15 Commits

Author SHA1 Message Date
d77e4af1e2 Merge pull request 'refactor: extract shared player, session, and chat packages' (#5) from refactor/shared-player-session-chat into main
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2026-03-03 08:50:13 +00:00
Ryan Hamamura
718e0c55c9 fix: satisfy staticcheck comment style for exported consts
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2026-03-02 22:48:16 -10:00
Ryan Hamamura
dcf76bb773 refactor: replace session key strings with consts
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Define KeyPlayerID, KeyUserID, and KeyNickname in the sessions package
and use them across all handlers to avoid duplicated magic strings.
2026-03-02 22:40:10 -10:00
Ryan Hamamura
4faf4f73b0 refactor: patch entire game content for snake SSE handler
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Same approach as connect4 — extract GameContent component and patch it
as a single element, letting DOM morphing handle the diff.
2026-03-02 22:34:20 -10:00
Ryan Hamamura
0808c4d972 refactor: patch entire game content instead of individual components
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Extract GameContent from GamePage so the SSE handler can patch a single
element and let DOM morphing diff the changes, replacing the per-component
sendGameComponents helper.
2026-03-02 21:43:25 -10:00
Ryan Hamamura
42211439c9 refactor: drop redundant WithSelectorID from SSE patches
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All templ components already have id attributes on their root elements,
which PatchElementTempl uses automatically.
2026-03-02 21:34:46 -10:00
Ryan Hamamura
fb6c0e3d90 refactor: replace hardcoded NATS subjects with typed helpers
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Add GameSubject/ChatSubject helpers to connect4 and snake packages,
eliminating magic string concatenation from handlers and main.go.
2026-03-02 21:30:47 -10:00
Ryan Hamamura
2cfd42b606 refactor: integrate chat persistence into Room
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Move SaveMessage/LoadMessages logic into Room as private methods.
NewPersistentRoom auto-loads history and auto-saves on Send, removing
the need for handlers to coordinate persistence separately.
2026-03-02 21:25:03 -10:00
Ryan Hamamura
6d43bdea16 refactor: rename remaining c4 references to games
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Update binary name, DB path, session cookie, deploy scripts, systemd
service, Docker config, CI workflow, and .dockerignore. Remove stale
Claude command and settings files.
2026-03-02 21:16:12 -10:00
Ryan Hamamura
c6885a069b refactor: rename Go module from c4 to games
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Rename module path github.com/ryanhamamura/c4 to
github.com/ryanhamamura/games across go.mod, all source files,
and golangci config.
2026-03-02 20:41:20 -10:00
Ryan Hamamura
38eb9ee398 refactor: rename game package to connect4, drop Game prefix from types
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Rename game/ -> connect4/ to avoid c4/game stutter. Drop redundant
Game prefix from exported types (GameStore -> Store, GameInstance ->
Instance, GameStatus -> Status). Rename NATS subjects from game.{id}
to connect4.{id}. URL routes unchanged.
2026-03-02 20:31:00 -10:00
Ryan Hamamura
f71acfc73e fix: use format string for datastar.PostSSE in chat component
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PostSSE requires a constant format string; pass "%s" with the URL
as an argument instead of passing the URL directly.
2026-03-02 19:47:05 -10:00
Ryan Hamamura
10de5d21ad refactor: extract standalone chat package from game-specific handlers
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Create chat/ package with Message type, Room (NATS pub/sub + buffer),
DB persistence helpers, and a unified templ component parameterized by
Config (CSS prefix, post URL, color function, key propagation).

Both c4game and snakegame now use chat.Room for message management and
chatcomponents.Chat for rendering, eliminating the duplicated
ChatMessage types, chat templ components, chatAutoScroll scripts,
color functions, and inline buffer management.
2026-03-02 19:20:21 -10:00
Ryan Hamamura
7eadfbbb0c refactor: extract session helpers for player identity resolution
Add GetPlayerID, GetUserID, GetNickname to the sessions package.
Remove the inline player-ID-from-session pattern duplicated across
every handler in c4game and snakegame, and the local getPlayerID
helper in snakegame.
2026-03-02 19:16:09 -10:00
Ryan Hamamura
063b03ce25 refactor: extract shared player.ID type and GenerateID to player package
Both game and snake packages had identical PlayerID types and the snake
package imported game.GenerateID. Now both use player.ID and
player.GenerateID from the shared player package.
2026-03-02 19:09:01 -10:00
53 changed files with 758 additions and 740 deletions

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@@ -1,45 +0,0 @@
Create a new Gitea release for this project using semantic versioning.
## Current state
Fetch tags and find the latest version:
```
!git fetch --tags && git tag --sort=-v:refname | head -5
```
Commits since the last release (if no tags exist, this shows all commits):
```
!git log $(git describe --tags --abbrev=0 2>/dev/null && echo "$(git describe --tags --abbrev=0)..HEAD" || echo "") --oneline
```
## Instructions
1. **Determine current version** from the tag output above. If no `vX.Y.Z` tags exist, treat current version as `v0.0.0`.
2. **Analyze commits** using conventional commit prefixes to pick the semver bump:
- Breaking changes (`!` after type, or `BREAKING CHANGE` in body) → **major** bump
- `feat:`**minor** bump
- `fix:`, `chore:`, `deps:`, `revert:`, and everything else → **patch** bump
- Use the **highest** applicable bump level across all commits
3. **Generate release notes** — group commits into sections:
- **Features** — `feat:` commits
- **Fixes** — `fix:` commits
- **Other** — everything else (`chore:`, `deps:`, `revert:`, etc.)
- Omit empty sections. Each commit is a bullet point with its short description (strip the prefix).
4. **Present for approval** — show the user:
- Current version → proposed new version
- The full release notes
- The exact `tea` command that will run
- Ask the user to confirm before proceeding
5. **Create the release** — on user approval, run:
```
tea releases create --login gitea --repo ryan/c4 --tag <version> --target main -t "<version>" -n "<release notes>"
```
Do NOT create a local git tag — Gitea creates it server-side.
6. **Verify** — run `tea releases ls --login gitea --repo ryan/c4` to confirm the release was created.

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@@ -1,10 +1,10 @@
c4
c4.db
games
games.db
data/
deploy/
.env
.git
.gitignore
assets/css/output.css
c4-deploy-*.tar.gz
c4-deploy-*_b64*.txt
games-deploy-*.tar.gz
games-deploy-*_b64*.txt

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@@ -1,8 +1,8 @@
# Log level (TRACE, DEBUG, INFO, WARN, ERROR). Defaults to INFO.
# LOG_LEVEL=DEBUG
# SQLite database path. Defaults to data/c4.db.
# DB_PATH=data/c4.db
# SQLite database path. Defaults to data/games.db.
# DB_PATH=data/games.db
# Application URL for invite links. Defaults to https://games.adriatica.io.
# APP_URL=http://localhost:7331
@@ -12,5 +12,5 @@
# Goose CLI migration config (only needed for running goose manually)
GOOSE_DRIVER=sqlite3
GOOSE_DBSTRING=data/c4.db?_pragma=foreign_keys(1)&_pragma=journal_mode(WAL)
GOOSE_DBSTRING=data/games.db?_pragma=foreign_keys(1)&_pragma=journal_mode(WAL)
GOOSE_MIGRATION_DIR=db/migrations

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@@ -6,7 +6,7 @@ on:
pull_request:
env:
DEPLOY_DIR: /home/ryan/c4
DEPLOY_DIR: /home/ryan/games
jobs:
test:

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@@ -35,7 +35,7 @@ formatters:
settings:
goimports:
local-prefixes:
- github.com/ryanhamamura/c4
- github.com/ryanhamamura/games
issues:
exclude-rules:

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@@ -9,10 +9,10 @@ RUN go mod download
COPY . .
RUN go tool gotailwind -i assets/css/input.css -o assets/css/output.css --minify
RUN --mount=type=cache,target=/root/.cache/go-build \
CGO_ENABLED=0 go build -ldflags="-s" -o /bin/c4 .
RUN upx -9 -k /bin/c4
CGO_ENABLED=0 go build -ldflags="-s" -o /bin/games .
RUN upx -9 -k /bin/games
FROM scratch
ENV PORT=8080
COPY --from=build /bin/c4 /
ENTRYPOINT ["/c4"]
COPY --from=build /bin/games /
ENTRYPOINT ["/games"]

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@@ -27,9 +27,9 @@ tasks:
- "assets/css/output.css"
build:
desc: Production build to bin/c4
desc: Production build to bin/games
cmds:
- go build -o bin/c4 .
- go build -o bin/games .
deps:
- build:templ
- build:styles
@@ -49,8 +49,8 @@ tasks:
cmds:
- |
go tool air \
-build.cmd "go build -tags=dev -o tmp/bin/c4 ." \
-build.bin "tmp/bin/c4" \
-build.cmd "go build -tags=dev -o tmp/bin/games ." \
-build.bin "tmp/bin/games" \
-build.exclude_dir "data,bin,tmp,deploy" \
-build.include_ext "go,templ" \
-misc.clean_on_exit "true"
@@ -75,7 +75,7 @@ tasks:
run:
desc: Build and run the server
cmds:
- ./bin/c4
- ./bin/games
deps:
- build

