-- name: CreateGame :one
INSERT INTO games (id, board, current_turn, status)
VALUES (?, ?, ?, ?)
RETURNING *;

-- name: GetGame :one
SELECT * FROM games WHERE id = ?;

-- name: UpdateGame :exec
UPDATE games
SET board = ?, current_turn = ?, status = ?, winner_user_id = ?, winning_cells = ?, rematch_game_id = ?, updated_at = CURRENT_TIMESTAMP
WHERE id = ?;

-- name: DeleteGame :exec
DELETE FROM games WHERE id = ?;

-- name: GetActiveGames :many
SELECT * FROM games WHERE status < 2;

-- name: CreateGamePlayer :exec
INSERT INTO game_players (game_id, user_id, guest_player_id, nickname, color, slot)
VALUES (?, ?, ?, ?, ?, ?);

-- name: GetGamePlayers :many
SELECT * FROM game_players WHERE game_id = ?;

-- name: GetGamesByUserID :many
SELECT g.* FROM games g
JOIN game_players gp ON g.id = gp.game_id
WHERE gp.user_id = ?
ORDER BY g.updated_at DESC;

-- name: GetUserActiveGames :many
SELECT
    g.id,
    g.status,
    g.current_turn,
    g.updated_at,
    gp_user.color as my_color,
    gp_opponent.nickname as opponent_nickname
FROM games g
JOIN game_players gp_user ON g.id = gp_user.game_id AND gp_user.user_id = ?
LEFT JOIN game_players gp_opponent ON g.id = gp_opponent.game_id AND gp_opponent.slot != gp_user.slot
WHERE g.status < 2
ORDER BY g.updated_at DESC;
