Fix SSE architecture for reliable connections #13
@@ -1,41 +1,24 @@
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package snakegame
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import (
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"fmt"
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"errors"
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"net/http"
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"strconv"
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"time"
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"github.com/alexedwards/scs/v2"
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"github.com/go-chi/chi/v5"
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"github.com/nats-io/nats.go"
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"github.com/starfederation/datastar-go/datastar"
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"github.com/ryanhamamura/games/chat"
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chatcomponents "github.com/ryanhamamura/games/chat/components"
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sharedcomponents "github.com/ryanhamamura/games/features/common/components"
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"github.com/ryanhamamura/games/features/snakegame/pages"
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"github.com/ryanhamamura/games/features/snakegame/services"
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"github.com/ryanhamamura/games/sessions"
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"github.com/ryanhamamura/games/snake"
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)
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func snakeChatColor(slot int) string {
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if slot >= 0 && slot < len(snake.SnakeColors) {
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return snake.SnakeColors[slot]
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}
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return "#666"
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}
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func snakeChatConfig(gameID string) chatcomponents.Config {
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return chatcomponents.Config{
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CSSPrefix: "snake",
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PostURL: fmt.Sprintf("/snake/%s/chat", gameID),
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Color: snakeChatColor,
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StopKeyPropagation: true,
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}
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}
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func HandleSnakePage(snakeStore *snake.SnakeStore, sm *scs.SessionManager) http.HandlerFunc {
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func HandleSnakePage(snakeStore *snake.SnakeStore, svc *services.GameService, sm *scs.SessionManager) http.HandlerFunc {
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return func(w http.ResponseWriter, r *http.Request) {
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gameID := chi.URLParam(r, "id")
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si, ok := snakeStore.Get(gameID)
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@@ -77,13 +60,14 @@ func HandleSnakePage(snakeStore *snake.SnakeStore, sm *scs.SessionManager) http.
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}
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sg := si.GetGame()
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if err := pages.GamePage(sg, mySlot, nil, snakeChatConfig(gameID), gameID).Render(r.Context(), w); err != nil {
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chatCfg := svc.ChatConfig(gameID)
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if err := pages.GamePage(sg, mySlot, nil, chatCfg, gameID).Render(r.Context(), w); err != nil {
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http.Error(w, http.StatusText(http.StatusInternalServerError), http.StatusInternalServerError)
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}
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}
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}
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func HandleSnakeEvents(snakeStore *snake.SnakeStore, nc *nats.Conn, sm *scs.SessionManager) http.HandlerFunc {
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func HandleSnakeEvents(snakeStore *snake.SnakeStore, svc *services.GameService, sm *scs.SessionManager) http.HandlerFunc {
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return func(w http.ResponseWriter, r *http.Request) {
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gameID := chi.URLParam(r, "id")
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si, ok := snakeStore.Get(gameID)
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@@ -95,17 +79,25 @@ func HandleSnakeEvents(snakeStore *snake.SnakeStore, nc *nats.Conn, sm *scs.Sess
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playerID := sessions.GetPlayerID(sm, r)
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mySlot := si.GetPlayerSlot(playerID)
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// Subscribe to game updates BEFORE creating SSE (following portigo pattern)
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gameSub, gameCh, err := svc.SubscribeGameUpdates(gameID)
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if err != nil {
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http.Error(w, http.StatusText(http.StatusInternalServerError), http.StatusInternalServerError)
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return
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}
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defer gameSub.Unsubscribe() //nolint:errcheck
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sse := datastar.NewSSE(w, r, datastar.WithCompression(
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datastar.WithBrotli(datastar.WithBrotliLevel(5)),
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))
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chatCfg := snakeChatConfig(gameID)
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chatCfg := svc.ChatConfig(gameID)
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// Chat room (multiplayer only)
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var room *chat.Room
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sg := si.GetGame()
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if sg.Mode == snake.ModeMultiplayer {
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room = chat.NewRoom(nc, snake.ChatSubject(gameID))
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room = svc.ChatRoom(gameID)
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}
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chatMessages := func() []chat.Message {
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@@ -118,36 +110,21 @@ func HandleSnakeEvents(snakeStore *snake.SnakeStore, nc *nats.Conn, sm *scs.Sess
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patchAll := func() error {
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si, ok = snakeStore.Get(gameID)
