Files
games/snake/persist.go
Ryan Hamamura 2aa026b1d5
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refactor: remove persister abstraction layer
Inline persistence logic directly into game stores and handlers:
- game/persist.go: DB mapping methods on GameStore and GameInstance
- snake/persist.go: DB mapping methods on SnakeStore and SnakeGameInstance
- Chat persistence inlined into c4game handlers
- Delete db/persister.go (GamePersister, SnakePersister, ChatPersister)
- Stores now take *repository.Queries directly instead of Persister interface
2026-03-02 12:30:33 -10:00

187 lines
4.7 KiB
Go

package snake
import (
"context"
"database/sql"
"github.com/ryanhamamura/c4/db/repository"
)
// Persistence methods on SnakeStore (used during Get to hydrate from DB).
func (ss *SnakeStore) saveSnakeGame(sg *SnakeGame) error {
ctx := context.Background()
boardJSON := "{}"
if sg.State != nil {
boardJSON = sg.State.ToJSON()
}
var gridWidth, gridHeight sql.NullInt64
if sg.State != nil {
gridWidth = sql.NullInt64{Int64: int64(sg.State.Width), Valid: true}
gridHeight = sql.NullInt64{Int64: int64(sg.State.Height), Valid: true}
}
_, err := ss.queries.GetSnakeGame(ctx, sg.ID)
if err == sql.ErrNoRows {
_, err = ss.queries.CreateSnakeGame(ctx, repository.CreateSnakeGameParams{
ID: sg.ID,
Board: boardJSON,
Status: int64(sg.Status),
GridWidth: gridWidth,
GridHeight: gridHeight,
GameMode: int64(sg.Mode),
SnakeSpeed: int64(sg.Speed),
})
return err
}
if err != nil {
return err
}
return ss.queries.UpdateSnakeGame(ctx, updateSnakeGameParams(sg, boardJSON))
}
func (ss *SnakeStore) loadSnakeGame(id string) (*SnakeGame, error) {
row, err := ss.queries.GetSnakeGame(context.Background(), id)
if err != nil {
return nil, err
}
return snakeGameFromRow(row)
}
func (ss *SnakeStore) loadSnakePlayers(id string) ([]*Player, error) {
rows, err := ss.queries.GetSnakePlayers(context.Background(), id)
if err != nil {
return nil, err
}
return snakePlayersFromRows(rows), nil
}
// Persistence methods on SnakeGameInstance (used during gameplay mutations).
func (si *SnakeGameInstance) saveSnakeGame(sg *SnakeGame) error {
ctx := context.Background()
boardJSON := "{}"
if sg.State != nil {
boardJSON = sg.State.ToJSON()
}
var gridWidth, gridHeight sql.NullInt64
if sg.State != nil {
gridWidth = sql.NullInt64{Int64: int64(sg.State.Width), Valid: true}
gridHeight = sql.NullInt64{Int64: int64(sg.State.Height), Valid: true}
}
_, err := si.queries.GetSnakeGame(ctx, sg.ID)
if err == sql.ErrNoRows {
_, err = si.queries.CreateSnakeGame(ctx, repository.CreateSnakeGameParams{
ID: sg.ID,
Board: boardJSON,
Status: int64(sg.Status),
GridWidth: gridWidth,
GridHeight: gridHeight,
GameMode: int64(sg.Mode),
SnakeSpeed: int64(sg.Speed),
})
return err
}
if err != nil {
return err
}
return si.queries.UpdateSnakeGame(ctx, updateSnakeGameParams(sg, boardJSON))
}
func (si *SnakeGameInstance) saveSnakePlayer(gameID string, player *Player) error {
var userID, guestPlayerID sql.NullString
if player.UserID != nil {
userID = sql.NullString{String: *player.UserID, Valid: true}
} else {
guestPlayerID = sql.NullString{String: string(player.ID), Valid: true}
}
return si.queries.CreateSnakePlayer(context.Background(), repository.CreateSnakePlayerParams{
GameID: gameID,
UserID: userID,
GuestPlayerID: guestPlayerID,
Nickname: player.Nickname,
Color: int64(player.Slot + 1),
Slot: int64(player.Slot),
})
}
// Shared helpers for domain ↔ DB mapping.
func updateSnakeGameParams(sg *SnakeGame, boardJSON string) repository.UpdateSnakeGameParams {
var winnerUserID sql.NullString
if sg.Winner != nil && sg.Winner.UserID != nil {
winnerUserID = sql.NullString{String: *sg.Winner.UserID, Valid: true}
}
var rematchGameID sql.NullString
if sg.RematchGameID != nil {
rematchGameID = sql.NullString{String: *sg.RematchGameID, Valid: true}
}
return repository.UpdateSnakeGameParams{
Board: boardJSON,
Status: int64(sg.Status),
WinnerUserID: winnerUserID,
RematchGameID: rematchGameID,
Score: int64(sg.Score),
ID: sg.ID,
}
}
func snakeGameFromRow(row repository.Game) (*SnakeGame, error) {
state, err := GameStateFromJSON(row.Board)
if err != nil {
state = &GameState{}
}
if row.GridWidth.Valid {
state.Width = int(row.GridWidth.Int64)
}
if row.GridHeight.Valid {
state.Height = int(row.GridHeight.Int64)
}
sg := &SnakeGame{
ID: row.ID,
State: state,
Players: make([]*Player, 8),
Status: Status(row.Status),
Mode: GameMode(row.GameMode),
Score: int(row.Score),
Speed: int(row.SnakeSpeed),
}
if row.RematchGameID.Valid {
sg.RematchGameID = &row.RematchGameID.String
}
return sg, nil
}
func snakePlayersFromRows(rows []repository.GamePlayer) []*Player {
players := make([]*Player, 0, len(rows))
for _, row := range rows {
player := &Player{
Nickname: row.Nickname,
Slot: int(row.Slot),
}
if row.UserID.Valid {
player.UserID = &row.UserID.String
player.ID = PlayerID(row.UserID.String)
} else if row.GuestPlayerID.Valid {
player.ID = PlayerID(row.GuestPlayerID.String)
}
players = append(players, player)
}
return players
}