Files
games/game/types.go
Ryan Hamamura 63d0773ab5 Simplify codebase and fix Enter key on home page
- Enter key now triggers createGame action on home page
- Remove redundant setNickname action from home page
- Remove unused code: join channel, Leave(), Stop() methods
- Consolidate ID generation into game.GenerateID()
- Remove unused CreatedAt field from Game struct
2026-01-14 14:10:18 -10:00

38 lines
795 B
Go

package game
type PlayerID string
type Player struct {
ID PlayerID
Nickname string
Color int // 1 = Red, 2 = Yellow
}
type GameStatus int
const (
StatusWaitingForPlayer GameStatus = iota
StatusInProgress
StatusWon
StatusDraw
)
type Game struct {
ID string
Board [6][7]int // 6 rows, 7 columns; 0=empty, 1=red, 2=yellow
Players [2]*Player // Index 0 = creator (Red), Index 1 = joiner (Yellow)
CurrentTurn int // 1 or 2 (matches player color)
Status GameStatus
Winner *Player
WinningCells [][2]int // Coordinates of winning 4 cells for highlighting
}
func NewGame(id string) *Game {
return &Game{
ID: id,
Board: [6][7]int{},
CurrentTurn: 1, // Red goes first
Status: StatusWaitingForPlayer,
}
}