package components import ( "fmt" "github.com/ryanhamamura/games/snake" ) func cellSizeForGrid(width, height int) int { maxDim := width if height > maxDim { maxDim = height } switch { case maxDim <= 15: return 28 case maxDim <= 20: return 24 case maxDim <= 30: return 20 case maxDim <= 40: return 16 default: return 14 } } type cellInfo struct { snakeIdx int // -1 = empty, -2 = food isHead bool } templ Board(sg *snake.SnakeGame) {
if sg.State != nil && (sg.Status == snake.StatusInProgress || sg.Status == snake.StatusFinished) { @boardCells(sg) }
} templ boardCells(sg *snake.SnakeGame) { {{ state := sg.State }} {{ grid := buildGrid(state) }} {{ cellSize := cellSizeForGrid(state.Width, state.Height) }} for y := 0; y < state.Height; y++ {
for x := 0; x < state.Width; x++ { {{ ci := grid[y][x] }} if ci.snakeIdx == -2 {
} else if ci.snakeIdx >= 0 { {{ s := state.Snakes[ci.snakeIdx] }} {{ bg := snakeColor(ci.snakeIdx) }} if ci.isHead { if s.Alive {
} else {
} } else { if s.Alive {
} else {
} } } else {
} }
} } func buildGrid(state *snake.GameState) [][]cellInfo { grid := make([][]cellInfo, state.Height) for y := 0; y < state.Height; y++ { grid[y] = make([]cellInfo, state.Width) for x := 0; x < state.Width; x++ { grid[y][x] = cellInfo{snakeIdx: -1} } } for fi := range state.Food { f := state.Food[fi] if f.X >= 0 && f.X < state.Width && f.Y >= 0 && f.Y < state.Height { grid[f.Y][f.X] = cellInfo{snakeIdx: -2} } } for si, s := range state.Snakes { if s == nil { continue } for bi, bp := range s.Body { if bp.X >= 0 && bp.X < state.Width && bp.Y >= 0 && bp.Y < state.Height { grid[bp.Y][bp.X] = cellInfo{snakeIdx: si, isHead: bi == 0} } } } return grid } func snakeColor(idx int) string { if idx >= 0 && idx < len(snake.SnakeColors) { return snake.SnakeColors[idx] } return "#666" }