149
chat/chat.go Normal file
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@@ -0,0 +1,149 @@
// Package chat provides a reusable chat room backed by NATS pub/sub
// with optional database persistence.
package chat
import (
"context"
"encoding/json"
"slices"
"sync"
"github.com/nats-io/nats.go"
"github.com/rs/zerolog/log"
"github.com/ryanhamamura/games/db/repository"
)
// Message is the wire format for chat messages over NATS.
type Message struct {
Nickname string `json:"nickname"`
Slot int `json:"slot"` // player slot/color index
Message string `json:"message"`
Time int64 `json:"time"` // unix millis, zero for ephemeral messages
}
const maxMessages = 50
// Room manages an in-memory message buffer and NATS pub/sub for a single
// chat room (typically one per game). When created with NewPersistentRoom,
// messages are automatically loaded from and saved to the database.
type Room struct {
subject string
nc *nats.Conn
messages []Message
mu sync.Mutex
// Optional persistence; nil for ephemeral rooms (e.g. snake).
queries *repository.Queries
roomID string
}
// NewRoom creates an ephemeral chat room with no database persistence.
func NewRoom(nc *nats.Conn, subject string) *Room {
return &Room{
subject: subject,
nc: nc,
}
}
// NewPersistentRoom creates a chat room backed by the database. It loads
// existing messages on creation and auto-saves new messages on Send.
func NewPersistentRoom(nc *nats.Conn, subject string, queries *repository.Queries, roomID string) *Room {
r := &Room{
subject: subject,
nc: nc,
queries: queries,
roomID: roomID,
}
r.messages = r.loadMessages()
return r
}
// Send publishes a message to the room's NATS subject and persists it
// if the room is backed by a database.
func (r *Room) Send(msg Message) {
if r.queries != nil {
r.saveMessage(msg)
}
data, err := json.Marshal(msg)
if err != nil {
log.Error().Err(err).Str("subject", r.subject).Msg("failed to marshal chat message")
return
}
if err := r.nc.Publish(r.subject, data); err != nil {
log.Error().Err(err).Str("subject", r.subject).Msg("failed to publish chat message")
}
}
// Receive processes an incoming NATS message, appending it to the buffer.
// Returns the new message and a snapshot of all messages.
func (r *Room) Receive(data []byte) (Message, []Message) {
var msg Message
if err := json.Unmarshal(data, &msg); err != nil {
return msg, nil
}
r.mu.Lock()
r.messages = append(r.messages, msg)
if len(r.messages) > maxMessages {
r.messages = r.messages[len(r.messages)-maxMessages:]
}
snapshot := make([]Message, len(r.messages))
copy(snapshot, r.messages)
r.mu.Unlock()
return msg, snapshot
}
// Messages returns a snapshot of the current message buffer.
func (r *Room) Messages() []Message {
r.mu.Lock()
defer r.mu.Unlock()
snapshot := make([]Message, len(r.messages))
copy(snapshot, r.messages)
return snapshot
}
// Subscribe creates a NATS channel subscription for the room's subject.
// Caller is responsible for unsubscribing.
func (r *Room) Subscribe() (chan *nats.Msg, *nats.Subscription, error) {
ch := make(chan *nats.Msg, 64)
sub, err := r.nc.ChanSubscribe(r.subject, ch)
if err != nil {
return nil, nil, err
}
return ch, sub, nil
}
func (r *Room) saveMessage(msg Message) {
err := r.queries.CreateChatMessage(context.Background(), repository.CreateChatMessageParams{
GameID: r.roomID,
Nickname: msg.Nickname,
Color: int64(msg.Slot),
Message: msg.Message,
CreatedAt: msg.Time,
})
if err != nil {
log.Error().Err(err).Str("room_id", r.roomID).Msg("failed to save chat message")
}
}
func (r *Room) loadMessages() []Message {
rows, err := r.queries.GetChatMessages(context.Background(), r.roomID)
if err != nil {
return nil
}
msgs := make([]Message, len(rows))
for i, row := range rows {
msgs[i] = Message{
Nickname: row.Nickname,
Slot: int(row.Color),
Message: row.Message,
Time: row.CreatedAt,
}
}
// DB returns newest-first; reverse for chronological display
slices.Reverse(msgs)
return msgs
}

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@@ -0,0 +1,74 @@
package components
import (
"fmt"
"github.com/ryanhamamura/games/chat"
"github.com/starfederation/datastar-go/datastar"
)
// ColorFunc resolves a player slot to a CSS color string.
type ColorFunc func(slot int) string
// Config holds the game-specific settings for rendering a chat component.
type Config struct {
// CSSPrefix is used for element IDs and CSS classes (e.g. "c4" or "snake").
CSSPrefix string
// PostURL is the URL to POST chat messages to (e.g. "/games/{id}/chat").
PostURL string
// Color resolves a player slot to a CSS color string.
Color ColorFunc
// StopKeyPropagation adds data-on:keydown.stop="" to the input to prevent
// key events from propagating (needed for snake to avoid steering while typing).
StopKeyPropagation bool
}
templ Chat(messages []chat.Message, cfg Config) {
<div id={ cfg.CSSPrefix + "-chat" } class={ cfg.CSSPrefix + "-chat" }>
<div class={ cfg.CSSPrefix + "-chat-history" }>
for _, m := range messages {
<div class={ cfg.CSSPrefix + "-chat-msg" }>
<span style={ fmt.Sprintf("color:%s;font-weight:bold;", cfg.Color(m.Slot)) }>
{ m.Nickname + ": " }
</span>
<span>{ m.Message }</span>
</div>
}
</div>
<div class={ cfg.CSSPrefix + "-chat-input" } data-morph-ignore>
if cfg.StopKeyPropagation {
<input
type="text"
placeholder="Chat..."
autocomplete="off"
data-bind="chatMsg"
data-on:keydown.stop=""
data-on:keydown.key_enter={ datastar.PostSSE("%s", cfg.PostURL) }
/>
} else {
<input
type="text"
placeholder="Chat..."
autocomplete="off"
data-bind="chatMsg"
data-on:keydown.enter={ datastar.PostSSE("%s", cfg.PostURL) }
/>
}
<button
type="button"
data-on:click={ datastar.PostSSE("%s", cfg.PostURL) }
>
Send
</button>
</div>
@chatAutoScroll(cfg.CSSPrefix)
</div>
}
script chatAutoScroll(cssPrefix string) {
var el = document.querySelector('.' + cssPrefix + '-chat-history');
if (!el) return;
el.scrollTop = el.scrollHeight;
new MutationObserver(function(){ el.scrollTop = el.scrollHeight; })
.observe(el, {childList:true, subtree:true});
}

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@@ -71,6 +71,6 @@ func loadBase() *Config {
}
}(),
AppURL: getEnv("APP_URL", "https://games.adriatica.io"),
DBPath: getEnv("DB_PATH", "data/c4.db"),
DBPath: getEnv("DB_PATH", "data/games.db"),
}
}

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@@ -1,5 +1,5 @@
// Package game implements Connect 4 game logic, state management, and persistence.
package game
// Package connect4 implements Connect 4 game logic, state management, and persistence.
package connect4
// DropPiece attempts to drop a piece in the given column.
// Returns (row placed, success).

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@@ -1,14 +1,15 @@
package game
package connect4
import (
"context"
"github.com/ryanhamamura/c4/db/repository"
"github.com/ryanhamamura/games/db/repository"
"github.com/ryanhamamura/games/player"
"github.com/rs/zerolog/log"
)
func (gi *GameInstance) save() error {
func (gi *Instance) save() error {
err := saveGame(gi.queries, gi.game)
if err != nil {
log.Error().Err(err).Str("game_id", gi.game.ID).Msg("failed to save game")
@@ -16,8 +17,8 @@ func (gi *GameInstance) save() error {
return err
}
func (gi *GameInstance) savePlayer(player *Player, slot int) error {
err := saveGamePlayer(gi.queries, gi.game.ID, player, slot)
func (gi *Instance) savePlayer(p *Player, slot int) error {
err := saveGamePlayer(gi.queries, gi.game.ID, p, slot)
if err != nil {
log.Error().Err(err).Str("game_id", gi.game.ID).Int("slot", slot).Msg("failed to save game player")
}
@@ -47,12 +48,12 @@ func saveGame(queries *repository.Queries, g *Game) error {
})
}
func saveGamePlayer(queries *repository.Queries, gameID string, player *Player, slot int) error {
func saveGamePlayer(queries *repository.Queries, gameID string, p *Player, slot int) error {
var userID, guestPlayerID *string
if player.UserID != nil {
userID = player.UserID
if p.UserID != nil {
userID = p.UserID
} else {
id := string(player.ID)
id := string(p.ID)
guestPlayerID = &id
}
@@ -60,8 +61,8 @@ func saveGamePlayer(queries *repository.Queries, gameID string, player *Player,
GameID: gameID,
UserID: userID,
GuestPlayerID: guestPlayerID,
Nickname: player.Nickname,
Color: int64(player.Color),
Nickname: p.Nickname,
Color: int64(p.Color),
Slot: int64(slot),
})
}
@@ -82,13 +83,11 @@ func loadGamePlayers(queries *repository.Queries, id string) ([]*Player, error)
return playersFromRows(rows), nil
}
// Domain ↔ DB mapping helpers.
func gameFromRow(row *repository.Game) (*Game, error) {
g := &Game{
ID: row.ID,
CurrentTurn: int(row.CurrentTurn),
Status: GameStatus(row.Status),
Status: Status(row.Status),
}
if err := g.BoardFromJSON(row.Board); err != nil {
@@ -109,19 +108,19 @@ func gameFromRow(row *repository.Game) (*Game, error) {
func playersFromRows(rows []*repository.GamePlayer) []*Player {
players := make([]*Player, 0, len(rows))
for _, row := range rows {
player := &Player{
p := &Player{
Nickname: row.Nickname,
Color: int(row.Color),
}
if row.UserID != nil {
player.UserID = row.UserID
player.ID = PlayerID(*row.UserID)
p.UserID = row.UserID
p.ID = player.ID(*row.UserID)
} else if row.GuestPlayerID != nil {
player.ID = PlayerID(*row.GuestPlayerID)
p.ID = player.ID(*row.GuestPlayerID)
}
players = append(players, player)
players = append(players, p)
}
return players
}

