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Upgrade via to v0.18.1 and configure context suspension timeouts (5min suspend, 30min TTL) for clean reconnection behavior. Throttle snake direction key inputs to 100ms to prevent wasted SSE round-trips when keys are held down.
791 lines
19 KiB
Go
791 lines
19 KiB
Go
package main
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import (
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"context"
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"crypto/md5"
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"database/sql"
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"embed"
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"encoding/hex"
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"encoding/json"
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"io/fs"
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"log"
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"os"
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"sync"
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"time"
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"github.com/google/uuid"
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"github.com/joho/godotenv"
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"github.com/ryanhamamura/c4/auth"
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"github.com/ryanhamamura/c4/db"
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"github.com/ryanhamamura/c4/db/gen"
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"github.com/ryanhamamura/c4/game"
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"github.com/ryanhamamura/c4/snake"
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"github.com/ryanhamamura/c4/ui"
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"github.com/ryanhamamura/via"
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"github.com/ryanhamamura/via/h"
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)
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var (
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store = game.NewGameStore()
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snakeStore = snake.NewSnakeStore()
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queries *gen.Queries
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chatPersister *db.ChatPersister
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)
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//go:embed assets
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var assets embed.FS
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func DaisyUIPlugin(v *via.V) {
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css, _ := fs.ReadFile(assets, "assets/css/output.css")
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sum := md5.Sum(css)
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version := hex.EncodeToString(sum[:4])
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v.AppendToHead(h.Link(h.Rel("stylesheet"), h.Href("/assets/css/output.css?v="+version)))
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}
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func port() string {
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if p := os.Getenv("PORT"); p != "" {
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return p
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}
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return "7331"
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}
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func main() {
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_ = godotenv.Load()
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if err := os.MkdirAll("data", 0o755); err != nil {
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log.Fatal(err)
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}
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if err := db.Init("data/c4.db"); err != nil {
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log.Fatal(err)
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}
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queries = gen.New(db.DB)
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store.SetPersister(db.NewGamePersister(queries))
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snakeStore.SetPersister(db.NewSnakePersister(queries))
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chatPersister = db.NewChatPersister(queries)
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sessionManager, err := via.NewSQLiteSessionManager(db.DB)
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if err != nil {
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log.Fatal(err)
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}
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v := via.New()
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v.Config(via.Options{
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LogLevel: via.LogLevelDebug,
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DocumentTitle: "Game Lobby",
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ServerAddress: ":" + port(),
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SessionManager: sessionManager,
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Plugins: []via.Plugin{DaisyUIPlugin},
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ContextSuspendAfter: 5 * time.Minute,
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ContextTTL: 30 * time.Minute,
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})
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subFS, _ := fs.Sub(assets, "assets")
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v.StaticFS("/assets/", subFS)
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store.SetPubSub(v.PubSub())
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snakeStore.SetPubSub(v.PubSub())
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// Home page - tabbed lobby
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v.Page("/", func(c *via.Context) {
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userID := c.Session().GetString("user_id")
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username := c.Session().GetString("username")
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isLoggedIn := userID != ""
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var userGames []ui.GameListItem
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if isLoggedIn {
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ctx := context.Background()
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games, err := queries.GetUserActiveGames(ctx, sql.NullString{String: userID, Valid: true})
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if err == nil {
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for _, g := range games {
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isMyTurn := g.Status == 1 && g.CurrentTurn == g.MyColor
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userGames = append(userGames, ui.GameListItem{
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ID: g.ID,
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Status: int(g.Status),
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OpponentName: g.OpponentNickname.String,
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IsMyTurn: isMyTurn,
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LastPlayed: g.UpdatedAt.Time,
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})
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}
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}
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}
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nickname := c.Signal("")
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if isLoggedIn {
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nickname = c.Signal(username)
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}
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activeTab := c.Signal("connect4")
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logout := c.Action(func() {
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c.Session().Clear()
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c.Redirect("/")
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})
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createGame := c.Action(func() {
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name := nickname.String()
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if name == "" {
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return
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}
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c.Session().Set("nickname", name)
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gi := store.Create()
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c.Redirectf("/game/%s", gi.ID())
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})
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deleteGame := func(id string) h.H {
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return c.Action(func() {
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for _, g := range userGames {
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if g.ID == id {
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store.Delete(id)
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break
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}
