Files
games/features/c4game/handlers.go
Ryan Hamamura 729db559ea
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feat: add connection status indicator with SSE heartbeat
- Add ConnectionIndicator component showing green/red dot
- Send lastPing signal every 15 seconds via SSE
- Indicator turns red if no ping received in 20 seconds
- Gives users confidence the live connection is active
2026-03-03 09:53:20 -10:00

327 lines
8.1 KiB
Go

package c4game
import (
"fmt"
"net/http"
"strconv"
"time"
"github.com/alexedwards/scs/v2"
"github.com/go-chi/chi/v5"
"github.com/nats-io/nats.go"
"github.com/starfederation/datastar-go/datastar"
"github.com/ryanhamamura/games/chat"
chatcomponents "github.com/ryanhamamura/games/chat/components"
"github.com/ryanhamamura/games/connect4"
"github.com/ryanhamamura/games/db/repository"
"github.com/ryanhamamura/games/features/c4game/pages"
"github.com/ryanhamamura/games/sessions"
)
// c4ChatColors maps player color (1=Red, 2=Yellow) to CSS background colors.
var c4ChatColors = map[int]string{
0: "#4a2a3a", // color 1 stored as slot 0
1: "#2a4545", // color 2 stored as slot 1
}
func c4ChatColor(slot int) string {
if c, ok := c4ChatColors[slot]; ok {
return c
}
return "#666"
}
func c4ChatConfig(gameID string) chatcomponents.Config {
return chatcomponents.Config{
CSSPrefix: "c4",
PostURL: fmt.Sprintf("/games/%s/chat", gameID),
Color: c4ChatColor,
}
}
func HandleGamePage(store *connect4.Store, sm *scs.SessionManager, queries *repository.Queries) http.HandlerFunc {
return func(w http.ResponseWriter, r *http.Request) {
gameID := chi.URLParam(r, "id")
gi, exists := store.Get(gameID)
if !exists {
http.Redirect(w, r, "/", http.StatusFound)
return
}
playerID := sessions.GetPlayerID(sm, r)
userID := sessions.GetUserID(sm, r)
nickname := sessions.GetNickname(sm, r)
// Auto-join if player has a nickname but isn't in the game yet
if nickname != "" && gi.GetPlayerColor(playerID) == 0 {
p := &connect4.Player{
ID: playerID,
Nickname: nickname,
}
if userID != "" {
p.UserID = &userID
}
gi.Join(&connect4.PlayerSession{Player: p})
}
myColor := gi.GetPlayerColor(playerID)
if myColor == 0 {
// Player not in game
isGuest := r.URL.Query().Get("guest") == "1"
if userID == "" && !isGuest {
if err := pages.JoinPage(gameID).Render(r.Context(), w); err != nil {
http.Error(w, http.StatusText(http.StatusInternalServerError), http.StatusInternalServerError)
}
return
}
if err := pages.NicknamePage(gameID).Render(r.Context(), w); err != nil {
http.Error(w, http.StatusText(http.StatusInternalServerError), http.StatusInternalServerError)
}
return
}
g := gi.GetGame()
room := chat.NewPersistentRoom(nil, "", queries, gameID)
if err := pages.GamePage(g, myColor, room.Messages(), c4ChatConfig(gameID)).Render(r.Context(), w); err != nil {
http.Error(w, http.StatusText(http.StatusInternalServerError), http.StatusInternalServerError)
}
}
}
func HandleGameEvents(store *connect4.Store, nc *nats.Conn, sm *scs.SessionManager, queries *repository.Queries) http.HandlerFunc {
return func(w http.ResponseWriter, r *http.Request) {
gameID := chi.URLParam(r, "id")
gi, exists := store.Get(gameID)
if !exists {
http.Error(w, "game not found", http.StatusNotFound)
return
}
playerID := sessions.GetPlayerID(sm, r)
myColor := gi.GetPlayerColor(playerID)
sse := datastar.NewSSE(w, r, datastar.WithCompression(
datastar.WithBrotli(datastar.WithBrotliLevel(5)),
))
chatCfg := c4ChatConfig(gameID)
room := chat.NewPersistentRoom(nc, connect4.ChatSubject(gameID), queries, gameID)
patchAll := func() error {
myColor = gi.GetPlayerColor(playerID)
g := gi.GetGame()
return sse.PatchElementTempl(pages.GameContent(g, myColor, room.Messages(), chatCfg))
}
sendPing := func() error {
return sse.PatchSignals([]byte(fmt.Sprintf(`{"lastPing":%d}`, time.Now().UnixMilli())))
}
// Send initial render and ping
if err := sendPing(); err != nil {
return
}
if err := patchAll(); err != nil {
return
}
heartbeat := time.NewTicker(15 * time.Second)
defer heartbeat.Stop()
// Subscribe to game state updates
