Files
games/ui/auth.go
Ryan Hamamura b264d8990b Add user authentication and game persistence with SQLite
- User registration/login with bcrypt password hashing
- SQLite database with goose migrations and sqlc-generated queries
- Games and players persisted to database, resumable after restart
- Guest play still supported alongside authenticated users
- Auth UI components (login/register forms, auth header, guest banner)
2026-01-14 16:59:40 -10:00

128 lines
2.9 KiB
Go

package ui
import (
"github.com/ryanhamamura/via/h"
)
func LoginView(usernameBind, passwordBind, loginKeyDown, loginClick h.H, errorMsg string) h.H {
var errorEl h.H
if errorMsg != "" {
errorEl = h.P(h.Class("error"), h.Text(errorMsg))
}
return h.Main(h.Class("container"),
h.Div(h.Class("lobby"),
h.H1(h.Text("Login")),
h.P(h.Text("Sign in to your account")),
errorEl,
h.Form(
h.FieldSet(
h.Label(h.Text("Username"), h.Attr("for", "username")),
h.Input(
h.ID("username"),
h.Type("text"),
h.Placeholder("Enter your username"),
usernameBind,
h.Attr("required"),
h.Attr("autofocus"),
),
h.Label(h.Text("Password"), h.Attr("for", "password")),
h.Input(
h.ID("password"),
h.Type("password"),
h.Placeholder("Enter your password"),
passwordBind,
h.Attr("required"),
loginKeyDown,
),
),
h.Button(
h.Type("button"),
h.Text("Login"),
loginClick,
),
),
h.P(
h.Text("Don't have an account? "),
h.A(h.Href("/register"), h.Text("Register")),
),
),
)
}
func RegisterView(usernameBind, passwordBind, confirmBind, registerKeyDown, registerClick h.H, errorMsg string) h.H {
var errorEl h.H
if errorMsg != "" {
errorEl = h.P(h.Class("error"), h.Text(errorMsg))
}
return h.Main(h.Class("container"),
h.Div(h.Class("lobby"),
h.H1(h.Text("Register")),
h.P(h.Text("Create a new account")),
errorEl,
h.Form(
h.FieldSet(
h.Label(h.Text("Username"), h.Attr("for", "username")),
h.Input(
h.ID("username"),
h.Type("text"),
h.Placeholder("Choose a username"),
usernameBind,
h.Attr("required"),
h.Attr("autofocus"),
),
h.Label(h.Text("Password"), h.Attr("for", "password")),
h.Input(
h.ID("password"),
h.Type("password"),
h.Placeholder("Choose a password (min 8 chars)"),
passwordBind,
h.Attr("required"),
),
h.Label(h.Text("Confirm Password"), h.Attr("for", "confirm")),
h.Input(
h.ID("confirm"),
h.Type("password"),
h.Placeholder("Confirm your password"),
confirmBind,
h.Attr("required"),
registerKeyDown,
),
),
h.Button(
h.Type("button"),
h.Text("Register"),
registerClick,
),
),
h.P(
h.Text("Already have an account? "),
h.A(h.Href("/login"), h.Text("Login")),
),
),
)
}
func AuthHeader(username string, logoutClick h.H) h.H {
return h.Div(h.Class("auth-header"),
h.Span(h.Text("Logged in as "), h.Strong(h.Text(username))),
h.Button(
h.Type("button"),
h.Class("secondary outline small"),
h.Text("Logout"),
logoutClick,
),
)
}
func GuestBanner() h.H {
return h.Div(h.Class("guest-banner"),
h.Text("Playing as guest. "),
h.A(h.Href("/login"), h.Text("Login")),
h.Text(" or "),
h.A(h.Href("/register"), h.Text("Register")),
h.Text(" to save your games."),
)
}