestPrompt := c.Signal(false)
goToLogin := c.Action(func() {
c.Session().Set("return_url", "/game/"+gameID)
c.Redirect("/login")
})
goToRegister := c.Action(func() {
c.Session().Set("return_url", "/game/"+gameID)
c.Redirect("/register")
})
continueAsGuest := c.Action(func() {
showGuestPrompt.SetValue(true)
c.Sync()
})
var gi *game.GameInstance
var gameExists bool
// Look up game (may not exist during warmup or invalid ID)
if gameID != "" {
gi, gameExists = store.Get(gameID)
}
// Generate a stable player ID for this session
playerID := game.PlayerID(c.Session().GetString("player_id"))
if playerID == "" {
playerID = game.PlayerID(game.GenerateID(8))
c.Session().Set("player_id", string(playerID))
}
// Use user_id as player_id if logged in
if sessionUserID != "" {
playerID = game.PlayerID(sessionUserID)
}
setNickname := c.Action(func() {
if gi == nil {
return
}
name := nickname.String()
if name == "" {
return
}
c.Session().Set("nickname", name)
// Try to join if not already in game
if gi.GetPlayerColor(playerID) == 0 {
player := &game.Player{
ID: playerID,
Nickname: name,
}
if sessionUserID != "" {
player.UserID = &sessionUserID
}
gi.Join(&game.PlayerSession{
Player: player,
})
}
c.Sync()
})
dropPiece := c.Action(func() {
if gi == nil {
return
}
myColor := gi.GetPlayerColor(playerID)
if myColor == 0 {
return
}
col := colSignal.Int()
gi.DropPiece(col, myColor)
c.Sync()
})
createRematch := c.Action(func() {
if gi == nil {
return
}
newGI := gi.CreateRematch(store)
if newGI != nil {
c.Redirectf("/game/%s", newGI.ID())
}
})
// Subscribe to game updates so the opponent's moves trigger a re-render
if gameExists {
c.Subscribe("game."+gameID, func(data []byte) { c.Sync() })
}
// If nickname exists in session and game exists, join immediately
if gameExists && sessionNickname != "" && gi.GetPlayerColor(playerID) == 0 {
player := &game.Player{
ID: playerID,
Nickname: sessionNickname,
}
if sessionUserID != "" {
player.UserID = &sessionUserID
}
gi.Join(&game.PlayerSession{
Player: player,
})
}
c.View(func() h.H {
// Game not found - redirect to home
if !gameExists {
c.Redirect("/")
return h.Div()
}
myColor := gi.GetPlayerColor(playerID)
// Need nickname first / not joined yet
if myColor == 0 {
// Unauthenticated user who hasn't chosen to continue as guest
if sessionUserID == "" && !showGuestPrompt.Bool() {
return ui.GameJoinPrompt(
goToLogin.OnClick(),
continueAsGuest.OnClick(),
goToRegister.OnClick(),
)
}
return ui.NicknamePrompt(
nickname.Bind(),
setNickname.OnKeyDown("Enter"),
setNickname.OnClick(),
)
}
g := gi.GetGame()
// Create column click function
columnClick := func(col int) h.H {
return dropPiece.OnClick(via.WithSignalInt(colSignal, col))
}
var content []h.H
content = append(content,
h.H1(h.Class("text-3xl font-bold"), h.Text("Connect 4")),
ui.PlayerInfo(g, myColor),
ui.StatusBanner(g, myColor, createRematch.OnClick()),
ui.BoardComponent(g, columnClick, myColor),
)
// Show invite link when waiting for opponent
if g.Status == game.StatusWaitingForPlayer {
content = append(content, ui.InviteLink(g.ID))
}
mainAttrs := []h.H{h.Class("flex flex-col items-center gap-4 p-4")}
mainAttrs = append(mainAttrs, content...)
return h.Main(mainAttrs...)
})
})
v.Start()
}