N-player (2-8) real-time Snake game alongside Connect 4. Lobby has tabs to switch between games. Players join via invite link with 10-second countdown. Game loop runs at tick-based intervals with NATS pub/sub for state sync. Keyboard input not yet working (Datastar keydown binding issue still under investigation).
43 lines
781 B
Go
43 lines
781 B
Go
// Code generated by sqlc. DO NOT EDIT.
|
|
// versions:
|
|
// sqlc v1.30.0
|
|
|
|
package gen
|
|
|
|
import (
|
|
"database/sql"
|
|
)
|
|
|
|
type Game struct {
|
|
ID string
|
|
Board string
|
|
CurrentTurn int64
|
|
Status int64
|
|
WinnerUserID sql.NullString
|
|
WinningCells sql.NullString
|
|
CreatedAt sql.NullTime
|
|
UpdatedAt sql.NullTime
|
|
RematchGameID sql.NullString
|
|
GameType string
|
|
GridWidth sql.NullInt64
|
|
GridHeight sql.NullInt64
|
|
MaxPlayers int64
|
|
}
|
|
|
|
type GamePlayer struct {
|
|
GameID string
|
|
UserID sql.NullString
|
|
GuestPlayerID sql.NullString
|
|
Nickname string
|
|
Color int64
|
|
Slot int64
|
|
CreatedAt sql.NullTime
|
|
}
|
|
|
|
type User struct {
|
|
ID string
|
|
Username string
|
|
PasswordHash string
|
|
CreatedAt sql.NullTime
|
|
}
|