- Replace Create+Get+Update with UpsertGame/UpsertSnakeGame queries - Extract free functions (saveGame, loadGame, etc.) from duplicated receiver methods on Store and Instance types - Remove duplicate generateID from snake package, reuse game.GenerateID - Throttle snake game DB writes to every 2s instead of every tick - Fix double-lock in c4game chat handler - Update all code for sqlc pointer types (*string instead of sql.NullString)
39 lines
1.3 KiB
SQL
39 lines
1.3 KiB
SQL
-- name: UpsertSnakeGame :exec
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INSERT INTO games (id, board, current_turn, status, game_type, grid_width, grid_height, max_players, game_mode, snake_speed, winner_user_id, rematch_game_id, score)
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VALUES (?, ?, 0, ?, 'snake', ?, ?, 8, ?, ?, ?, ?, ?)
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ON CONFLICT(id) DO UPDATE SET
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board = excluded.board,
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status = excluded.status,
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winner_user_id = excluded.winner_user_id,
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rematch_game_id = excluded.rematch_game_id,
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score = excluded.score,
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updated_at = CURRENT_TIMESTAMP;
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-- name: GetSnakeGame :one
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SELECT * FROM games WHERE id = ? AND game_type = 'snake';
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-- name: DeleteSnakeGame :exec
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DELETE FROM games WHERE id = ? AND game_type = 'snake';
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-- name: GetActiveSnakeGames :many
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SELECT * FROM games WHERE game_type = 'snake' AND status < 2 AND game_mode = 0;
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-- name: CreateSnakePlayer :exec
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INSERT INTO game_players (game_id, user_id, guest_player_id, nickname, color, slot)
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VALUES (?, ?, ?, ?, ?, ?);
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-- name: GetSnakePlayers :many
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SELECT * FROM game_players WHERE game_id = ? ORDER BY slot;
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-- name: GetUserActiveSnakeGames :many
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SELECT
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g.id,
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g.status,
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g.grid_width,
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g.grid_height,
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g.updated_at
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FROM games g
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JOIN game_players gp_user ON g.id = gp_user.game_id AND gp_user.user_id = ?
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WHERE g.game_type = 'snake' AND g.status < 3
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ORDER BY g.updated_at DESC;
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