View File

@@ -1,79 +1,78 @@
package game
package connect4
import (
"context"
"crypto/rand"
"encoding/hex"
"sync"
"github.com/ryanhamamura/c4/db/repository"
"github.com/ryanhamamura/games/db/repository"
"github.com/ryanhamamura/games/player"
)
type PlayerSession struct {
Player *Player
}
type GameStore struct {
games map[string]*GameInstance
type Store struct {
games map[string]*Instance
gamesMu sync.RWMutex
queries *repository.Queries
notifyFunc func(gameID string)
}
func NewGameStore(queries *repository.Queries) *GameStore {
return &GameStore{
games: make(map[string]*GameInstance),
func NewStore(queries *repository.Queries) *Store {
return &Store{
games: make(map[string]*Instance),
queries: queries,
}
}
func (gs *GameStore) SetNotifyFunc(f func(gameID string)) {
gs.notifyFunc = f
func (s *Store) SetNotifyFunc(f func(gameID string)) {
s.notifyFunc = f
}
func (gs *GameStore) makeNotify(gameID string) func() {
func (s *Store) makeNotify(gameID string) func() {
return func() {
if gs.notifyFunc != nil {
gs.notifyFunc(gameID)
if s.notifyFunc != nil {
s.notifyFunc(gameID)
}
}
}
func (gs *GameStore) Create() *GameInstance {
id := GenerateID(4)
gi := NewGameInstance(id)
gi.queries = gs.queries
gi.notify = gs.makeNotify(id)
gs.gamesMu.Lock()
gs.games[id] = gi
gs.gamesMu.Unlock()
func (s *Store) Create() *Instance {
id := player.GenerateID(4)
gi := NewInstance(id)
gi.queries = s.queries
gi.notify = s.makeNotify(id)
s.gamesMu.Lock()
s.games[id] = gi
s.gamesMu.Unlock()
if gs.queries != nil {
if s.queries != nil {
gi.save() //nolint:errcheck
}
return gi
}
func (gs *GameStore) Get(id string) (*GameInstance, bool) {
gs.gamesMu.RLock()
gi, ok := gs.games[id]
gs.gamesMu.RUnlock()
func (s *Store) Get(id string) (*Instance, bool) {
s.gamesMu.RLock()
gi, ok := s.games[id]
s.gamesMu.RUnlock()
if ok {
return gi, true
}
if gs.queries == nil {
if s.queries == nil {
return nil, false
}
g, err := loadGame(gs.queries, id)
g, err := loadGame(s.queries, id)
if err != nil || g == nil {
return nil, false
}
players, _ := loadGamePlayers(gs.queries, id)
players, _ := loadGamePlayers(s.queries, id)
for _, p := range players {
switch p.Color {
case 1:
@@ -83,57 +82,51 @@ func (gs *GameStore) Get(id string) (*GameInstance, bool) {
}
}
gi = &GameInstance{
gi = &Instance{
game: g,
queries: gs.queries,
notify: gs.makeNotify(id),
queries: s.queries,
notify: s.makeNotify(id),
}
gs.gamesMu.Lock()
gs.games[id] = gi
gs.gamesMu.Unlock()
s.gamesMu.Lock()
s.games[id] = gi
s.gamesMu.Unlock()
return gi, true
}
func (gs *GameStore) Delete(id string) error {
gs.gamesMu.Lock()
delete(gs.games, id)
gs.gamesMu.Unlock()
func (s *Store) Delete(id string) error {
s.gamesMu.Lock()
delete(s.games, id)
s.gamesMu.Unlock()
if gs.queries != nil {
return gs.queries.DeleteGame(context.Background(), id)
if s.queries != nil {
return s.queries.DeleteGame(context.Background(), id)
}
return nil
}
func GenerateID(size int) string {
b := make([]byte, size)
_, _ = rand.Read(b)
return hex.EncodeToString(b)
}
type GameInstance struct {
type Instance struct {
game *Game
gameMu sync.RWMutex
notify func()
queries *repository.Queries
}
func NewGameInstance(id string) *GameInstance {
return &GameInstance{
func NewInstance(id string) *Instance {
return &Instance{
game: NewGame(id),
notify: func() {},
}
}
func (gi *GameInstance) ID() string {
func (gi *Instance) ID() string {
gi.gameMu.RLock()
defer gi.gameMu.RUnlock()
return gi.game.ID
}
func (gi *GameInstance) Join(ps *PlayerSession) bool {
func (gi *Instance) Join(ps *PlayerSession) bool {
gi.gameMu.Lock()
defer gi.gameMu.Unlock()
@@ -160,13 +153,13 @@ func (gi *GameInstance) Join(ps *PlayerSession) bool {
return true
}
func (gi *GameInstance) GetGame() *Game {
func (gi *Instance) GetGame() *Game {
gi.gameMu.RLock()
defer gi.gameMu.RUnlock()
return gi.game
}
func (gi *GameInstance) GetPlayerColor(pid PlayerID) int {
func (gi *Instance) GetPlayerColor(pid player.ID) int {
gi.gameMu.RLock()
defer gi.gameMu.RUnlock()
for _, p := range gi.game.Players {
@@ -177,7 +170,7 @@ func (gi *GameInstance) GetPlayerColor(pid PlayerID) int {
return 0
}
func (gi *GameInstance) CreateRematch(gs *GameStore) *GameInstance {
func (gi *Instance) CreateRematch(s *Store) *Instance {
gi.gameMu.Lock()
defer gi.gameMu.Unlock()
@@ -185,13 +178,13 @@ func (gi *GameInstance) CreateRematch(gs *GameStore) *GameInstance {
return nil
}
newGI := gs.Create()
newGI := s.Create()
newID := newGI.ID()
gi.game.RematchGameID = &newID
if gi.queries != nil {
if err := gi.save(); err != nil {
gs.Delete(newID) //nolint:errcheck
s.Delete(newID) //nolint:errcheck
gi.game.RematchGameID = nil
return nil
}
@@ -201,7 +194,7 @@ func (gi *GameInstance) CreateRematch(gs *GameStore) *GameInstance {
return newGI
}
func (gi *GameInstance) DropPiece(col int, playerColor int) bool {
func (gi *Instance) DropPiece(col int, playerColor int) bool {
gi.gameMu.Lock()
defer gi.gameMu.Unlock()

View File

@@ -1,20 +1,31 @@
package game
package connect4
import "encoding/json"
import (
"encoding/json"
type PlayerID string
"github.com/ryanhamamura/games/player"
)
// SubjectPrefix is the NATS subject namespace for connect4 games.
const SubjectPrefix = "connect4"
// GameSubject returns the NATS subject for game state updates.
func GameSubject(gameID string) string { return SubjectPrefix + "." + gameID }
// ChatSubject returns the NATS subject for chat messages.
func ChatSubject(gameID string) string { return SubjectPrefix + ".chat." + gameID }
type Player struct {
ID PlayerID
ID player.ID
UserID *string // UUID for authenticated users, nil for guests
Nickname string
Color int // 1 = Red, 2 = Yellow
}
type GameStatus int
type Status int
const (
StatusWaitingForPlayer GameStatus = iota
StatusWaitingForPlayer Status = iota
StatusInProgress
StatusWon
StatusDraw
@@ -25,7 +36,7 @@ type Game struct {
Board [6][7]int // 6 rows, 7 columns; 0=empty, 1=red, 2=yellow
Players [2]*Player // Index 0 = creator (Red), Index 1 = joiner (Yellow)
CurrentTurn int // 1 or 2 (matches player color)
Status GameStatus
Status Status
Winner *Player
WinningCells [][2]int // Coordinates of winning 4 cells for highlighting
RematchGameID *string // ID of the rematch game, if one was created
@@ -67,11 +78,3 @@ func (g *Game) WinningCellsFromJSON(data string) error {
}
return json.Unmarshal([]byte(data), &g.WinningCells)
}
// ChatMessage is the domain type for persisted C4 chat messages.
type ChatMessage struct {
Nickname string `json:"nickname"`
Color int `json:"color"` // 1=Red, 2=Yellow
Message string `json:"message"`
Time int64 `json:"time"`
}

View File

@@ -1,11 +1,11 @@
#!/usr/bin/env bash
# Deploy the c4 binary to /opt/c4, then restart the service.
# Deploy the games binary to /opt/games, then restart the service.
# Works from the repo (builds first) or from an extracted tarball (pre-built binary).
set -euo pipefail
ROOT_DIR="$(cd "$(dirname "$0")/.." && pwd)"
INSTALL_DIR="/opt/c4"
BINARY="$ROOT_DIR/c4"
INSTALL_DIR="/opt/games"
BINARY="$ROOT_DIR/games"
# If Go is available and we have source, build fresh
if [[ -f "$ROOT_DIR/go.mod" ]] && command -v go &>/dev/null; then
@@ -13,7 +13,7 @@ if [[ -f "$ROOT_DIR/go.mod" ]] && command -v go &>/dev/null; then
(cd "$ROOT_DIR" && go tool gotailwind -i assets/css/input.css -o assets/css/output.css --minify)
echo "Building binary..."
(cd "$ROOT_DIR" && CGO_ENABLED=0 go build -o c4 .)
(cd "$ROOT_DIR" && CGO_ENABLED=0 go build -o games .)
fi
if [[ ! -f "$BINARY" ]]; then
@@ -22,10 +22,10 @@ if [[ ! -f "$BINARY" ]]; then
fi
echo "Installing to $INSTALL_DIR..."
install -o games -g games -m 755 "$BINARY" "$INSTALL_DIR/c4"
install -o games -g games -m 755 "$BINARY" "$INSTALL_DIR/games"
echo "Restarting service..."
systemctl restart c4.service
systemctl restart games.service
echo "Done. Status:"
systemctl status c4.service --no-pager
systemctl status games.service --no-pager

View File

@@ -1,13 +1,13 @@
[Unit]
Description=C4 Game Lobby
Description=Games Lobby
After=network.target
[Service]
Type=simple
User=games
Group=games
WorkingDirectory=/opt/c4
ExecStart=/opt/c4/c4
WorkingDirectory=/opt/games
ExecStart=/opt/games/games
Restart=on-failure
RestartSec=5
@@ -17,7 +17,7 @@ Environment=PORT=8080
NoNewPrivileges=true
ProtectSystem=strict
ProtectHome=true
ReadWritePaths=/opt/c4
ReadWritePaths=/opt/games
PrivateTmp=true
[Install]