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}
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c.Redirect("/")
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}).OnClick()
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}
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tabClickConnect4 := c.Action(func() {
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activeTab.SetValue("connect4")
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c.Sync()
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})
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tabClickSnake := c.Action(func() {
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activeTab.SetValue("snake")
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c.Sync()
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})
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snakeNickname := c.Signal("")
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if isLoggedIn {
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snakeNickname = c.Signal(username)
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}
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// Speed selection signal (index into SpeedPresets, default to Normal which is index 1)
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selectedSpeedIndex := c.Signal(1)
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// Speed selector actions
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var speedSelectClicks []h.H
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for i := range snake.SpeedPresets {
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idx := i
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speedSelectClicks = append(speedSelectClicks, c.Action(func() {
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selectedSpeedIndex.SetValue(idx)
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c.Sync()
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}).OnClick())
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}
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// Snake create game actions — one per preset for solo and multiplayer
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var snakeSoloClicks []h.H
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var snakeMultiClicks []h.H
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for _, preset := range snake.GridPresets {
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w, ht := preset.Width, preset.Height
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snakeSoloClicks = append(snakeSoloClicks, c.Action(func() {
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name := snakeNickname.String()
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if name == "" {
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return
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}
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c.Session().Set("nickname", name)
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speedIdx := selectedSpeedIndex.Int()
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speed := snake.DefaultSpeed
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if speedIdx >= 0 && speedIdx < len(snake.SpeedPresets) {
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speed = snake.SpeedPresets[speedIdx].Speed
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}
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si := snakeStore.Create(w, ht, snake.ModeSinglePlayer, speed)
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c.Redirectf("/snake/%s", si.ID())
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}).OnClick())
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snakeMultiClicks = append(snakeMultiClicks, c.Action(func() {
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name := snakeNickname.String()
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if name == "" {
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return
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}
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c.Session().Set("nickname", name)
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speedIdx := selectedSpeedIndex.Int()
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speed := snake.DefaultSpeed
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if speedIdx >= 0 && speedIdx < len(snake.SpeedPresets) {
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speed = snake.SpeedPresets[speedIdx].Speed
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}
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si := snakeStore.Create(w, ht, snake.ModeMultiplayer, speed)
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c.Redirectf("/snake/%s", si.ID())
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}).OnClick())
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}
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c.View(func() h.H {
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return ui.LobbyView(ui.LobbyProps{
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NicknameBind: nickname.Bind(),
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CreateGameKeyDown: createGame.OnKeyDown("Enter"),
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CreateGameClick: createGame.OnClick(),
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IsLoggedIn: isLoggedIn,
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Username: username,
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LogoutClick: logout.OnClick(),
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UserGames: userGames,
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DeleteGameClick: deleteGame,
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ActiveTab: activeTab.String(),
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TabClickConnect4: tabClickConnect4.OnClick(),
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TabClickSnake: tabClickSnake.OnClick(),
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SnakeNicknameBind: snakeNickname.Bind(),
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SnakeSoloClicks: snakeSoloClicks,
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SnakeMultiClicks: snakeMultiClicks,
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ActiveSnakeGames: snakeStore.ActiveGames(),
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SelectedSpeedIndex: selectedSpeedIndex.Int(),
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SpeedSelectClicks: speedSelectClicks,
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})
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})
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})
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// Login page
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v.Page("/login", func(c *via.Context) {
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username := c.Signal("")
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password := c.Signal("")
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errorMsg := c.Signal("")
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login := c.Action(func() {
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ctx := context.Background()
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user, err := queries.GetUserByUsername(ctx, username.String())
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if err == sql.ErrNoRows {
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errorMsg.SetValue("Invalid username or password")
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c.Sync()
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return
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}
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if err != nil {
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errorMsg.SetValue("An error occurred")
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c.Sync()
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return
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}
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if !auth.CheckPassword(password.String(), user.PasswordHash) {
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errorMsg.SetValue("Invalid username or password")
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c.Sync()
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return
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}
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c.Session().RenewToken()
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c.Session().Set("user_id", user.ID)
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c.Session().Set("username", user.Username)
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c.Session().Set("nickname", user.Username)
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returnURL := c.Session().GetString("return_url")
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if returnURL != "" {
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c.Session().Set("return_url", "")
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c.Redirect(returnURL)
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} else {
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c.Redirect("/")
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}
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})
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c.View(func() h.H {
