package c4game import ( "net/http" "strconv" "time" "github.com/alexedwards/scs/v2" "github.com/go-chi/chi/v5" "github.com/starfederation/datastar-go/datastar" "github.com/ryanhamamura/games/chat" chatcomponents "github.com/ryanhamamura/games/chat/components" "github.com/ryanhamamura/games/connect4" "github.com/ryanhamamura/games/features/c4game/pages" "github.com/ryanhamamura/games/features/c4game/services" "github.com/ryanhamamura/games/sessions" ) func HandleGamePage(store *connect4.Store, svc *services.GameService, sm *scs.SessionManager) http.HandlerFunc { return func(w http.ResponseWriter, r *http.Request) { gameID := chi.URLParam(r, "id") gi, exists := store.Get(gameID) if !exists { http.Redirect(w, r, "/", http.StatusFound) return } playerID := sessions.GetPlayerID(sm, r) userID := sessions.GetUserID(sm, r) nickname := sessions.GetNickname(sm, r) // Auto-join if player has a nickname but isn't in the game yet if nickname != "" && gi.GetPlayerColor(playerID) == 0 { p := &connect4.Player{ ID: playerID, Nickname: nickname, } if userID != "" { p.UserID = &userID } gi.Join(&connect4.PlayerSession{Player: p}) } myColor := gi.GetPlayerColor(playerID) if myColor == 0 { // Player not in game isGuest := r.URL.Query().Get("guest") == "1" if userID == "" && !isGuest { if err := pages.JoinPage(gameID).Render(r.Context(), w); err != nil { http.Error(w, http.StatusText(http.StatusInternalServerError), http.StatusInternalServerError) } return } if err := pages.NicknamePage(gameID).Render(r.Context(), w); err != nil { http.Error(w, http.StatusText(http.StatusInternalServerError), http.StatusInternalServerError) } return } g := gi.GetGame() room := svc.ChatRoom(gameID) if err := pages.GamePage(g, myColor, room.Messages(), svc.ChatConfig(gameID)).Render(r.Context(), w); err != nil { http.Error(w, http.StatusText(http.StatusInternalServerError), http.StatusInternalServerError) } } } func HandleGameEvents(store *connect4.Store, svc *services.GameService, sm *scs.SessionManager) http.HandlerFunc { return func(w http.ResponseWriter, r *http.Request) { ctx := r.Context() gameID := chi.URLParam(r, "id") gi, exists := store.Get(gameID) if !exists { http.Error(w, "game not found", http.StatusNotFound) return } playerID := sessions.GetPlayerID(sm, r) // Subscribe to game state updates BEFORE creating SSE gameSub, gameCh, err := svc.SubscribeGameUpdates(gameID) if err != nil { http.Error(w, err.Error(), http.StatusInternalServerError) return } defer gameSub.Unsubscribe() //nolint:errcheck // Subscribe to chat messages BEFORE creating SSE chatCfg := svc.ChatConfig(gameID) room := svc.ChatRoom(gameID) chatCh, cleanupChat := room.Subscribe() defer cleanupChat() // Setup heartbeat BEFORE creating SSE heartbeat := time.NewTicker(10 * time.Second) defer heartbeat.Stop() // NOW create SSE sse := datastar.NewSSE(w, r, datastar.WithCompression( datastar.WithBrotli(datastar.WithBrotliLevel(5)), )) // Define patch function patchAll := func() error { myColor := gi.GetPlayerColor(playerID) g := gi.GetGame() return sse.PatchElementTempl(pages.GameContent(g, myColor, room.Messages(), chatCfg)) } // Send initial state if err := patchAll(); err != nil { return } // Event loop for { select { case <-ctx.Done(): return case <-gameCh: // Drain rapid-fire notifications drainGame: for { select { case <-gameCh: default: break drainGame } } if err := patchAll(); err != nil { return } case chatMsg := <-chatCh: if err := sse.PatchElementTempl( chatcomponents.ChatMessage(chatMsg, chatCfg), datastar.WithSelectorID("c4-chat-history"), datastar.WithModeAppend(), ); err != nil { return } case <-heartbeat.C: // Heartbeat refreshes game state to keep connection alive if err := patchAll(); err != nil { return } } } } } func HandleDropPiece(store *connect4.Store, sm *scs.SessionManager) http.HandlerFunc { return func(w http.ResponseWriter, r *http.Request) { gameID := chi.URLParam(r, "id") gi, exists := store.Get(gameID) if !exists { http.Error(w, "game not found", http.StatusNotFound) return } colStr := r.URL.Query().Get("col") col, err := strconv.Atoi(colStr) if err != nil { http.Error(w, "invalid column", http.StatusBadRequest) return } playerID := sessions.GetPlayerID(sm, r) myColor := gi.GetPlayerColor(playerID) if myColor == 0 { http.Error(w, "not in game", http.StatusForbidden) return } gi.DropPiece(col, myColor) datastar.NewSSE(w, r) } } func HandleSendChat(store *connect4.Store, svc *services.GameService, sm *scs.SessionManager) http.HandlerFunc { return func(w http.ResponseWriter, r *http.Request) { gameID := chi.URLParam(r, "id") gi, exists := store.Get(gameID) if !exists { http.Error(w, "game not found", http.StatusNotFound) return } type ChatSignals struct { ChatMsg string `json:"chatMsg"` } var signals ChatSignals if err := datastar.ReadSignals(r, &signals); err != nil { http.Error(w, err.Error(), http.StatusBadRequest) return } if signals.ChatMsg == "" { datastar.NewSSE(w, r) return } playerID := sessions.GetPlayerID(sm, r) myColor := gi.GetPlayerColor(playerID) if myColor == 0 { datastar.NewSSE(w, r) return } g := gi.GetGame() nick := "" for _, p := range g.Players { if p != nil && p.ID == playerID { nick = p.Nickname break } } // Map color (1-based) to slot (0-based) for the unified chat message msg := chat.Message{ Nickname: nick, Slot: myColor - 1, Message: signals.ChatMsg, Time: time.Now().UnixMilli(), } room := svc.ChatRoom(gameID) room.Send(msg) sse := datastar.NewSSE(w, r) sse.MarshalAndPatchSignals(map[string]any{"chatMsg": ""}) //nolint:errcheck } } func HandleSetNickname(store *connect4.Store, sm *scs.SessionManager) http.HandlerFunc { return func(w http.ResponseWriter, r *http.Request) { gameID := chi.URLParam(r, "id") gi, exists := store.Get(gameID) if !exists { sse := datastar.NewSSE(w, r) sse.Redirect("/") //nolint:errcheck return } type NicknameSignals struct { Nickname string `json:"nickname"` } var signals NicknameSignals if err := datastar.ReadSignals(r, &signals); err != nil { http.Error(w, err.Error(), http.StatusBadRequest) return } if signals.Nickname == "" { datastar.NewSSE(w, r) return } sm.Put(r.Context(), sessions.KeyNickname, signals.Nickname) playerID := sessions.GetPlayerID(sm, r) userID := sessions.GetUserID(sm, r) if gi.GetPlayerColor(playerID) == 0 { p := &connect4.Player{ ID: playerID, Nickname: signals.Nickname, } if userID != "" { p.UserID = &userID } gi.Join(&connect4.PlayerSession{Player: p}) } sse := datastar.NewSSE(w, r) sse.Redirect("/games/" + gameID) //nolint:errcheck } } func HandleRematch(store *connect4.Store, sm *scs.SessionManager) http.HandlerFunc { return func(w http.ResponseWriter, r *http.Request) { gameID := chi.URLParam(r, "id") gi, exists := store.Get(gameID) if !exists { sse := datastar.NewSSE(w, r) sse.Redirect("/") //nolint:errcheck return } newGI := gi.CreateRematch(store) sse := datastar.NewSSE(w, r) if newGI != nil { sse.Redirectf("/games/%s", newGI.ID()) //nolint:errcheck } } }