View File

@@ -1,5 +1,5 @@
#!/usr/bin/env bash
# Build the c4 binary, bundle it with deploy files into a tarball,
# Build the games binary, bundle it with deploy files into a tarball,
# base64-encode it, and split into 25MB chunks for transfer.
set -euo pipefail
@@ -7,14 +7,14 @@ REPO_DIR="$(cd "$(dirname "$0")/.." && pwd)"
cd "$REPO_DIR"
TIMESTAMP=$(date +%Y%m%d-%H%M%S)
TARBALL="c4-deploy-${TIMESTAMP}.tar.gz"
BASE64_FILE="c4-deploy-${TIMESTAMP}_b64.txt"
TARBALL="games-deploy-${TIMESTAMP}.tar.gz"
BASE64_FILE="games-deploy-${TIMESTAMP}_b64.txt"
#==============================================================================
# Clean previous artifacts
#==============================================================================
echo "--- Cleaning old artifacts ---"
rm -f ./c4 c4-deploy-*.tar.gz c4-deploy-*_b64*.txt
rm -f ./games games-deploy-*.tar.gz games-deploy-*_b64*.txt
#==============================================================================
# Build
@@ -23,18 +23,18 @@ echo "--- Building CSS ---"
go tool gotailwind -i assets/css/input.css -o assets/css/output.css --minify
echo "--- Building binary (linux/amd64) ---"
CGO_ENABLED=0 GOOS=linux GOARCH=amd64 go build -o c4 .
CGO_ENABLED=0 GOOS=linux GOARCH=amd64 go build -o games .
#==============================================================================
# Verify required files
#==============================================================================
echo "--- Verifying files ---"
REQUIRED_FILES=(
c4
games
deploy/setup.sh
deploy/deploy.sh
deploy/reassemble.sh
deploy/c4.service
deploy/games.service
)
for f in "${REQUIRED_FILES[@]}"; do
if [[ ! -f "$f" ]]; then
@@ -48,12 +48,12 @@ done
# Create tarball
#==============================================================================
echo "--- Creating tarball ---"
tar -czf "/tmp/${TARBALL}" --transform 's,^,c4/,' \
c4 \
tar -czf "/tmp/${TARBALL}" --transform 's,^,games/,' \
games \
deploy/setup.sh \
deploy/deploy.sh \
deploy/reassemble.sh \
deploy/c4.service
deploy/games.service
mv "/tmp/${TARBALL}" .
echo " -> ${TARBALL} ($(du -h "${TARBALL}" | cut -f1))"
@@ -66,10 +66,10 @@ base64 "${TARBALL}" > "${BASE64_FILE}"
echo " -> ${BASE64_FILE} ($(du -h "${BASE64_FILE}" | cut -f1))"
echo "--- Splitting into 25MB chunks ---"
split -b 25M -d --additional-suffix=.txt "${BASE64_FILE}" "c4-deploy-${TIMESTAMP}_b64_part"
split -b 25M -d --additional-suffix=.txt "${BASE64_FILE}" "games-deploy-${TIMESTAMP}_b64_part"
rm -f "${BASE64_FILE}"
CHUNKS=(c4-deploy-${TIMESTAMP}_b64_part*.txt)
CHUNKS=(games-deploy-${TIMESTAMP}_b64_part*.txt)
echo " -> ${#CHUNKS[@]} chunk(s):"
for chunk in "${CHUNKS[@]}"; do
echo " $chunk ($(du -h "$chunk" | cut -f1))"
@@ -83,5 +83,5 @@ echo "=== Package Complete ==="
echo ""
echo "Transfer the chunk files to the target server, then run:"
echo " ./reassemble.sh"
echo " cd ~/c4 && sudo ./deploy/setup.sh # first time only"
echo " cd ~/c4 && sudo ./deploy/deploy.sh"
echo " cd ~/games && sudo ./deploy/setup.sh # first time only"
echo " cd ~/games && sudo ./deploy/deploy.sh"

View File

@@ -1,11 +1,11 @@
#!/usr/bin/env bash
# Reassembles base64 chunks and extracts the c4 deployment tarball.
# Reassembles base64 chunks and extracts the games deployment tarball.
# Expects chunk files in the current directory.
set -euo pipefail
cd "$HOME"
echo "=== C4 Deployment Reassembler ==="
echo "=== Games Deployment Reassembler ==="
echo "Working directory: $HOME"
echo ""
@@ -14,10 +14,10 @@ echo ""
#==============================================================================
echo "--- Finding chunk files ---"
CHUNKS=($(ls -1 c4-deploy-*_b64_part*.txt 2>/dev/null | sort))
CHUNKS=($(ls -1 games-deploy-*_b64_part*.txt 2>/dev/null | sort))
if [[ ${#CHUNKS[@]} -eq 0 ]]; then
echo "ERROR: No chunk files found matching c4-deploy-*_b64_part*.txt"
echo "ERROR: No chunk files found matching games-deploy-*_b64_part*.txt"
exit 1
fi
@@ -32,8 +32,8 @@ done
echo ""
echo "--- Reassembling chunks ---"
TIMESTAMP=$(echo "${CHUNKS[0]}" | sed -E 's/c4-deploy-([0-9]+-[0-9]+)_b64_part.*/\1/')
TARBALL="c4-deploy-${TIMESTAMP}.tar.gz"
TIMESTAMP=$(echo "${CHUNKS[0]}" | sed -E 's/games-deploy-([0-9]+-[0-9]+)_b64_part.*/\1/')
TARBALL="games-deploy-${TIMESTAMP}.tar.gz"
COMBINED="combined_b64.txt"
echo "Concatenating chunks..."
@@ -58,12 +58,12 @@ fi
echo ""
echo "--- Archiving existing source ---"
if [[ -d c4 ]]; then
rm -rf c4.bak
mv c4 c4.bak
echo " -> Moved c4 -> c4.bak"
if [[ -d games ]]; then
rm -rf games.bak
mv games games.bak
echo " -> Moved games -> games.bak"
else
echo " -> No existing c4 directory"
echo " -> No existing games directory"
fi
#==============================================================================
@@ -73,7 +73,7 @@ echo ""
echo "--- Extracting tarball ---"
tar -xzf "$TARBALL"
echo " -> Extracted to ~/c4"
echo " -> Extracted to ~/games"
#==============================================================================
# Cleanup
@@ -91,6 +91,6 @@ echo ""
echo "=== Reassembly Complete ==="
echo ""
echo "Next steps:"
echo " cd ~/c4"
echo " cd ~/games"
echo " sudo ./deploy/setup.sh # first time only"
echo " sudo ./deploy/deploy.sh"

View File

@@ -10,20 +10,20 @@ fi
# Create system user if it doesn't exist
if ! id -u games &>/dev/null; then
useradd --system --shell /usr/sbin/nologin --home-dir /opt/c4 --create-home games
useradd --system --shell /usr/sbin/nologin --home-dir /opt/games --create-home games
echo "Created system user: games"
else
echo "User 'games' already exists"
fi
# Ensure install directory exists with correct ownership
install -d -o games -g games -m 755 /opt/c4
install -d -o games -g games -m 755 /opt/c4/data
install -d -o games -g games -m 755 /opt/games
install -d -o games -g games -m 755 /opt/games/data
# Install systemd unit
SCRIPT_DIR="$(cd "$(dirname "$0")" && pwd)"
cp "$SCRIPT_DIR/c4.service" /etc/systemd/system/c4.service
cp "$SCRIPT_DIR/games.service" /etc/systemd/system/games.service
systemctl daemon-reload
systemctl enable c4.service
systemctl enable games.service
echo "Setup complete. Run deploy.sh to build and start the service."

View File

@@ -1,7 +1,7 @@
services:
c4:
games:
build: .
container_name: c4
container_name: games
restart: unless-stopped
ports:
- "8080:8080"

View File

@@ -8,9 +8,10 @@ import (
"github.com/google/uuid"
"github.com/starfederation/datastar-go/datastar"
"github.com/ryanhamamura/c4/auth"
"github.com/ryanhamamura/c4/db/repository"
"github.com/ryanhamamura/c4/features/auth/pages"
"github.com/ryanhamamura/games/auth"
"github.com/ryanhamamura/games/db/repository"
"github.com/ryanhamamura/games/features/auth/pages"
appsessions "github.com/ryanhamamura/games/sessions"
)
type LoginSignals struct {
@@ -65,9 +66,9 @@ func HandleLogin(queries *repository.Queries, sessions *scs.SessionManager) http
}
sessions.RenewToken(r.Context()) //nolint:errcheck
sessions.Put(r.Context(), "user_id", user.ID)
sessions.Put(r.Context(), appsessions.KeyUserID, user.ID)
sessions.Put(r.Context(), "username", user.Username)
sessions.Put(r.Context(), "nickname", user.Username)
sessions.Put(r.Context(), appsessions.KeyNickname, user.Username)
redirectURL := "/"
if returnURL := sessions.GetString(r.Context(), "return_url"); returnURL != "" {
@@ -119,9 +120,9 @@ func HandleRegister(queries *repository.Queries, sessions *scs.SessionManager) h
}
sessions.RenewToken(r.Context()) //nolint:errcheck
sessions.Put(r.Context(), "user_id", user.ID)
sessions.Put(r.Context(), appsessions.KeyUserID, user.ID)
sessions.Put(r.Context(), "username", user.Username)
sessions.Put(r.Context(), "nickname", user.Username)
sessions.Put(r.Context(), appsessions.KeyNickname, user.Username)
redirectURL := "/"
if returnURL := sessions.GetString(r.Context(), "return_url"); returnURL != "" {

View File

@@ -1,7 +1,7 @@
package pages
import (
"github.com/ryanhamamura/c4/features/common/layouts"
"github.com/ryanhamamura/games/features/common/layouts"
"github.com/starfederation/datastar-go/datastar"
)

View File

@@ -1,7 +1,7 @@
package pages
import (
"github.com/ryanhamamura/c4/features/common/layouts"
"github.com/ryanhamamura/games/features/common/layouts"
"github.com/starfederation/datastar-go/datastar"
)

View File

@@ -5,7 +5,7 @@ import (
"github.com/alexedwards/scs/v2"
"github.com/go-chi/chi/v5"
"github.com/ryanhamamura/c4/db/repository"
"github.com/ryanhamamura/games/db/repository"
)
func SetupRoutes(router chi.Router, queries *repository.Queries, sessions *scs.SessionManager) {