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return ui.LoginView(
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username.Bind(),
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password.Bind(),
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login.OnKeyDown("Enter"),
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login.OnClick(),
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errorMsg.String(),
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)
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})
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})
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// Register page
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v.Page("/register", func(c *via.Context) {
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username := c.Signal("")
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password := c.Signal("")
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confirm := c.Signal("")
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errorMsg := c.Signal("")
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register := c.Action(func() {
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if err := auth.ValidateUsername(username.String()); err != nil {
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errorMsg.SetValue(err.Error())
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c.Sync()
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return
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}
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if err := auth.ValidatePassword(password.String()); err != nil {
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errorMsg.SetValue(err.Error())
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c.Sync()
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return
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}
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if password.String() != confirm.String() {
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errorMsg.SetValue("Passwords do not match")
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c.Sync()
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return
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}
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hash, err := auth.HashPassword(password.String())
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if err != nil {
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errorMsg.SetValue("An error occurred")
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c.Sync()
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return
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}
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ctx := context.Background()
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id := uuid.New().String()
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user, err := queries.CreateUser(ctx, gen.CreateUserParams{
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ID: id,
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Username: username.String(),
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PasswordHash: hash,
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})
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if err != nil {
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errorMsg.SetValue("Username already taken")
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c.Sync()
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return
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}
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c.Session().RenewToken()
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c.Session().Set("user_id", user.ID)
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c.Session().Set("username", user.Username)
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c.Session().Set("nickname", user.Username)
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returnURL := c.Session().GetString("return_url")
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if returnURL != "" {
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c.Session().Set("return_url", "")
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c.Redirect(returnURL)
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} else {
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c.Redirect("/")
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}
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})
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c.View(func() h.H {
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return ui.RegisterView(
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username.Bind(),
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password.Bind(),
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confirm.Bind(),
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register.OnKeyDown("Enter"),
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register.OnClick(),
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errorMsg.String(),
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)
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})
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})
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// Connect 4 game page
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v.Page("/game/{game_id}", func(c *via.Context) {
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gameID := c.GetPathParam("game_id")
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sessionNickname := c.Session().GetString("nickname")
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sessionUserID := c.Session().GetString("user_id")
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nickname := c.Signal(sessionNickname)
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colSignal := c.Signal(0)
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showGuestPrompt := c.Signal(false)
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chatMsg := c.Signal("")
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chatMessages, _ := chatPersister.LoadChatMessages(gameID)
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var chatMu sync.Mutex
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goToLogin := c.Action(func() {
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c.Session().Set("return_url", "/game/"+gameID)
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c.Redirect("/login")
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})
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goToRegister := c.Action(func() {
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c.Session().Set("return_url", "/game/"+gameID)
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c.Redirect("/register")
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})
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continueAsGuest := c.Action(func() {
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showGuestPrompt.SetValue(true)
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c.Sync()
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})
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var gi *game.GameInstance
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var gameExists bool
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if gameID != "" {
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gi, gameExists = store.Get(gameID)
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}
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playerID := game.PlayerID(c.Session().GetString("player_id"))
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if playerID == "" {
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playerID = game.PlayerID(game.GenerateID(8))
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c.Session().Set("player_id", string(playerID))
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}
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if sessionUserID != "" {
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playerID = game.PlayerID(sessionUserID)
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}
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setNickname := c.Action(func() {
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if gi == nil {
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return
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}
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name := nickname.String()
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if name == "" {
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return
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}
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c.Session().Set("nickname", name)
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if gi.GetPlayerColor(playerID) == 0 {
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player := &game.Player{
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ID: playerID,
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Nickname: name,
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}
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if sessionUserID != "" {
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player.UserID = &sessionUserID
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}
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gi.Join(&game.PlayerSession{
