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games/features/c4game/pages/game.templ
Ryan Hamamura 2bea5bb489
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chore: gitignore generated _templ.go files, track .templ sources
Generated _templ.go files are deterministic output from .templ sources,
same as output.css from input.css. Remove them from version control to
reduce diff noise and merge conflicts. Add build:templ and live:templ
tasks to the Taskfile so generation happens as part of the build.
2026-03-02 15:27:38 -10:00

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package pages
import (
"github.com/ryanhamamura/c4/features/c4game/components"
sharedcomponents "github.com/ryanhamamura/c4/features/common/components"
"github.com/ryanhamamura/c4/features/common/layouts"
"github.com/ryanhamamura/c4/game"
"github.com/starfederation/datastar-go/datastar"
)
templ GamePage(g *game.Game, myColor int, messages []components.ChatMessage) {
@layouts.Base("Connect 4") {
<main
class="flex flex-col items-center gap-4 p-4"
data-signals="{chatMsg: ''}"
data-init={ datastar.GetSSE("/games/%s/events", g.ID) }
>
@sharedcomponents.BackToLobby()
@sharedcomponents.StealthTitle("text-3xl font-bold")
@components.PlayerInfo(g, myColor)
@components.StatusBanner(g, myColor)
<div class="c4-game-area">
@components.Board(g, myColor)
@components.Chat(messages, g.ID)
</div>
if g.Status == game.StatusWaitingForPlayer {
@components.InviteLink(g.ID)
}
</main>
}
}
templ JoinPage(gameID string) {
@layouts.Base("Connect 4 - Join") {
@sharedcomponents.GameJoinPrompt(
"/login?return_url=/games/"+gameID,
"/register?return_url=/games/"+gameID,
"/games/"+gameID,
)
}
}
templ NicknamePage(gameID string) {
@layouts.Base("Connect 4 - Join") {
@sharedcomponents.NicknamePrompt("/games/" + gameID + "/join")
}
}