View File

@@ -3,11 +3,11 @@ package components
import (
"fmt"
"github.com/ryanhamamura/c4/game"
"github.com/ryanhamamura/games/connect4"
"github.com/starfederation/datastar-go/datastar"
)
templ Board(g *game.Game, myColor int) {
templ Board(g *connect4.Game, myColor int) {
<div id="c4-board" class="board">
for col := 0; col < 7; col++ {
@column(g, col, myColor)
@@ -15,8 +15,8 @@ templ Board(g *game.Game, myColor int) {
</div>
}
templ column(g *game.Game, colIdx int, myColor int) {
if g.Status == game.StatusInProgress && myColor == g.CurrentTurn {
templ column(g *connect4.Game, colIdx int, myColor int) {
if g.Status == connect4.StatusInProgress && myColor == g.CurrentTurn {
<div
class="column clickable"
data-on:click={ datastar.PostSSE("/games/%s/drop?col=%d", g.ID, colIdx) }
@@ -34,14 +34,14 @@ templ column(g *game.Game, colIdx int, myColor int) {
}
}
templ cell(g *game.Game, row int, col int) {
templ cell(g *connect4.Game, row int, col int) {
<div class={ cellClass(g, row, col) }></div>
}
func cellClass(g *game.Game, row, col int) string {
func cellClass(g *connect4.Game, row, col int) string {
color := g.Board[row][col]
activeTurn := 0
if g.Status == game.StatusInProgress {
if g.Status == connect4.StatusInProgress {
activeTurn = g.CurrentTurn
}

View File

@@ -1,69 +0,0 @@
package components
import (
"fmt"
"github.com/starfederation/datastar-go/datastar"
)
type ChatMessage struct {
Nickname string `json:"nickname"`
Color int `json:"color"`
Message string `json:"message"`
Time int64 `json:"time"`
}
var chatColors = map[int]string{
1: "#4a2a3a",
2: "#2a4545",
}
templ Chat(messages []ChatMessage, gameID string) {
<div id="c4-chat" class="c4-chat">
<div class="c4-chat-history">
for _, m := range messages {
<div class="c4-chat-msg">
<span style={ fmt.Sprintf("color:%s;font-weight:bold;", chatColor(m.Color)) }>
{ m.Nickname }:&nbsp;
</span>
<span>{ m.Message }</span>
</div>
}
@chatAutoScroll()
</div>
<div class="c4-chat-input" data-morph-ignore>
<input
type="text"
placeholder="Chat..."
autocomplete="off"
data-bind="chatMsg"
data-on:keydown.enter={ datastar.PostSSE("/games/%s/chat", gameID) }
/>
<button
type="button"
data-on:click={ datastar.PostSSE("/games/%s/chat", gameID) }
>
Send
</button>
</div>
</div>
}
templ chatAutoScroll() {
<script>
(function(){
var el = document.querySelector('.c4-chat-history');
if (!el) return;
el.scrollTop = el.scrollHeight;
new MutationObserver(function(){ el.scrollTop = el.scrollHeight; })
.observe(el, {childList:true, subtree:true});
})();
</script>
}
func chatColor(color int) string {
if c, ok := chatColors[color]; ok {
return c
}
return "#666"
}

View File

@@ -1,12 +1,12 @@
package components
import (
"github.com/ryanhamamura/c4/config"
"github.com/ryanhamamura/c4/game"
"github.com/ryanhamamura/games/config"
"github.com/ryanhamamura/games/connect4"
"github.com/starfederation/datastar-go/datastar"
)
templ StatusBanner(g *game.Game, myColor int) {
templ StatusBanner(g *connect4.Game, myColor int) {
<div id="c4-status" class={ statusClass(g, myColor) }>
{ statusMessage(g, myColor) }
if g.IsFinished() {
@@ -30,7 +30,7 @@ templ StatusBanner(g *game.Game, myColor int) {
</div>
}
templ PlayerInfo(g *game.Game, myColor int) {
templ PlayerInfo(g *connect4.Game, myColor int) {
<div id="c4-players" class="flex gap-8 mb-2">
for _, info := range playerInfoPairs(g, myColor) {
<div class="flex items-center gap-2">
@@ -61,36 +61,36 @@ script copyToClipboard(url string) {
navigator.clipboard.writeText(url)
}
func statusClass(g *game.Game, myColor int) string {
func statusClass(g *connect4.Game, myColor int) string {
switch g.Status {
case game.StatusWaitingForPlayer:
case connect4.StatusWaitingForPlayer:
return "alert bg-base-200 text-xl font-bold"
case game.StatusInProgress:
case connect4.StatusInProgress:
if g.CurrentTurn == myColor {
return "alert alert-success text-xl font-bold"
}
return "alert bg-base-200 text-xl font-bold"
case game.StatusWon:
case connect4.StatusWon:
if g.Winner != nil && g.Winner.Color == myColor {
return "alert alert-success text-xl font-bold"
}
return "alert alert-error text-xl font-bold"
case game.StatusDraw:
case connect4.StatusDraw:
return "alert alert-warning text-xl font-bold"
}
return "alert bg-base-200 text-xl font-bold"
}
func statusMessage(g *game.Game, myColor int) string {
func statusMessage(g *connect4.Game, myColor int) string {
switch g.Status {
case game.StatusWaitingForPlayer:
case connect4.StatusWaitingForPlayer:
return "Waiting for opponent..."
case game.StatusInProgress:
case connect4.StatusInProgress:
if g.CurrentTurn == myColor {
return "Your turn!"
}
return opponentName(g, myColor) + "'s turn"
case game.StatusWon:
case connect4.StatusWon:
if g.Winner != nil && g.Winner.Color == myColor {
return "You win!"
}
@@ -98,13 +98,13 @@ func statusMessage(g *game.Game, myColor int) string {
return g.Winner.Nickname + " wins!"
}
return "Game over"
case game.StatusDraw:
case connect4.StatusDraw:
return "It's a draw!"
}
return ""
}
func opponentName(g *game.Game, myColor int) string {
func opponentName(g *connect4.Game, myColor int) string {
for _, p := range g.Players {
if p != nil && p.Color != myColor {
return p.Nickname
@@ -118,7 +118,7 @@ type playerInfoData struct {
Label string
}
func playerInfoPairs(g *game.Game, myColor int) []playerInfoData {
func playerInfoPairs(g *connect4.Game, myColor int) []playerInfoData {
var result []playerInfoData
var myName, oppName string