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Player: player,
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})
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}
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c.Sync()
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})
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dropPiece := c.Action(func() {
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if gi == nil {
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return
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}
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myColor := gi.GetPlayerColor(playerID)
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if myColor == 0 {
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return
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}
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col := colSignal.Int()
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gi.DropPiece(col, myColor)
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c.Sync()
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})
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createRematch := c.Action(func() {
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if gi == nil {
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return
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}
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newGI := gi.CreateRematch(store)
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if newGI != nil {
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c.Redirectf("/game/%s", newGI.ID())
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}
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})
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sendChat := c.Action(func() {
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msg := chatMsg.String()
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if msg == "" || gi == nil {
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return
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}
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color := gi.GetPlayerColor(playerID)
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if color == 0 {
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return
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}
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g := gi.GetGame()
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nick := ""
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for _, p := range g.Players {
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if p != nil && p.ID == playerID {
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nick = p.Nickname
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break
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}
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}
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cm := ui.C4ChatMessage{
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Nickname: nick,
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Color: color,
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Message: msg,
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Time: time.Now().UnixMilli(),
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}
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chatPersister.SaveChatMessage(gameID, cm)
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data, err := json.Marshal(cm)
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if err != nil {
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return
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}
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c.Publish("game.chat."+gameID, data)
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chatMsg.SetValue("")
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})
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if gameExists {
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c.Subscribe("game."+gameID, func(data []byte) { c.Sync() })
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c.Subscribe("game.chat."+gameID, func(data []byte) {
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var cm ui.C4ChatMessage
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if err := json.Unmarshal(data, &cm); err != nil {
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return
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}
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chatMu.Lock()
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chatMessages = append(chatMessages, cm)
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if len(chatMessages) > 50 {
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chatMessages = chatMessages[len(chatMessages)-50:]
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}
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chatMu.Unlock()
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c.Sync()
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})
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}
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if gameExists && sessionNickname != "" && gi.GetPlayerColor(playerID) == 0 {
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player := &game.Player{
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ID: playerID,
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Nickname: sessionNickname,
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}
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if sessionUserID != "" {
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player.UserID = &sessionUserID
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}
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gi.Join(&game.PlayerSession{
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Player: player,
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})
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}
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c.View(func() h.H {
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if !gameExists {
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c.Redirect("/")
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return h.Div()
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}
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myColor := gi.GetPlayerColor(playerID)
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if myColor == 0 {
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if sessionUserID == "" && !showGuestPrompt.Bool() {
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return ui.GameJoinPrompt(
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goToLogin.OnClick(),
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continueAsGuest.OnClick(),
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goToRegister.OnClick(),
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)
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}
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return ui.NicknamePrompt(
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nickname.Bind(),
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setNickname.OnKeyDown("Enter"),
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setNickname.OnClick(),
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)
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}
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g := gi.GetGame()
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columnClick := func(col int) h.H {
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return dropPiece.OnClick(via.WithSignalInt(colSignal, col))
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}
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chatMu.Lock()
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msgs := make([]ui.C4ChatMessage, len(chatMessages))
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copy(msgs, chatMessages)
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chatMu.Unlock()
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chat := ui.C4Chat(msgs, chatMsg.Bind(), sendChat.OnClick(), sendChat.OnKeyDown("Enter"))
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var content []h.H
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content = append(content,
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ui.BackToLobby(),
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ui.StealthTitle("text-3xl font-bold"),
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ui.PlayerInfo(g, myColor),
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ui.StatusBanner(g, myColor, createRematch.OnClick()),
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h.Div(h.Class("c4-game-area"), ui.BoardComponent(g, columnClick, myColor), chat),
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)
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if g.Status == game.StatusWaitingForPlayer {
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content = append(content, ui.InviteLink(g.ID))
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}
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mainAttrs := []h.H{h.Class("flex flex-col items-center gap-4 p-4")}
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mainAttrs = append(mainAttrs, content...)
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return h.Main(mainAttrs...)
