Files
games/features/snakegame/handlers.go
Ryan Hamamura 10de5d21ad
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refactor: extract standalone chat package from game-specific handlers
Create chat/ package with Message type, Room (NATS pub/sub + buffer),
DB persistence helpers, and a unified templ component parameterized by
Config (CSS prefix, post URL, color function, key propagation).

Both c4game and snakegame now use chat.Room for message management and
chatcomponents.Chat for rendering, eliminating the duplicated
ChatMessage types, chat templ components, chatAutoScroll scripts,
color functions, and inline buffer management.
2026-03-02 19:20:21 -10:00

318 lines
8.0 KiB
Go

package snakegame
import (
"fmt"
"net/http"
"strconv"
"github.com/alexedwards/scs/v2"
"github.com/go-chi/chi/v5"
"github.com/nats-io/nats.go"
"github.com/starfederation/datastar-go/datastar"
"github.com/ryanhamamura/c4/chat"
chatcomponents "github.com/ryanhamamura/c4/chat/components"
"github.com/ryanhamamura/c4/features/snakegame/components"
"github.com/ryanhamamura/c4/features/snakegame/pages"
"github.com/ryanhamamura/c4/sessions"
"github.com/ryanhamamura/c4/snake"
)
func snakeChatColor(slot int) string {
if slot >= 0 && slot < len(snake.SnakeColors) {
return snake.SnakeColors[slot]
}
return "#666"
}
func snakeChatConfig(gameID string) chatcomponents.Config {
return chatcomponents.Config{
CSSPrefix: "snake",
PostURL: fmt.Sprintf("/snake/%s/chat", gameID),
Color: snakeChatColor,
StopKeyPropagation: true,
}
}
func HandleSnakePage(snakeStore *snake.SnakeStore, sm *scs.SessionManager) http.HandlerFunc {
return func(w http.ResponseWriter, r *http.Request) {
gameID := chi.URLParam(r, "id")
si, ok := snakeStore.Get(gameID)
if !ok {
http.Redirect(w, r, "/", http.StatusSeeOther)
return
}
playerID := sessions.GetPlayerID(sm, r)
nickname := sessions.GetNickname(sm, r)
userID := sessions.GetUserID(sm, r)
// Auto-join if nickname exists and not already in game
if nickname != "" && si.GetPlayerSlot(playerID) < 0 {
p := &snake.Player{
ID: playerID,
Nickname: nickname,
}
if userID != "" {
p.UserID = &userID
}
si.Join(p)
}
mySlot := si.GetPlayerSlot(playerID)
if mySlot < 0 {
isGuest := r.URL.Query().Get("guest") == "1"
if userID == "" && !isGuest {
if err := pages.JoinPage(gameID).Render(r.Context(), w); err != nil {
http.Error(w, http.StatusText(http.StatusInternalServerError), http.StatusInternalServerError)
}
return
}
if err := pages.NicknamePage(gameID).Render(r.Context(), w); err != nil {
http.Error(w, http.StatusText(http.StatusInternalServerError), http.StatusInternalServerError)
}
return
}
sg := si.GetGame()
if err := pages.GamePage(sg, mySlot, nil, snakeChatConfig(gameID), gameID).Render(r.Context(), w); err != nil {
http.Error(w, http.StatusText(http.StatusInternalServerError), http.StatusInternalServerError)
}
}
}
func HandleSnakeEvents(snakeStore *snake.SnakeStore, nc *nats.Conn, sm *scs.SessionManager) http.HandlerFunc {
return func(w http.ResponseWriter, r *http.Request) {
gameID := chi.URLParam(r, "id")
si, ok := snakeStore.Get(gameID)
if !ok {
http.Error(w, "game not found", http.StatusNotFound)
return
}
playerID := sessions.GetPlayerID(sm, r)
mySlot := si.GetPlayerSlot(playerID)
sse := datastar.NewSSE(w, r, datastar.WithCompression(
datastar.WithBrotli(datastar.WithBrotliLevel(5)),
))
chatCfg := snakeChatConfig(gameID)
// Send initial render
sg := si.GetGame()
sse.PatchElementTempl(components.Board(sg)) //nolint:errcheck
sse.PatchElementTempl(components.StatusBanner(sg, mySlot, gameID)) //nolint:errcheck
sse.PatchElementTempl(components.PlayerList(sg, mySlot)) //nolint:errcheck
if sg.Mode == snake.ModeMultiplayer {
sse.PatchElementTempl(chatcomponents.Chat(nil, chatCfg)) //nolint:errcheck
if sg.Status == snake.StatusWaitingForPlayers || sg.Status == snake.StatusCountdown {
sse.PatchElementTempl(components.InviteLink(gameID)) //nolint:errcheck
}
}
// Subscribe to game updates via NATS
gameCh := make(chan *nats.Msg, 64)
gameSub, err := nc.ChanSubscribe("snake."+gameID, gameCh)
if err != nil {
return
}
