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games/features/c4game/pages/game.templ
Ryan Hamamura 10de5d21ad
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refactor: extract standalone chat package from game-specific handlers
Create chat/ package with Message type, Room (NATS pub/sub + buffer),
DB persistence helpers, and a unified templ component parameterized by
Config (CSS prefix, post URL, color function, key propagation).

Both c4game and snakegame now use chat.Room for message management and
chatcomponents.Chat for rendering, eliminating the duplicated
ChatMessage types, chat templ components, chatAutoScroll scripts,
color functions, and inline buffer management.
2026-03-02 19:20:21 -10:00

50 lines
1.4 KiB
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package pages
import (
"github.com/ryanhamamura/c4/chat"
chatcomponents "github.com/ryanhamamura/c4/chat/components"
"github.com/ryanhamamura/c4/features/c4game/components"
sharedcomponents "github.com/ryanhamamura/c4/features/common/components"
"github.com/ryanhamamura/c4/features/common/layouts"
"github.com/ryanhamamura/c4/game"
"github.com/starfederation/datastar-go/datastar"
)
templ GamePage(g *game.Game, myColor int, messages []chat.Message, chatCfg chatcomponents.Config) {
@layouts.Base("Connect 4") {
<main
class="flex flex-col items-center gap-4 p-4"
data-signals="{chatMsg: ''}"
data-init={ datastar.GetSSE("/games/%s/events", g.ID) }
>
@sharedcomponents.BackToLobby()
@sharedcomponents.StealthTitle("text-3xl font-bold")
@components.PlayerInfo(g, myColor)
@components.StatusBanner(g, myColor)
<div class="c4-game-area">
@components.Board(g, myColor)
@chatcomponents.Chat(messages, chatCfg)
</div>
if g.Status == game.StatusWaitingForPlayer {
@components.InviteLink(g.ID)
}
</main>
}
}
templ JoinPage(gameID string) {
@layouts.Base("Connect 4 - Join") {
@sharedcomponents.GameJoinPrompt(
"/login?return_url=/games/"+gameID,
"/register?return_url=/games/"+gameID,
"/games/"+gameID,
)
}
}
templ NicknamePage(gameID string) {
@layouts.Base("Connect 4 - Join") {
@sharedcomponents.NicknamePrompt("/games/" + gameID + "/join")
}
}