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})
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})
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|
// Snake game page
|
|
v.Page("/snake/{game_id}", func(c *via.Context) {
|
|
gameID := c.GetPathParam("game_id")
|
|
sessionNickname := c.Session().GetString("nickname")
|
|
sessionUserID := c.Session().GetString("user_id")
|
|
|
|
nickname := c.Signal(sessionNickname)
|
|
showGuestPrompt := c.Signal(false)
|
|
|
|
goToLogin := c.Action(func() {
|
|
c.Session().Set("return_url", "/snake/"+gameID)
|
|
c.Redirect("/login")
|
|
})
|
|
|
|
goToRegister := c.Action(func() {
|
|
c.Session().Set("return_url", "/snake/"+gameID)
|
|
c.Redirect("/register")
|
|
})
|
|
|
|
continueAsGuest := c.Action(func() {
|
|
showGuestPrompt.SetValue(true)
|
|
c.Sync()
|
|
})
|
|
|
|
var si *snake.SnakeGameInstance
|
|
var gameExists bool
|
|
|
|
if gameID != "" {
|
|
si, gameExists = snakeStore.Get(gameID)
|
|
}
|
|
|
|
playerID := snake.PlayerID(c.Session().GetString("player_id"))
|
|
if playerID == "" {
|
|
pid := game.GenerateID(8)
|
|
playerID = snake.PlayerID(pid)
|
|
c.Session().Set("player_id", pid)
|
|
}
|
|
if sessionUserID != "" {
|
|
playerID = snake.PlayerID(sessionUserID)
|
|
}
|
|
|
|
setNickname := c.Action(func() {
|
|
if si == nil {
|
|
return
|
|
}
|
|
name := nickname.String()
|
|
if name == "" {
|
|
return
|
|
}
|
|
c.Session().Set("nickname", name)
|
|
|
|
if si.GetPlayerSlot(playerID) < 0 {
|
|
player := &snake.Player{
|
|
ID: playerID,
|
|
Nickname: name,
|
|
}
|
|
if sessionUserID != "" {
|
|
player.UserID = &sessionUserID
|
|
}
|
|
si.Join(player)
|
|
}
|
|
c.Sync()
|
|
})
|
|
|
|
// Direction input: single action with a direction signal
|
|
dirSignal := c.Signal(-1)
|
|
handleDir := c.Action(func() {
|
|
if si == nil {
|
|
return
|
|
}
|
|
slot := si.GetPlayerSlot(playerID)
|
|
if slot < 0 {
|
|
return
|
|
}
|
|
dir := snake.Direction(dirSignal.Int())
|
|
si.SetDirection(slot, dir)
|
|
})
|
|
|
|
createRematch := c.Action(func() {
|
|
if si == nil {
|
|
return
|
|
}
|
|
newSI := si.CreateRematch()
|
|
if newSI != nil {
|
|
c.Redirectf("/snake/%s", newSI.ID())
|
|
}
|
|
})
|
|
|
|
chatMsg := c.Signal("")
|
|
var chatMessages []ui.ChatMessage
|
|
var chatMu sync.Mutex
|
|
|
|
sendChat := c.Action(func() {
|
|
msg := chatMsg.String()
|
|
if msg == "" || si == nil {
|
|
return
|
|
}
|
|
slot := si.GetPlayerSlot(playerID)
|
|
if slot < 0 {
|
|
return
|
|
}
|
|
cm := ui.ChatMessage{
|
|
Nickname: si.GetGame().Players[slot].Nickname,
|
|
Slot: slot,
|
|
Message: msg,
|
|
Time: time.Now().UnixMilli(),
|
|
}
|
|
data, err := json.Marshal(cm)
|
|
if err != nil {
|
|
return
|
|
}
|
|
c.Publish("snake.chat."+gameID, data)
|
|
chatMsg.SetValue("")
|
|
})
|
|
|
|
if gameExists {
|
|
c.Subscribe("snake."+gameID, func(data []byte) { c.Sync() })
|
|
|
|
if si.GetGame().Mode == snake.ModeMultiplayer {
|
|
c.Subscribe("snake.chat."+gameID, func(data []byte) {
|
|
var cm ui.ChatMessage
|
|
if err := json.Unmarshal(data, &cm); err != nil {
|
|
return
|
|
}
|
|
chatMu.Lock()
|
|
chatMessages = append(chatMessages, cm)
|
|
if len(chatMessages) > 50 {
|
|
chatMessages = chatMessages[len(chatMessages)-50:]
|
|
}
|
|
chatMu.Unlock()
|
|
c.Sync()
|
|
})
|
|
}
|
|
}
|
|
|
|
// Auto-join if nickname exists
|
|
if gameExists && sessionNickname != "" && si.GetPlayerSlot(playerID) < 0 {
|
|
