Rename game/ -> connect4/ to avoid c4/game stutter. Drop redundant
Game prefix from exported types (GameStore -> Store, GameInstance ->
Instance, GameStatus -> Status). Rename NATS subjects from game.{id}
to connect4.{id}. URL routes unchanged.
72 lines
1.5 KiB
Go
72 lines
1.5 KiB
Go
package connect4
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import (
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"encoding/json"
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"github.com/ryanhamamura/c4/player"
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)
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type Player struct {
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ID player.ID
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UserID *string // UUID for authenticated users, nil for guests
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Nickname string
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Color int // 1 = Red, 2 = Yellow
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}
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type Status int
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const (
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StatusWaitingForPlayer Status = iota
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StatusInProgress
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StatusWon
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StatusDraw
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)
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type Game struct {
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ID string
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Board [6][7]int // 6 rows, 7 columns; 0=empty, 1=red, 2=yellow
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Players [2]*Player // Index 0 = creator (Red), Index 1 = joiner (Yellow)
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CurrentTurn int // 1 or 2 (matches player color)
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Status Status
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Winner *Player
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WinningCells [][2]int // Coordinates of winning 4 cells for highlighting
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RematchGameID *string // ID of the rematch game, if one was created
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}
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func NewGame(id string) *Game {
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return &Game{
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ID: id,
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Board: [6][7]int{},
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CurrentTurn: 1, // Red goes first
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Status: StatusWaitingForPlayer,
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}
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}
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func (g *Game) IsFinished() bool {
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return g.Status == StatusWon || g.Status == StatusDraw
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}
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func (g *Game) BoardToJSON() string {
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data, _ := json.Marshal(g.Board)
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return string(data)
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}
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func (g *Game) BoardFromJSON(data string) error {
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return json.Unmarshal([]byte(data), &g.Board)
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}
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func (g *Game) WinningCellsToJSON() string {
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if g.WinningCells == nil {
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return ""
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}
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data, _ := json.Marshal(g.WinningCells)
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return string(data)
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}
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func (g *Game) WinningCellsFromJSON(data string) error {
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if data == "" {
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return nil
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}
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return json.Unmarshal([]byte(data), &g.WinningCells)
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}
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