Add connection status indicator with SSE heartbeat #10

Merged
ryan merged 1 commits from feat/sse-heartbeat into main 2026-03-03 20:15:30 +00:00
5 changed files with 51 additions and 4 deletions

View File

@@ -118,11 +118,21 @@ func HandleGameEvents(store *connect4.Store, nc *nats.Conn, sm *scs.SessionManag
return sse.PatchElementTempl(pages.GameContent(g, myColor, room.Messages(), chatCfg))
}
// Send initial render
sendPing := func() error {
return sse.PatchSignals([]byte(fmt.Sprintf(`{"lastPing":%d}`, time.Now().UnixMilli())))
}
// Send initial render and ping
if err := sendPing(); err != nil {
return
}
if err := patchAll(); err != nil {
return
}
heartbeat := time.NewTicker(15 * time.Second)
defer heartbeat.Stop()
// Subscribe to game state updates
gameCh := make(chan *nats.Msg, 64)
gameSub, err := nc.ChanSubscribe(connect4.GameSubject(gameID), gameCh)
@@ -140,6 +150,10 @@ func HandleGameEvents(store *connect4.Store, nc *nats.Conn, sm *scs.SessionManag
select {
case <-ctx.Done():
return
case <-heartbeat.C:
if err := sendPing(); err != nil {
return
}
case <-gameCh:
if err := patchAll(); err != nil {
return

View File

@@ -15,9 +15,10 @@ templ GamePage(g *connect4.Game, myColor int, messages []chat.Message, chatCfg c
@layouts.Base("Connect 4") {
<main
class="flex flex-col items-center gap-4 p-4"
data-signals="{chatMsg: ''}"
data-signals="{chatMsg: '', lastPing: 0}"
data-init={ fmt.Sprintf("@get('/games/%s/events',{requestCancellation:'disabled'})", g.ID) }
>
@sharedcomponents.ConnectionIndicator()
@GameContent(g, myColor, messages, chatCfg)
</main>
}

View File

@@ -44,6 +44,21 @@ templ NicknamePrompt(returnPath string) {
</main>
}
// ConnectionIndicator shows a small dot indicating SSE connection status.
// It requires a `lastPing` signal (unix ms timestamp) to be set by the server.
templ ConnectionIndicator() {
<div
id="connection-indicator"
class="fixed top-2 right-2 flex items-center gap-1 text-xs text-gray-500"
title="Connection status"
>
<span
class="w-2 h-2 rounded-full transition-colors duration-300"
data-class="{'bg-green-500': Date.now() - $lastPing < 20000, 'bg-red-500': Date.now() - $lastPing >= 20000}"
></span>
</div>
}
templ GameJoinPrompt(loginURL string, registerURL string, gamePath string) {
<main class="max-w-sm mx-auto mt-8 text-center">
<h1 class="text-3xl font-bold">Join Game</h1>

View File

@@ -4,6 +4,7 @@ import (
"fmt"
"net/http"
"strconv"
"time"
"github.com/alexedwards/scs/v2"
"github.com/go-chi/chi/v5"
@@ -123,11 +124,21 @@ func HandleSnakeEvents(snakeStore *snake.SnakeStore, nc *nats.Conn, sm *scs.Sess
return sse.PatchElementTempl(pages.GameContent(sg, mySlot, chatMessages(), chatCfg, gameID))
}
// Send initial render
sendPing := func() error {
return sse.PatchSignals([]byte(fmt.Sprintf(`{"lastPing":%d}`, time.Now().UnixMilli())))
}
// Send initial render and ping
if err := sendPing(); err != nil {
return
}
if err := patchAll(); err != nil {
return
}
heartbeat := time.NewTicker(15 * time.Second)
defer heartbeat.Stop()
// Subscribe to game updates via NATS
gameCh := make(chan *nats.Msg, 64)
gameSub, err := nc.ChanSubscribe(snake.GameSubject(gameID), gameCh)
@@ -151,6 +162,11 @@ func HandleSnakeEvents(snakeStore *snake.SnakeStore, nc *nats.Conn, sm *scs.Sess
case <-ctx.Done():
return
case <-heartbeat.C:
if err := sendPing(); err != nil {
return
}
case <-gameCh:
// Drain backed-up game updates
for {

View File

@@ -32,11 +32,12 @@ templ GamePage(sg *snake.SnakeGame, mySlot int, messages []chat.Message, chatCfg
@layouts.Base("Snake") {
<main
class="snake-wrapper flex flex-col items-center gap-4 p-4"
data-signals={ `{"chatMsg":""}` }
data-signals={ `{"chatMsg":"","lastPing":0}` }
data-init={ fmt.Sprintf("@get('/snake/%s/events',{requestCancellation:'disabled'})", gameID) }
data-on:keydown__throttle.100ms={ keydownScript(gameID) }
tabindex="0"
>
@components.ConnectionIndicator()
@GameContent(sg, mySlot, messages, chatCfg, gameID)
</main>
}