Files
games/db/queries/snake_games.sql
Ryan Hamamura 7e78664534 WIP: Add multiplayer Snake game
N-player (2-8) real-time Snake game alongside Connect 4.
Lobby has tabs to switch between games. Players join via
invite link with 10-second countdown. Game loop runs at
tick-based intervals with NATS pub/sub for state sync.

Keyboard input not yet working (Datastar keydown binding
issue still under investigation).
2026-02-02 07:26:28 -10:00

38 lines
1.1 KiB
SQL

-- name: CreateSnakeGame :one
INSERT INTO games (id, board, current_turn, status, game_type, grid_width, grid_height, max_players)
VALUES (?, ?, 0, ?, 'snake', ?, ?, 8)
RETURNING *;
-- name: GetSnakeGame :one
SELECT * FROM games WHERE id = ? AND game_type = 'snake';
-- name: UpdateSnakeGame :exec
UPDATE games
SET board = ?, status = ?, winner_user_id = ?, rematch_game_id = ?, updated_at = CURRENT_TIMESTAMP
WHERE id = ? AND game_type = 'snake';
-- name: DeleteSnakeGame :exec
DELETE FROM games WHERE id = ? AND game_type = 'snake';
-- name: GetActiveSnakeGames :many
SELECT * FROM games WHERE game_type = 'snake' AND status < 2;
-- name: CreateSnakePlayer :exec
INSERT INTO game_players (game_id, user_id, guest_player_id, nickname, color, slot)
VALUES (?, ?, ?, ?, ?, ?);
-- name: GetSnakePlayers :many
SELECT * FROM game_players WHERE game_id = ? ORDER BY slot;
-- name: GetUserActiveSnakeGames :many
SELECT
g.id,
g.status,
g.grid_width,
g.grid_height,
g.updated_at
FROM games g
JOIN game_players gp_user ON g.id = gp_user.game_id AND gp_user.user_id = ?
WHERE g.game_type = 'snake' AND g.status < 3
ORDER BY g.updated_at DESC;