defer gameSub.Unsubscribe() //nolint:errcheck
// Chat subscription (multiplayer only)
var chatCh chan *nats.Msg
var chatSub *nats.Subscription
var room *chat.Room
if sg.Mode == snake.ModeMultiplayer {
room = chat.NewRoom(nc, "snake.chat."+gameID, nil)
chatCh, chatSub, err = room.Subscribe()
if err != nil {
return
}
defer chatSub.Unsubscribe() //nolint:errcheck
}
ctx := r.Context()
for {
select {
case <-ctx.Done():
return
case <-gameCh:
// Drain backed-up game updates
for {
select {
case <-gameCh:
default:
goto drained
}
}
drained:
si, ok = snakeStore.Get(gameID)
if !ok {
return
}
mySlot = si.GetPlayerSlot(playerID)
sg = si.GetGame()
if err := sse.PatchElementTempl(components.Board(sg)); err != nil {
return
}
if err := sse.PatchElementTempl(components.StatusBanner(sg, mySlot, gameID)); err != nil {
return
}
if err := sse.PatchElementTempl(components.PlayerList(sg, mySlot)); err != nil {
return
}
case msg := <-chatCh:
if msg == nil {
continue
}
_, snapshot := room.Receive(msg.Data)
if snapshot == nil {
continue
}
if err := sse.PatchElementTempl(chatcomponents.Chat(snapshot, chatCfg)); err != nil {
return
}
}
}
}
}
func HandleSetDirection(snakeStore *snake.SnakeStore, sm *scs.SessionManager) http.HandlerFunc {
return func(w http.ResponseWriter, r *http.Request) {
gameID := chi.URLParam(r, "id")
si, ok := snakeStore.Get(gameID)
if !ok {
http.Error(w, "game not found", http.StatusNotFound)
return
}
playerID := sessions.GetPlayerID(sm, r)
slot := si.GetPlayerSlot(playerID)
if slot < 0 {
http.Error(w, "not in game", http.StatusForbidden)
return
}
dStr := r.URL.Query().Get("d")
d, err := strconv.Atoi(dStr)
if err != nil || d < 0 || d > 3 {
http.Error(w, "invalid direction", http.StatusBadRequest)
return
}
si.SetDirection(slot, snake.Direction(d))
w.WriteHeader(http.StatusOK)
}
}
type chatSignals struct {
ChatMsg string `json:"chatMsg"`
}
func HandleSendChat(snakeStore *snake.SnakeStore, nc *nats.Conn, sm *scs.SessionManager) http.HandlerFunc {
return func(w http.ResponseWriter, r *http.Request) {
gameID := chi.URLParam(r, "id")
si, ok := snakeStore.Get(gameID)
if !ok {
http.Error(w, "game not found", http.StatusNotFound)
return
}
var signals chatSignals
if err := datastar.ReadSignals(r, &signals); err != nil {
http.Error(w, err.Error(), http.StatusBadRequest)
return
}
if signals.ChatMsg == "" {
return
}
playerID := sessions.GetPlayerID(sm, r)
slot := si.GetPlayerSlot(playerID)
if slot < 0 {
http.Error(w, "not in game", http.StatusForbidden)
return
}
sg := si.GetGame()
msg := chat.Message{
Nickname: sg.Players[slot].Nickname,
Slot: slot,
Message: signals.ChatMsg,
}
room := chat.NewRoom(nc, "snake.chat."+gameID, nil)
room.Send(msg)
sse := datastar.NewSSE(w, r)
sse.MarshalAndPatchSignals(map[string]any{"chatMsg": ""}) //nolint:errcheck
}
}
type nicknameSignals struct {
Nickname string `json:"nickname"`
}
func HandleSetNickname(snakeStore *snake.SnakeStore, sm *scs.SessionManager) http.HandlerFunc {
return func(w http.ResponseWriter, r *http.Request) {
gameID := chi.URLParam(r, "id")
si, ok := snakeStore.Get(gameID)
if !ok {
http.Error(w, "game not found", http.StatusNotFound)
return
}
var signals nicknameSignals
if err := datastar.ReadSignals(r, &signals); err != nil {
http.Error(w, err.Error(), http.StatusBadRequest)
return
}
if signals.Nickname == "" {
return
}
sm.Put(r.Context(), "nickname", signals.Nickname)
playerID := sessions.GetPlayerID(sm, r)
userID := sessions.GetUserID(sm, r)
if si.GetPlayerSlot(playerID) < 0 {
p := &snake.Player{
ID: playerID,
Nickname: signals.Nickname,
}
if userID != "" {
p.UserID = &userID
}
si.Join(p)
}
sse := datastar.NewSSE(w, r)
sse.Redirect("/snake/" + gameID) //nolint:errcheck
}
}
func HandleRematch(snakeStore *snake.SnakeStore, sm *scs.SessionManager) http.HandlerFunc {
return func(w http.ResponseWriter, r *http.Request) {
gameID := chi.URLParam(r, "id")
si, ok := snakeStore.Get(gameID)
if !ok {
http.Error(w, "game not found", http.StatusNotFound)
return
}
newSI := si.CreateRematch()
sse := datastar.NewSSE(w, r)
if newSI != nil {
sse.Redirect("/snake/" + newSI.ID()) //nolint:errcheck
}
}
}