player := &snake.Player{
|
|
ID: playerID,
|
|
Nickname: sessionNickname,
|
|
}
|
|
if sessionUserID != "" {
|
|
player.UserID = &sessionUserID
|
|
}
|
|
si.Join(player)
|
|
}
|
|
|
|
c.View(func() h.H {
|
|
if !gameExists {
|
|
c.Redirect("/")
|
|
return h.Div()
|
|
}
|
|
|
|
mySlot := si.GetPlayerSlot(playerID)
|
|
|
|
if mySlot < 0 {
|
|
if sessionUserID == "" && !showGuestPrompt.Bool() {
|
|
return ui.GameJoinPrompt(
|
|
goToLogin.OnClick(),
|
|
continueAsGuest.OnClick(),
|
|
goToRegister.OnClick(),
|
|
)
|
|
}
|
|
return ui.NicknamePrompt(
|
|
nickname.Bind(),
|
|
setNickname.OnKeyDown("Enter"),
|
|
setNickname.OnClick(),
|
|
)
|
|
}
|
|
|
|
sg := si.GetGame()
|
|
|
|
var content []h.H
|
|
content = append(content,
|
|
ui.BackToLobby(),
|
|
h.H1(h.Class("text-3xl font-bold"), h.Text("~~~~")),
|
|
ui.SnakePlayerList(sg, mySlot),
|
|
ui.SnakeStatusBanner(sg, mySlot, createRematch.OnClick()),
|
|
)
|
|
|
|
if sg.Status == snake.StatusInProgress || sg.Status == snake.StatusFinished {
|
|
board := ui.SnakeBoard(sg)
|
|
|
|
if sg.Mode == snake.ModeMultiplayer {
|
|
chatMu.Lock()
|
|
msgs := make([]ui.ChatMessage, len(chatMessages))
|
|
copy(msgs, chatMessages)
|
|
chatMu.Unlock()
|
|
chat := ui.SnakeChat(msgs, chatMsg.Bind(), sendChat.OnClick(), sendChat.OnKeyDown("Enter"))
|
|
content = append(content, h.Div(h.Class("snake-game-area"), board, chat))
|
|
} else {
|
|
content = append(content, board)
|
|
}
|
|
} else if sg.Mode == snake.ModeMultiplayer {
|
|
// Show chat even before game starts (waiting/countdown)
|
|
chatMu.Lock()
|
|
msgs := make([]ui.ChatMessage, len(chatMessages))
|
|
copy(msgs, chatMessages)
|
|
chatMu.Unlock()
|
|
content = append(content, ui.SnakeChat(msgs, chatMsg.Bind(), sendChat.OnClick(), sendChat.OnKeyDown("Enter")))
|
|
}
|
|
|
|
// Only show invite link for multiplayer games
|
|
if sg.Mode == snake.ModeMultiplayer && (sg.Status == snake.StatusWaitingForPlayers || sg.Status == snake.StatusCountdown) {
|
|
content = append(content, ui.SnakeInviteLink(sg.ID))
|
|
}
|
|
|
|
wrapperAttrs := []h.H{
|
|
h.Class("snake-wrapper flex flex-col items-center gap-4 p-4"),
|
|
via.OnKeyDownMap(
|
|
via.KeyBind("w", handleDir, via.WithSignalInt(dirSignal, int(snake.DirUp)), via.WithThrottle(100*time.Millisecond)),
|
|
via.KeyBind("a", handleDir, via.WithSignalInt(dirSignal, int(snake.DirLeft)), via.WithThrottle(100*time.Millisecond)),
|
|
via.KeyBind("s", handleDir, via.WithSignalInt(dirSignal, int(snake.DirDown)), via.WithThrottle(100*time.Millisecond)),
|
|
via.KeyBind("d", handleDir, via.WithSignalInt(dirSignal, int(snake.DirRight)), via.WithThrottle(100*time.Millisecond)),
|
|
via.KeyBind("ArrowUp", handleDir, via.WithSignalInt(dirSignal, int(snake.DirUp)), via.WithPreventDefault(), via.WithThrottle(100*time.Millisecond)),
|
|
via.KeyBind("ArrowLeft", handleDir, via.WithSignalInt(dirSignal, int(snake.DirLeft)), via.WithPreventDefault(), via.WithThrottle(100*time.Millisecond)),
|
|
via.KeyBind("ArrowDown", handleDir, via.WithSignalInt(dirSignal, int(snake.DirDown)), via.WithPreventDefault(), via.WithThrottle(100*time.Millisecond)),
|
|
via.KeyBind("ArrowRight", handleDir, via.WithSignalInt(dirSignal, int(snake.DirRight)), via.WithPreventDefault(), via.WithThrottle(100*time.Millisecond)),
|
|
),
|
|
}
|
|
|
|
wrapperAttrs = append(wrapperAttrs, content...)
|
|
return h.Main(wrapperAttrs...)
|
|
})
|
|
})
|
|
|
|
v.Start()
|
|
}
|