View File

@@ -1,12 +1,9 @@
package c4game
import (
"context"
"encoding/json"
"fmt"
"net/http"
"slices"
"strconv"
"sync"
"time"
"github.com/alexedwards/scs/v2"
@@ -14,13 +11,36 @@ import (
"github.com/nats-io/nats.go"
"github.com/starfederation/datastar-go/datastar"
"github.com/ryanhamamura/c4/db/repository"
"github.com/ryanhamamura/c4/features/c4game/components"
"github.com/ryanhamamura/c4/features/c4game/pages"
"github.com/ryanhamamura/c4/game"
"github.com/ryanhamamura/games/chat"
chatcomponents "github.com/ryanhamamura/games/chat/components"
"github.com/ryanhamamura/games/connect4"
"github.com/ryanhamamura/games/db/repository"
"github.com/ryanhamamura/games/features/c4game/pages"
"github.com/ryanhamamura/games/sessions"
)
func HandleGamePage(store *game.GameStore, sessions *scs.SessionManager, queries *repository.Queries) http.HandlerFunc {
// c4ChatColors maps player color (1=Red, 2=Yellow) to CSS background colors.
var c4ChatColors = map[int]string{
0: "#4a2a3a", // color 1 stored as slot 0
1: "#2a4545", // color 2 stored as slot 1
}
func c4ChatColor(slot int) string {
if c, ok := c4ChatColors[slot]; ok {
return c
}
return "#666"
}
func c4ChatConfig(gameID string) chatcomponents.Config {
return chatcomponents.Config{
CSSPrefix: "c4",
PostURL: fmt.Sprintf("/games/%s/chat", gameID),
Color: c4ChatColor,
}
}
func HandleGamePage(store *connect4.Store, sm *scs.SessionManager, queries *repository.Queries) http.HandlerFunc {
return func(w http.ResponseWriter, r *http.Request) {
gameID := chi.URLParam(r, "id")
@@ -30,29 +50,20 @@ func HandleGamePage(store *game.GameStore, sessions *scs.SessionManager, queries
return
}
playerID := game.PlayerID(sessions.GetString(r.Context(), "player_id"))
if playerID == "" {
playerID = game.PlayerID(game.GenerateID(8))
sessions.Put(r.Context(), "player_id", string(playerID))
}
userID := sessions.GetString(r.Context(), "user_id")
if userID != "" {
playerID = game.PlayerID(userID)
}
nickname := sessions.GetString(r.Context(), "nickname")
playerID := sessions.GetPlayerID(sm, r)
userID := sessions.GetUserID(sm, r)
nickname := sessions.GetNickname(sm, r)
// Auto-join if player has a nickname but isn't in the game yet
if nickname != "" && gi.GetPlayerColor(playerID) == 0 {
player := &game.Player{
p := &connect4.Player{
ID: playerID,
Nickname: nickname,
}
if userID != "" {
player.UserID = &userID
p.UserID = &userID
}
gi.Join(&game.PlayerSession{Player: player})
gi.Join(&connect4.PlayerSession{Player: p})
}
myColor := gi.GetPlayerColor(playerID)
@@ -61,31 +72,27 @@ func HandleGamePage(store *game.GameStore, sessions *scs.SessionManager, queries
// Player not in game
isGuest := r.URL.Query().Get("guest") == "1"
if userID == "" && !isGuest {
// Show join prompt (login vs guest)
if err := pages.JoinPage(gameID).Render(r.Context(), w); err != nil {
http.Error(w, http.StatusText(http.StatusInternalServerError), http.StatusInternalServerError)
}
return
}
// Show nickname prompt
if err := pages.NicknamePage(gameID).Render(r.Context(), w); err != nil {
http.Error(w, http.StatusText(http.StatusInternalServerError), http.StatusInternalServerError)
}
return
}
// Player is in the game — render full game page
g := gi.GetGame()
chatMsgs := loadChatMessages(queries, gameID)
msgs := chatToComponents(chatMsgs)
room := chat.NewPersistentRoom(nil, "", queries, gameID)
if err := pages.GamePage(g, myColor, msgs).Render(r.Context(), w); err != nil {
if err := pages.GamePage(g, myColor, room.Messages(), c4ChatConfig(gameID)).Render(r.Context(), w); err != nil {
http.Error(w, http.StatusText(http.StatusInternalServerError), http.StatusInternalServerError)
}
}
}
func HandleGameEvents(store *game.GameStore, nc *nats.Conn, sessions *scs.SessionManager, queries *repository.Queries) http.HandlerFunc {
func HandleGameEvents(store *connect4.Store, nc *nats.Conn, sm *scs.SessionManager, queries *repository.Queries) http.HandlerFunc {
return func(w http.ResponseWriter, r *http.Request) {
gameID := chi.URLParam(r, "id")
@@ -95,37 +102,37 @@ func HandleGameEvents(store *game.GameStore, nc *nats.Conn, sessions *scs.Sessio
return
}
playerID := game.PlayerID(sessions.GetString(r.Context(), "player_id"))
userID := sessions.GetString(r.Context(), "user_id")
if userID != "" {
playerID = game.PlayerID(userID)
}
playerID := sessions.GetPlayerID(sm, r)
myColor := gi.GetPlayerColor(playerID)
sse := datastar.NewSSE(w, r, datastar.WithCompression(
datastar.WithBrotli(datastar.WithBrotliLevel(5)),
))
// Load initial chat messages
chatMsgs := loadChatMessages(queries, gameID)
var chatMu sync.Mutex
chatMessages := chatToComponents(chatMsgs)
chatCfg := c4ChatConfig(gameID)
room := chat.NewPersistentRoom(nc, connect4.ChatSubject(gameID), queries, gameID)
// Send initial render of all components
sendGameComponents(sse, gi, myColor, chatMessages, &chatMu, gameID)
patchAll := func() error {
myColor = gi.GetPlayerColor(playerID)
g := gi.GetGame()
return sse.PatchElementTempl(pages.GameContent(g, myColor, room.Messages(), chatCfg))
}
// Send initial render
if err := patchAll(); err != nil {
return
}
// Subscribe to game state updates
gameCh := make(chan *nats.Msg, 64)
gameSub, err := nc.ChanSubscribe("game."+gameID, gameCh)
gameSub, err := nc.ChanSubscribe(connect4.GameSubject(gameID), gameCh)
if err != nil {
return
}
defer gameSub.Unsubscribe() //nolint:errcheck
// Subscribe to chat messages
chatCh := make(chan *nats.Msg, 64)
chatSub, err := nc.ChanSubscribe("game.chat."+gameID, chatCh)
chatCh, chatSub, err := room.Subscribe()
if err != nil {
return
}
@@ -137,30 +144,12 @@ func HandleGameEvents(store *game.GameStore, nc *nats.Conn, sessions *scs.Sessio
case <-ctx.Done():
return
case <-gameCh:
// Re-read player color in case we just joined
myColor = gi.GetPlayerColor(playerID)
sendGameComponents(sse, gi, myColor, chatMessages, &chatMu, gameID)
if err := patchAll(); err != nil {
return
}
case msg := <-chatCh:
var uiMsg game.ChatMessage
if err := json.Unmarshal(msg.Data, &uiMsg); err != nil {
continue
}
cm := components.ChatMessage{
Nickname: uiMsg.Nickname,
Color: uiMsg.Color,
Message: uiMsg.Message,
Time: uiMsg.Time,
}
chatMu.Lock()
chatMessages = append(chatMessages, cm)
if len(chatMessages) > 50 {
chatMessages = chatMessages[len(chatMessages)-50:]
}
msgs := make([]components.ChatMessage, len(chatMessages))
copy(msgs, chatMessages)
chatMu.Unlock()
if err := sse.PatchElementTempl(components.Chat(msgs, gameID), datastar.WithSelectorID("c4-chat")); err != nil {
room.Receive(msg.Data)
if err := patchAll(); err != nil {
return
}
}
@@ -168,7 +157,7 @@ func HandleGameEvents(store *game.GameStore, nc *nats.Conn, sessions *scs.Sessio
}
}
func HandleDropPiece(store *game.GameStore, sessions *scs.SessionManager) http.HandlerFunc {
func HandleDropPiece(store *connect4.Store, sm *scs.SessionManager) http.HandlerFunc {
return func(w http.ResponseWriter, r *http.Request) {
gameID := chi.URLParam(r, "id")
@@ -185,12 +174,7 @@ func HandleDropPiece(store *game.GameStore, sessions *scs.SessionManager) http.H
return
}
playerID := game.PlayerID(sessions.GetString(r.Context(), "player_id"))
userID := sessions.GetString(r.Context(), "user_id")
if userID != "" {
playerID = game.PlayerID(userID)
}
playerID := sessions.GetPlayerID(sm, r)
myColor := gi.GetPlayerColor(playerID)
if myColor == 0 {
http.Error(w, "not in game", http.StatusForbidden)
@@ -198,14 +182,11 @@ func HandleDropPiece(store *game.GameStore, sessions *scs.SessionManager) http.H
}
gi.DropPiece(col, myColor)
// The store's notifyFunc publishes to NATS, which triggers SSE updates.
// Return empty SSE response.
datastar.NewSSE(w, r)
}
}
func HandleSendChat(store *game.GameStore, nc *nats.Conn, sessions *scs.SessionManager, queries *repository.Queries) http.HandlerFunc {
func HandleSendChat(store *connect4.Store, nc *nats.Conn, sm *scs.SessionManager, queries *repository.Queries) http.HandlerFunc {
return func(w http.ResponseWriter, r *http.Request) {
gameID := chi.URLParam(r, "id")
@@ -229,12 +210,7 @@ func HandleSendChat(store *game.GameStore, nc *nats.Conn, sessions *scs.SessionM
return
}
playerID := game.PlayerID(sessions.GetString(r.Context(), "player_id"))
userID := sessions.GetString(r.Context(), "user_id")
if userID != "" {
playerID = game.PlayerID(userID)
}
playerID := sessions.GetPlayerID(sm, r)
myColor := gi.GetPlayerColor(playerID)
if myColor == 0 {
datastar.NewSSE(w, r)
@@ -250,28 +226,22 @@ func HandleSendChat(store *game.GameStore, nc *nats.Conn, sessions *scs.SessionM
}
}
cm := game.ChatMessage{
// Map color (1-based) to slot (0-based) for the unified chat message
msg := chat.Message{
Nickname: nick,
Color: myColor,
Slot: myColor - 1,
Message: signals.ChatMsg,
Time: time.Now().UnixMilli(),
}
saveChatMessage(queries, gameID, cm)
room := chat.NewPersistentRoom(nc, connect4.ChatSubject(gameID), queries, gameID)
room.Send(msg)
data, err := json.Marshal(cm)
if err != nil {
datastar.NewSSE(w, r)
return
}
nc.Publish("game.chat."+gameID, data) //nolint:errcheck
// Clear the chat input
sse := datastar.NewSSE(w, r)
sse.MarshalAndPatchSignals(map[string]any{"chatMsg": ""}) //nolint:errcheck
}
}
func HandleSetNickname(store *game.GameStore, sessions *scs.SessionManager) http.HandlerFunc {
func HandleSetNickname(store *connect4.Store, sm *scs.SessionManager) http.HandlerFunc {
return func(w http.ResponseWriter, r *http.Request) {
gameID := chi.URLParam(r, "id")
@@ -296,23 +266,20 @@ func HandleSetNickname(store *game.GameStore, sessions *scs.SessionManager) http
return
}
sessions.Put(r.Context(), "nickname", signals.Nickname)
sm.Put(r.Context(), sessions.KeyNickname, signals.Nickname)
playerID := game.PlayerID(sessions.GetString(r.Context(), "player_id"))
userID := sessions.GetString(r.Context(), "user_id")
if userID != "" {
playerID = game.PlayerID(userID)
}
playerID := sessions.GetPlayerID(sm, r)
userID := sessions.GetUserID(sm, r)
if gi.GetPlayerColor(playerID) == 0 {
player := &game.Player{
p := &connect4.Player{
ID: playerID,
Nickname: signals.Nickname,
}
if userID != "" {
player.UserID = &userID
p.UserID = &userID
}
gi.Join(&game.PlayerSession{Player: player})
gi.Join(&connect4.PlayerSession{Player: p})
}
sse := datastar.NewSSE(w, r)
@@ -320,7 +287,7 @@ func HandleSetNickname(store *game.GameStore, sessions *scs.SessionManager) http
}
}
func HandleRematch(store *game.GameStore, sessions *scs.SessionManager) http.HandlerFunc {
func HandleRematch(store *connect4.Store, sm *scs.SessionManager) http.HandlerFunc {
return func(w http.ResponseWriter, r *http.Request) {
gameID := chi.URLParam(r, "id")
@@ -338,63 +305,3 @@ func HandleRematch(store *game.GameStore, sessions *scs.SessionManager) http.Han
}
}
}
// sendGameComponents patches all game-related SSE components.
func sendGameComponents(sse *datastar.ServerSentEventGenerator, gi *game.GameInstance, myColor int, chatMessages []components.ChatMessage, chatMu *sync.Mutex, gameID string) {
g := gi.GetGame()
sse.PatchElementTempl(components.Board(g, myColor), datastar.WithSelectorID("c4-board")) //nolint:errcheck
sse.PatchElementTempl(components.StatusBanner(g, myColor), datastar.WithSelectorID("c4-status")) //nolint:errcheck
sse.PatchElementTempl(components.PlayerInfo(g, myColor), datastar.WithSelectorID("c4-players")) //nolint:errcheck
chatMu.Lock()
msgs := make([]components.ChatMessage, len(chatMessages))
copy(msgs, chatMessages)
chatMu.Unlock()
sse.PatchElementTempl(components.Chat(msgs, gameID), datastar.WithSelectorID("c4-chat")) //nolint:errcheck
}
// Chat persistence helpers — inlined from the former ChatPersister.
func saveChatMessage(queries *repository.Queries, gameID string, msg game.ChatMessage) {
queries.CreateChatMessage(context.Background(), repository.CreateChatMessageParams{ //nolint:errcheck
GameID: gameID,
Nickname: msg.Nickname,
Color: int64(msg.Color),
Message: msg.Message,
CreatedAt: msg.Time,
})
}
func loadChatMessages(queries *repository.Queries, gameID string) []game.ChatMessage {
rows, err := queries.GetChatMessages(context.Background(), gameID)
if err != nil {
return nil
}
msgs := make([]game.ChatMessage, len(rows))
for i, r := range rows {
msgs[i] = game.ChatMessage{
Nickname: r.Nickname,
Color: int(r.Color),
Message: r.Message,
Time: r.CreatedAt,
}
}
// DB returns newest-first; reverse for display
slices.Reverse(msgs)
return msgs
}
func chatToComponents(chatMsgs []game.ChatMessage) []components.ChatMessage {
msgs := make([]components.ChatMessage, len(chatMsgs))
for i, m := range chatMsgs {
msgs[i] = components.ChatMessage{
Nickname: m.Nickname,
Color: m.Color,
Message: m.Message,
Time: m.Time,
}
}
return msgs
}