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if !ok {
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return fmt.Errorf("game not found")
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return errors.New("game not found")
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}
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mySlot = si.GetPlayerSlot(playerID)
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sg = si.GetGame()
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return sse.PatchElementTempl(pages.GameContent(sg, mySlot, chatMessages(), chatCfg, gameID))
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}
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sendPing := func() error {
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return sse.PatchElementTempl(sharedcomponents.ConnectionIndicator(time.Now().UnixMilli()))
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}
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// Send initial render and ping
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if err := sendPing(); err != nil {
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return
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}
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// Send initial render
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if err := patchAll(); err != nil {
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return
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}
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heartbeat := time.NewTicker(15 * time.Second)
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heartbeat := time.NewTicker(10 * time.Second)
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defer heartbeat.Stop()
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// Subscribe to game updates via NATS
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gameCh := make(chan *nats.Msg, 64)
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gameSub, err := nc.ChanSubscribe(snake.GameSubject(gameID), gameCh)
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if err != nil {
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return
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}
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defer gameSub.Unsubscribe() //nolint:errcheck
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// Chat subscription (multiplayer only)
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var chatCh <-chan chat.Message
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var cleanupChat func()
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@@ -164,7 +141,8 @@ func HandleSnakeEvents(snakeStore *snake.SnakeStore, nc *nats.Conn, sm *scs.Sess
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return
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case <-heartbeat.C:
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if err := sendPing(); err != nil {
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// Heartbeat just refreshes game state
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if err := patchAll(); err != nil {
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return
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}
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@@ -231,7 +209,7 @@ type chatSignals struct {
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ChatMsg string `json:"chatMsg"`
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}
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func HandleSendChat(snakeStore *snake.SnakeStore, nc *nats.Conn, sm *scs.SessionManager) http.HandlerFunc {
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func HandleSendChat(snakeStore *snake.SnakeStore, svc *services.GameService, sm *scs.SessionManager) http.HandlerFunc {
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return func(w http.ResponseWriter, r *http.Request) {
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gameID := chi.URLParam(r, "id")
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si, ok := snakeStore.Get(gameID)
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@@ -264,7 +242,7 @@ func HandleSendChat(snakeStore *snake.SnakeStore, nc *nats.Conn, sm *scs.Session
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Message: signals.ChatMsg,
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}
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room := chat.NewRoom(nc, snake.ChatSubject(gameID))
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room := svc.ChatRoom(gameID)
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room.Send(msg)
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sse := datastar.NewSSE(w, r)
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@@ -4,17 +4,17 @@ package snakegame
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import (
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"github.com/alexedwards/scs/v2"
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"github.com/go-chi/chi/v5"
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"github.com/nats-io/nats.go"
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"github.com/ryanhamamura/games/features/snakegame/services"
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"github.com/ryanhamamura/games/snake"
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)
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func SetupRoutes(router chi.Router, snakeStore *snake.SnakeStore, nc *nats.Conn, sessions *scs.SessionManager) {
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func SetupRoutes(router chi.Router, snakeStore *snake.SnakeStore, svc *services.GameService, sessions *scs.SessionManager) {
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router.Route("/snake/{id}", func(r chi.Router) {
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r.Get("/", HandleSnakePage(snakeStore, sessions))
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r.Get("/events", HandleSnakeEvents(snakeStore, nc, sessions))
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r.Get("/", HandleSnakePage(snakeStore, svc, sessions))
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r.Get("/events", HandleSnakeEvents(snakeStore, svc, sessions))
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r.Post("/dir", HandleSetDirection(snakeStore, sessions))
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r.Post("/chat", HandleSendChat(snakeStore, nc, sessions))
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r.Post("/chat", HandleSendChat(snakeStore, svc, sessions))
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r.Post("/join", HandleSetNickname(snakeStore, sessions))
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r.Post("/rematch", HandleRematch(snakeStore, sessions))
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})
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62
features/snakegame/services/game_service.go
Normal file
62
features/snakegame/services/game_service.go
Normal file
@@ -0,0 +1,62 @@
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// Package services provides the game service layer for Snake,
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// handling NATS subscriptions and chat room management.