gameCh := make(chan *nats.Msg, 64)
gameSub, err := nc.ChanSubscribe(connect4.GameSubject(gameID), gameCh)
if err != nil {
return
}
defer gameSub.Unsubscribe() //nolint:errcheck
// Subscribe to chat messages
chatCh, chatSub, err := room.Subscribe()
if err != nil {
return
}
defer chatSub.Unsubscribe() //nolint:errcheck
ctx := r.Context()
for {
select {
case <-ctx.Done():
return
case <-heartbeat.C:
if err := sendPing(); err != nil {
return
}
case <-gameCh:
if err := patchAll(); err != nil {
return
}
case msg := <-chatCh:
chatMsg, _ := room.Receive(msg.Data)
err := sse.PatchElementTempl(
chatcomponents.ChatMessage(chatMsg, chatCfg),
datastar.WithSelectorID("c4-chat-history"),
datastar.WithModeAppend(),
)
if err != nil {
return
}
}
}
}
}
func HandleDropPiece(store *connect4.Store, sm *scs.SessionManager) http.HandlerFunc {
return func(w http.ResponseWriter, r *http.Request) {
gameID := chi.URLParam(r, "id")
gi, exists := store.Get(gameID)
if !exists {
http.Error(w, "game not found", http.StatusNotFound)
return
}
colStr := r.URL.Query().Get("col")
col, err := strconv.Atoi(colStr)
if err != nil {
http.Error(w, "invalid column", http.StatusBadRequest)
return
}
playerID := sessions.GetPlayerID(sm, r)
myColor := gi.GetPlayerColor(playerID)
if myColor == 0 {
http.Error(w, "not in game", http.StatusForbidden)
return
}
gi.DropPiece(col, myColor)
datastar.NewSSE(w, r)
}
}
func HandleSendChat(store *connect4.Store, nc *nats.Conn, sm *scs.SessionManager, queries *repository.Queries) http.HandlerFunc {
return func(w http.ResponseWriter, r *http.Request) {
gameID := chi.URLParam(r, "id")
gi, exists := store.Get(gameID)
if !exists {
http.Error(w, "game not found", http.StatusNotFound)
return
}
type ChatSignals struct {
ChatMsg string `json:"chatMsg"`
}
var signals ChatSignals
if err := datastar.ReadSignals(r, &signals); err != nil {
http.Error(w, err.Error(), http.StatusBadRequest)
return
}
if signals.ChatMsg == "" {
datastar.NewSSE(w, r)
return
}
playerID := sessions.GetPlayerID(sm, r)
myColor := gi.GetPlayerColor(playerID)
if myColor == 0 {
datastar.NewSSE(w, r)
return
}
g := gi.GetGame()
nick := ""
for _, p := range g.Players {
if p != nil && p.ID == playerID {
nick = p.Nickname
break
}
}
// Map color (1-based) to slot (0-based) for the unified chat message
msg := chat.Message{
Nickname: nick,
Slot: myColor - 1,
Message: signals.ChatMsg,
Time: time.Now().UnixMilli(),
}
room := chat.NewPersistentRoom(nc, connect4.ChatSubject(gameID), queries, gameID)
room.Send(msg)
sse := datastar.NewSSE(w, r)
sse.MarshalAndPatchSignals(map[string]any{"chatMsg": ""}) //nolint:errcheck
}
}
func HandleSetNickname(store *connect4.Store, sm *scs.SessionManager) http.HandlerFunc {
return func(w http.ResponseWriter, r *http.Request) {
gameID := chi.URLParam(r, "id")
gi, exists := store.Get(gameID)
if !exists {
sse := datastar.NewSSE(w, r)
sse.Redirect("/") //nolint:errcheck
return
}
type NicknameSignals struct {
Nickname string `json:"nickname"`
}
var signals NicknameSignals
if err := datastar.ReadSignals(r, &signals); err != nil {
http.Error(w, err.Error(), http.StatusBadRequest)
return
}
if signals.Nickname == "" {
datastar.NewSSE(w, r)
return
}
sm.Put(r.Context(), sessions.KeyNickname, signals.Nickname)
playerID := sessions.GetPlayerID(sm, r)
userID := sessions.GetUserID(sm, r)
if gi.GetPlayerColor(playerID) == 0 {
p := &connect4.Player{
ID: playerID,
Nickname: signals.Nickname,
}
if userID != "" {
p.UserID = &userID
}
gi.Join(&connect4.PlayerSession{Player: p})
}
sse := datastar.NewSSE(w, r)
sse.Redirect("/games/" + gameID) //nolint:errcheck
}
}
func HandleRematch(store *connect4.Store, sm *scs.SessionManager) http.HandlerFunc {
return func(w http.ResponseWriter, r *http.Request) {
gameID := chi.URLParam(r, "id")
gi, exists := store.Get(gameID)
if !exists {
sse := datastar.NewSSE(w, r)
sse.Redirect("/") //nolint:errcheck
return
}
newGI := gi.CreateRematch(store)
sse := datastar.NewSSE(w, r)
if newGI != nil {
sse.Redirectf("/games/%s", newGI.ID()) //nolint:errcheck
}
}
}