View File

@@ -1,35 +1,43 @@
package pages
import (
"github.com/ryanhamamura/c4/features/c4game/components"
sharedcomponents "github.com/ryanhamamura/c4/features/common/components"
"github.com/ryanhamamura/c4/features/common/layouts"
"github.com/ryanhamamura/c4/game"
"github.com/ryanhamamura/games/chat"
chatcomponents "github.com/ryanhamamura/games/chat/components"
"github.com/ryanhamamura/games/connect4"
"github.com/ryanhamamura/games/features/c4game/components"
sharedcomponents "github.com/ryanhamamura/games/features/common/components"
"github.com/ryanhamamura/games/features/common/layouts"
"github.com/starfederation/datastar-go/datastar"
)
templ GamePage(g *game.Game, myColor int, messages []components.ChatMessage) {
templ GamePage(g *connect4.Game, myColor int, messages []chat.Message, chatCfg chatcomponents.Config) {
@layouts.Base("Connect 4") {
<main
class="flex flex-col items-center gap-4 p-4"
data-signals="{chatMsg: ''}"
data-init={ datastar.GetSSE("/games/%s/events", g.ID) }
>
@sharedcomponents.BackToLobby()
@sharedcomponents.StealthTitle("text-3xl font-bold")
@components.PlayerInfo(g, myColor)
@components.StatusBanner(g, myColor)
<div class="c4-game-area">
@components.Board(g, myColor)
@components.Chat(messages, g.ID)
</div>
if g.Status == game.StatusWaitingForPlayer {
@components.InviteLink(g.ID)
}
@GameContent(g, myColor, messages, chatCfg)
</main>
}
}
templ GameContent(g *connect4.Game, myColor int, messages []chat.Message, chatCfg chatcomponents.Config) {
<div id="game-content">
@sharedcomponents.BackToLobby()
@sharedcomponents.StealthTitle("text-3xl font-bold")
@components.PlayerInfo(g, myColor)
@components.StatusBanner(g, myColor)
<div class="c4-game-area">
@components.Board(g, myColor)
@chatcomponents.Chat(messages, chatCfg)
</div>
if g.Status == connect4.StatusWaitingForPlayer {
@components.InviteLink(g.ID)
}
</div>
}
templ JoinPage(gameID string) {
@layouts.Base("Connect 4 - Join") {
@sharedcomponents.GameJoinPrompt(

View File

@@ -6,13 +6,13 @@ import (
"github.com/go-chi/chi/v5"
"github.com/nats-io/nats.go"
"github.com/ryanhamamura/c4/db/repository"
"github.com/ryanhamamura/c4/game"
"github.com/ryanhamamura/games/connect4"
"github.com/ryanhamamura/games/db/repository"
)
func SetupRoutes(
router chi.Router,
store *game.GameStore,
store *connect4.Store,
nc *nats.Conn,
sessions *scs.SessionManager,
queries *repository.Queries,

View File

@@ -1,6 +1,6 @@
package layouts
import "github.com/ryanhamamura/c4/config"
import "github.com/ryanhamamura/games/config"
templ Base(title string) {
<!DOCTYPE html>

View File

@@ -4,7 +4,7 @@ import (
"fmt"
"time"
"github.com/ryanhamamura/c4/game"
"github.com/ryanhamamura/games/connect4"
"github.com/starfederation/datastar-go/datastar"
)
@@ -46,10 +46,10 @@ templ gameListEntry(g GameListItem) {
}
func statusText(g GameListItem) string {
switch game.GameStatus(g.Status) {
case game.StatusWaitingForPlayer:
switch connect4.Status(g.Status) {
case connect4.StatusWaitingForPlayer:
return "Waiting for opponent"
case game.StatusInProgress:
case connect4.StatusInProgress:
if g.IsMyTurn {
return "Your turn!"
}
@@ -59,10 +59,10 @@ func statusText(g GameListItem) string {
}
func statusClass(g GameListItem) string {
switch game.GameStatus(g.Status) {
case game.StatusWaitingForPlayer:
switch connect4.Status(g.Status) {
case connect4.StatusWaitingForPlayer:
return "text-sm opacity-60"
case game.StatusInProgress:
case connect4.StatusInProgress:
if g.IsMyTurn {
return "text-sm text-success font-bold"
}

View File

@@ -7,11 +7,12 @@ import (
"strconv"
"time"
"github.com/ryanhamamura/c4/db/repository"
lobbycomponents "github.com/ryanhamamura/c4/features/lobby/components"
"github.com/ryanhamamura/c4/features/lobby/pages"
"github.com/ryanhamamura/c4/game"
"github.com/ryanhamamura/c4/snake"
"github.com/ryanhamamura/games/connect4"
"github.com/ryanhamamura/games/db/repository"
lobbycomponents "github.com/ryanhamamura/games/features/lobby/components"
"github.com/ryanhamamura/games/features/lobby/pages"
appsessions "github.com/ryanhamamura/games/sessions"
"github.com/ryanhamamura/games/snake"
"github.com/alexedwards/scs/v2"
"github.com/go-chi/chi/v5"
@@ -21,7 +22,7 @@ import (
// HandleLobbyPage renders the main lobby page with active games for logged-in users.
func HandleLobbyPage(queries *repository.Queries, sessions *scs.SessionManager, snakeStore *snake.SnakeStore) http.HandlerFunc {
return func(w http.ResponseWriter, r *http.Request) {
userID := sessions.GetString(r.Context(), "user_id")
userID := sessions.GetString(r.Context(), appsessions.KeyUserID)
username := sessions.GetString(r.Context(), "username")
isLoggedIn := userID != ""
@@ -80,7 +81,7 @@ func HandleLobbyPage(queries *repository.Queries, sessions *scs.SessionManager,
}
// HandleCreateGame reads the nickname signal, creates a connect4 game, and redirects via SSE.
func HandleCreateGame(store *game.GameStore, sessions *scs.SessionManager) http.HandlerFunc {
func HandleCreateGame(store *connect4.Store, sessions *scs.SessionManager) http.HandlerFunc {
return func(w http.ResponseWriter, r *http.Request) {
type Signals struct {
Nickname string `json:"nickname"`
@@ -95,7 +96,7 @@ func HandleCreateGame(store *game.GameStore, sessions *scs.SessionManager) http.
return
}
sessions.Put(r.Context(), "nickname", signals.Nickname)
sessions.Put(r.Context(), appsessions.KeyNickname, signals.Nickname)
gi := store.Create()
sse := datastar.NewSSE(w, r)
@@ -104,7 +105,7 @@ func HandleCreateGame(store *game.GameStore, sessions *scs.SessionManager) http.
}
// HandleDeleteGame deletes a connect4 game and redirects to the lobby.
func HandleDeleteGame(store *game.GameStore, sessions *scs.SessionManager) http.HandlerFunc {
func HandleDeleteGame(store *connect4.Store, sessions *scs.SessionManager) http.HandlerFunc {
return func(w http.ResponseWriter, r *http.Request) {
gameID := chi.URLParam(r, "id")
if gameID == "" {
@@ -137,7 +138,7 @@ func HandleCreateSnakeGame(snakeStore *snake.SnakeStore, sessions *scs.SessionMa
return
}
sessions.Put(r.Context(), "nickname", signals.Nickname)
sessions.Put(r.Context(), appsessions.KeyNickname, signals.Nickname)
mode := snake.ModeMultiplayer
if r.URL.Query().Get("mode") == "solo" {

View File

@@ -3,10 +3,10 @@ package pages
import (
"fmt"
"github.com/ryanhamamura/c4/features/common/components"
"github.com/ryanhamamura/c4/features/common/layouts"
lobbycomponents "github.com/ryanhamamura/c4/features/lobby/components"
"github.com/ryanhamamura/c4/snake"
"github.com/ryanhamamura/games/features/common/components"
"github.com/ryanhamamura/games/features/common/layouts"
lobbycomponents "github.com/ryanhamamura/games/features/lobby/components"
"github.com/ryanhamamura/games/snake"
"github.com/starfederation/datastar-go/datastar"
)

View File

@@ -1,6 +1,6 @@
package pages
import "github.com/ryanhamamura/c4/features/lobby/components"
import "github.com/ryanhamamura/games/features/lobby/components"
// SnakeGameListItem represents a joinable snake game in the lobby.
type SnakeGameListItem struct {

View File

@@ -2,9 +2,9 @@
package lobby
import (
"github.com/ryanhamamura/c4/db/repository"
"github.com/ryanhamamura/c4/game"
"github.com/ryanhamamura/c4/snake"
"github.com/ryanhamamura/games/connect4"
"github.com/ryanhamamura/games/db/repository"
"github.com/ryanhamamura/games/snake"
"github.com/alexedwards/scs/v2"
"github.com/go-chi/chi/v5"
@@ -14,7 +14,7 @@ func SetupRoutes(
router chi.Router,
queries *repository.Queries,
sessions *scs.SessionManager,
store *game.GameStore,
store *connect4.Store,
snakeStore *snake.SnakeStore,
) {
router.Get("/", HandleLobbyPage(queries, sessions, snakeStore))

View File

@@ -3,7 +3,7 @@ package components
import (
"fmt"
"github.com/ryanhamamura/c4/snake"
"github.com/ryanhamamura/games/snake"
)
func cellSizeForGrid(width, height int) int {

