refactor: extract shared player, session, and chat packages #5
@@ -11,6 +11,7 @@ import (
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"github.com/ryanhamamura/games/auth"
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"github.com/ryanhamamura/games/db/repository"
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"github.com/ryanhamamura/games/features/auth/pages"
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appsessions "github.com/ryanhamamura/games/sessions"
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)
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type LoginSignals struct {
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@@ -65,9 +66,9 @@ func HandleLogin(queries *repository.Queries, sessions *scs.SessionManager) http
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}
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sessions.RenewToken(r.Context()) //nolint:errcheck
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sessions.Put(r.Context(), "user_id", user.ID)
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sessions.Put(r.Context(), appsessions.KeyUserID, user.ID)
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sessions.Put(r.Context(), "username", user.Username)
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sessions.Put(r.Context(), "nickname", user.Username)
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sessions.Put(r.Context(), appsessions.KeyNickname, user.Username)
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redirectURL := "/"
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if returnURL := sessions.GetString(r.Context(), "return_url"); returnURL != "" {
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@@ -119,9 +120,9 @@ func HandleRegister(queries *repository.Queries, sessions *scs.SessionManager) h
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}
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sessions.RenewToken(r.Context()) //nolint:errcheck
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sessions.Put(r.Context(), "user_id", user.ID)
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sessions.Put(r.Context(), appsessions.KeyUserID, user.ID)
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sessions.Put(r.Context(), "username", user.Username)
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sessions.Put(r.Context(), "nickname", user.Username)
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sessions.Put(r.Context(), appsessions.KeyNickname, user.Username)
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redirectURL := "/"
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if returnURL := sessions.GetString(r.Context(), "return_url"); returnURL != "" {
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@@ -266,7 +266,7 @@ func HandleSetNickname(store *connect4.Store, sm *scs.SessionManager) http.Handl
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return
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}
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sm.Put(r.Context(), "nickname", signals.Nickname)
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sm.Put(r.Context(), sessions.KeyNickname, signals.Nickname)
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playerID := sessions.GetPlayerID(sm, r)
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userID := sessions.GetUserID(sm, r)
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@@ -11,6 +11,7 @@ import (
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"github.com/ryanhamamura/games/db/repository"
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lobbycomponents "github.com/ryanhamamura/games/features/lobby/components"
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"github.com/ryanhamamura/games/features/lobby/pages"
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appsessions "github.com/ryanhamamura/games/sessions"
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"github.com/ryanhamamura/games/snake"
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"github.com/alexedwards/scs/v2"
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@@ -21,7 +22,7 @@ import (
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// HandleLobbyPage renders the main lobby page with active games for logged-in users.
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func HandleLobbyPage(queries *repository.Queries, sessions *scs.SessionManager, snakeStore *snake.SnakeStore) http.HandlerFunc {
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return func(w http.ResponseWriter, r *http.Request) {
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userID := sessions.GetString(r.Context(), "user_id")
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userID := sessions.GetString(r.Context(), appsessions.KeyUserID)
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username := sessions.GetString(r.Context(), "username")
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isLoggedIn := userID != ""
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@@ -95,7 +96,7 @@ func HandleCreateGame(store *connect4.Store, sessions *scs.SessionManager) http.
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return
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}
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sessions.Put(r.Context(), "nickname", signals.Nickname)
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sessions.Put(r.Context(), appsessions.KeyNickname, signals.Nickname)
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gi := store.Create()
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sse := datastar.NewSSE(w, r)
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@@ -137,7 +138,7 @@ func HandleCreateSnakeGame(snakeStore *snake.SnakeStore, sessions *scs.SessionMa
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return
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}
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sessions.Put(r.Context(), "nickname", signals.Nickname)
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sessions.Put(r.Context(), appsessions.KeyNickname, signals.Nickname)
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mode := snake.ModeMultiplayer
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if r.URL.Query().Get("mode") == "solo" {
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@@ -277,7 +277,7 @@ func HandleSetNickname(snakeStore *snake.SnakeStore, sm *scs.SessionManager) htt
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return
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}
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sm.Put(r.Context(), "nickname", signals.Nickname)
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sm.Put(r.Context(), sessions.KeyNickname, signals.Nickname)
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playerID := sessions.GetPlayerID(sm, r)
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userID := sessions.GetUserID(sm, r)
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@@ -14,6 +14,13 @@ import (
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"github.com/alexedwards/scs/v2"
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)
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// Session key names.
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const (
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KeyPlayerID = "player_id"
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KeyUserID = "user_id"
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KeyNickname = "nickname"
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)
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// SetupSessionManager creates a configured session manager backed by SQLite.
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// Returns the manager and a cleanup function the caller should defer.
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func SetupSessionManager(db *sql.DB) (*scs.SessionManager, func()) {
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@@ -38,12 +45,12 @@ func SetupSessionManager(db *sql.DB) (*scs.SessionManager, func()) {
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// Authenticated users get their user UUID; guests get a random ID that
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// is generated and persisted on first access.
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func GetPlayerID(sm *scs.SessionManager, r *http.Request) player.ID {
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pid := sm.GetString(r.Context(), "player_id")
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pid := sm.GetString(r.Context(), KeyPlayerID)
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if pid == "" {
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pid = player.GenerateID(8)
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sm.Put(r.Context(), "player_id", pid)
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sm.Put(r.Context(), KeyPlayerID, pid)
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}
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if userID := sm.GetString(r.Context(), "user_id"); userID != "" {
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if userID := sm.GetString(r.Context(), KeyUserID); userID != "" {
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return player.ID(userID)
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}
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return player.ID(pid)
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@@ -51,10 +58,10 @@ func GetPlayerID(sm *scs.SessionManager, r *http.Request) player.ID {
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// GetUserID returns the authenticated user's UUID, or empty string for guests.
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func GetUserID(sm *scs.SessionManager, r *http.Request) string {
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return sm.GetString(r.Context(), "user_id")
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return sm.GetString(r.Context(), KeyUserID)
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}
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// GetNickname returns the player's display name from the session.
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func GetNickname(sm *scs.SessionManager, r *http.Request) string {
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return sm.GetString(r.Context(), "nickname")
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return sm.GetString(r.Context(), KeyNickname)
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}
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