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package services
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import (
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"fmt"
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"github.com/nats-io/nats.go"
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"github.com/ryanhamamura/games/chat"
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chatcomponents "github.com/ryanhamamura/games/chat/components"
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"github.com/ryanhamamura/games/snake"
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)
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func snakeChatColor(slot int) string {
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if slot >= 0 && slot < len(snake.SnakeColors) {
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return snake.SnakeColors[slot]
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}
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return "#666"
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}
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// GameService manages NATS subscriptions and chat for Snake games.
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type GameService struct {
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nc *nats.Conn
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}
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// NewGameService creates a new game service.
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func NewGameService(nc *nats.Conn) *GameService {
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return &GameService{
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nc: nc,
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}
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}
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// SubscribeGameUpdates returns a NATS subscription and channel for game state updates.
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func (s *GameService) SubscribeGameUpdates(gameID string) (*nats.Subscription, <-chan *nats.Msg, error) {
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ch := make(chan *nats.Msg, 64)
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sub, err := s.nc.ChanSubscribe(snake.GameSubject(gameID), ch)
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if err != nil {
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return nil, nil, fmt.Errorf("subscribing to game updates: %w", err)
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}
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return sub, ch, nil
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}
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// ChatConfig returns the chat configuration for a game.
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func (s *GameService) ChatConfig(gameID string) chatcomponents.Config {
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return chatcomponents.Config{
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CSSPrefix: "snake",
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PostURL: fmt.Sprintf("/snake/%s/chat", gameID),
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Color: snakeChatColor,
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StopKeyPropagation: true,
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}
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}
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// ChatRoom returns a chat room for a game (ephemeral, not persisted).
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func (s *GameService) ChatRoom(gameID string) *chat.Room {
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return chat.NewRoom(s.nc, snake.ChatSubject(gameID))
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}
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// PublishGameUpdate sends a notification that the game state has changed.
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func (s *GameService) PublishGameUpdate(gameID string) error {
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return s.nc.Publish(snake.GameSubject(gameID), nil)
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}
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@@ -17,9 +17,10 @@ import (
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"github.com/ryanhamamura/games/db/repository"
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"github.com/ryanhamamura/games/features/auth"
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"github.com/ryanhamamura/games/features/c4game"
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"github.com/ryanhamamura/games/features/c4game/services"
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c4services "github.com/ryanhamamura/games/features/c4game/services"
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"github.com/ryanhamamura/games/features/lobby"
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"github.com/ryanhamamura/games/features/snakegame"
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snakeservices "github.com/ryanhamamura/games/features/snakegame/services"
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"github.com/ryanhamamura/games/snake"
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)
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@@ -42,12 +43,13 @@ func SetupRoutes(
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}
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// Services
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c4Svc := services.NewGameService(nc, queries)
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c4Svc := c4services.NewGameService(nc, queries)
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snakeSvc := snakeservices.NewGameService(nc)
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auth.SetupRoutes(router, queries, sessions)
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lobby.SetupRoutes(router, queries, sessions, store, snakeStore)
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c4game.SetupRoutes(router, store, c4Svc, sessions)
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snakegame.SetupRoutes(router, snakeStore, nc, sessions)
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snakegame.SetupRoutes(router, snakeStore, snakeSvc, sessions)
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}
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func setupReload(router chi.Router) {
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Reference in New Issue
Block a user