View File

@@ -1,66 +0,0 @@
package components
import (
"fmt"
"github.com/ryanhamamura/c4/snake"
"github.com/starfederation/datastar-go/datastar"
)
type ChatMessage struct {
Nickname string `json:"nickname"`
Slot int `json:"slot"`
Message string `json:"message"`
Time int64 `json:"time"`
}
templ Chat(messages []ChatMessage, gameID string) {
<div id="snake-chat" class="snake-chat">
<div class="snake-chat-history">
for _, m := range messages {
<div class="snake-chat-msg">
<span style={ fmt.Sprintf("color:%s;font-weight:bold;", chatColor(m.Slot)) }>
{ m.Nickname + ": " }
</span>
<span>{ m.Message }</span>
</div>
}
</div>
<div class="snake-chat-input" data-morph-ignore>
<input
type="text"
placeholder="Chat..."
autocomplete="off"
data-bind="chatMsg"
data-on:keydown.stop=""
data-on:keydown.key_enter={ datastar.PostSSE("/snake/%s/chat", gameID) }
/>
<button
type="button"
data-on:click={ datastar.PostSSE("/snake/%s/chat", gameID) }
>
Send
</button>
</div>
@chatAutoScroll()
</div>
}
templ chatAutoScroll() {
<script>
(function(){
var el = document.querySelector('.snake-chat-history');
if (!el) return;
el.scrollTop = el.scrollHeight;
new MutationObserver(function(){ el.scrollTop = el.scrollHeight; })
.observe(el, {childList:true, subtree:true});
})();
</script>
}
func chatColor(slot int) string {
if slot >= 0 && slot < len(snake.SnakeColors) {
return snake.SnakeColors[slot]
}
return "#666"
}

View File

@@ -5,8 +5,8 @@ import (
"math"
"time"
"github.com/ryanhamamura/c4/config"
"github.com/ryanhamamura/c4/snake"
"github.com/ryanhamamura/games/config"
"github.com/ryanhamamura/games/snake"
"github.com/starfederation/datastar-go/datastar"
)

View File

@@ -1,36 +1,39 @@
package snakegame
import (
"encoding/json"
"fmt"
"net/http"
"strconv"
"sync"
"github.com/alexedwards/scs/v2"
"github.com/go-chi/chi/v5"
"github.com/nats-io/nats.go"
"github.com/starfederation/datastar-go/datastar"
"github.com/ryanhamamura/c4/features/snakegame/components"
"github.com/ryanhamamura/c4/features/snakegame/pages"
"github.com/ryanhamamura/c4/game"
"github.com/ryanhamamura/c4/snake"
"github.com/ryanhamamura/games/chat"
chatcomponents "github.com/ryanhamamura/games/chat/components"
"github.com/ryanhamamura/games/features/snakegame/pages"
"github.com/ryanhamamura/games/sessions"
"github.com/ryanhamamura/games/snake"
)
func getPlayerID(sessions *scs.SessionManager, r *http.Request) snake.PlayerID {
pid := sessions.GetString(r.Context(), "player_id")
if pid == "" {
pid = game.GenerateID(8)
sessions.Put(r.Context(), "player_id", pid)
func snakeChatColor(slot int) string {
if slot >= 0 && slot < len(snake.SnakeColors) {
return snake.SnakeColors[slot]
}
userID := sessions.GetString(r.Context(), "user_id")
if userID != "" {
return snake.PlayerID(userID)
}
return snake.PlayerID(pid)
return "#666"
}
func HandleSnakePage(snakeStore *snake.SnakeStore, sessions *scs.SessionManager) http.HandlerFunc {
func snakeChatConfig(gameID string) chatcomponents.Config {
return chatcomponents.Config{
CSSPrefix: "snake",
PostURL: fmt.Sprintf("/snake/%s/chat", gameID),
Color: snakeChatColor,
StopKeyPropagation: true,
}
}
func HandleSnakePage(snakeStore *snake.SnakeStore, sm *scs.SessionManager) http.HandlerFunc {
return func(w http.ResponseWriter, r *http.Request) {
gameID := chi.URLParam(r, "id")
si, ok := snakeStore.Get(gameID)
@@ -39,26 +42,25 @@ func HandleSnakePage(snakeStore *snake.SnakeStore, sessions *scs.SessionManager)
return
}
playerID := getPlayerID(sessions, r)
nickname := sessions.GetString(r.Context(), "nickname")
userID := sessions.GetString(r.Context(), "user_id")
playerID := sessions.GetPlayerID(sm, r)
nickname := sessions.GetNickname(sm, r)
userID := sessions.GetUserID(sm, r)
// Auto-join if nickname exists and not already in game
if nickname != "" && si.GetPlayerSlot(playerID) < 0 {
player := &snake.Player{
p := &snake.Player{
ID: playerID,
Nickname: nickname,
}
if userID != "" {
player.UserID = &userID
p.UserID = &userID
}
si.Join(player)
si.Join(p)
}
mySlot := si.GetPlayerSlot(playerID)
if mySlot < 0 {
// Not in game yet
isGuest := r.URL.Query().Get("guest") == "1"
if userID == "" && !isGuest {
if err := pages.JoinPage(gameID).Render(r.Context(), w); err != nil {
@@ -73,13 +75,13 @@ func HandleSnakePage(snakeStore *snake.SnakeStore, sessions *scs.SessionManager)
}
sg := si.GetGame()
if err := pages.GamePage(sg, mySlot, nil, gameID).Render(r.Context(), w); err != nil {
if err := pages.GamePage(sg, mySlot, nil, snakeChatConfig(gameID), gameID).Render(r.Context(), w); err != nil {
http.Error(w, http.StatusText(http.StatusInternalServerError), http.StatusInternalServerError)
}
}
}
func HandleSnakeEvents(snakeStore *snake.SnakeStore, nc *nats.Conn, sessions *scs.SessionManager) http.HandlerFunc {
func HandleSnakeEvents(snakeStore *snake.SnakeStore, nc *nats.Conn, sm *scs.SessionManager) http.HandlerFunc {
return func(w http.ResponseWriter, r *http.Request) {
gameID := chi.URLParam(r, "id")
si, ok := snakeStore.Get(gameID)
@@ -88,28 +90,47 @@ func HandleSnakeEvents(snakeStore *snake.SnakeStore, nc *nats.Conn, sessions *sc
return
}
playerID := getPlayerID(sessions, r)
playerID := sessions.GetPlayerID(sm, r)
mySlot := si.GetPlayerSlot(playerID)
sse := datastar.NewSSE(w, r, datastar.WithCompression(
datastar.WithBrotli(datastar.WithBrotliLevel(5)),
))
// Send initial render
chatCfg := snakeChatConfig(gameID)
// Chat room (multiplayer only)
var room *chat.Room
sg := si.GetGame()
sse.PatchElementTempl(components.Board(sg)) //nolint:errcheck
sse.PatchElementTempl(components.StatusBanner(sg, mySlot, gameID)) //nolint:errcheck
sse.PatchElementTempl(components.PlayerList(sg, mySlot)) //nolint:errcheck
if sg.Mode == snake.ModeMultiplayer {
sse.PatchElementTempl(components.Chat(nil, gameID)) //nolint:errcheck
if sg.Status == snake.StatusWaitingForPlayers || sg.Status == snake.StatusCountdown {
sse.PatchElementTempl(components.InviteLink(gameID)) //nolint:errcheck
room = chat.NewRoom(nc, snake.ChatSubject(gameID))
}
chatMessages := func() []chat.Message {
if room == nil {
return nil
}
return room.Messages()
}
patchAll := func() error {
si, ok = snakeStore.Get(gameID)
if !ok {
return fmt.Errorf("game not found")
}
mySlot = si.GetPlayerSlot(playerID)
sg = si.GetGame()
return sse.PatchElementTempl(pages.GameContent(sg, mySlot, chatMessages(), chatCfg, gameID))
}
// Send initial render
if err := patchAll(); err != nil {
return
}
// Subscribe to game updates via NATS
gameCh := make(chan *nats.Msg, 64)
gameSub, err := nc.ChanSubscribe("snake."+gameID, gameCh)
gameSub, err := nc.ChanSubscribe(snake.GameSubject(gameID), gameCh)
if err != nil {
return
}
@@ -118,12 +139,9 @@ func HandleSnakeEvents(snakeStore *snake.SnakeStore, nc *nats.Conn, sessions *sc
// Chat subscription (multiplayer only)
var chatCh chan *nats.Msg
var chatSub *nats.Subscription
var chatMessages []components.ChatMessage
var chatMu sync.Mutex
if sg.Mode == snake.ModeMultiplayer {
chatCh = make(chan *nats.Msg, 64)
chatSub, err = nc.ChanSubscribe("snake.chat."+gameID, chatCh)
if room != nil {
chatCh, chatSub, err = room.Subscribe()
if err != nil {
return
}
@@ -146,19 +164,7 @@ func HandleSnakeEvents(snakeStore *snake.SnakeStore, nc *nats.Conn, sessions *sc
}
}
drained:
si, ok = snakeStore.Get(gameID)
if !ok {
return
}
mySlot = si.GetPlayerSlot(playerID)
sg = si.GetGame()
if err := sse.PatchElementTempl(components.Board(sg)); err != nil {
return
}
if err := sse.PatchElementTempl(components.StatusBanner(sg, mySlot, gameID)); err != nil {
return
}
if err := sse.PatchElementTempl(components.PlayerList(sg, mySlot)); err != nil {
if err := patchAll(); err != nil {
return
}
@@ -166,20 +172,8 @@ func HandleSnakeEvents(snakeStore *snake.SnakeStore, nc *nats.Conn, sessions *sc
if msg == nil {
continue
}
var cm components.ChatMessage
if err := json.Unmarshal(msg.Data, &cm); err != nil {
continue
}
chatMu.Lock()
chatMessages = append(chatMessages, cm)
if len(chatMessages) > 50 {
chatMessages = chatMessages[len(chatMessages)-50:]
}
msgs := make([]components.ChatMessage, len(chatMessages))
copy(msgs, chatMessages)
chatMu.Unlock()
if err := sse.PatchElementTempl(components.Chat(msgs, gameID)); err != nil {
room.Receive(msg.Data)
if err := patchAll(); err != nil {
return
}
}
@@ -187,7 +181,7 @@ func HandleSnakeEvents(snakeStore *snake.SnakeStore, nc *nats.Conn, sessions *sc
}
}
func HandleSetDirection(snakeStore *snake.SnakeStore, sessions *scs.SessionManager) http.HandlerFunc {
func HandleSetDirection(snakeStore *snake.SnakeStore, sm *scs.SessionManager) http.HandlerFunc {
return func(w http.ResponseWriter, r *http.Request) {
gameID := chi.URLParam(r, "id")
si, ok := snakeStore.Get(gameID)
@@ -196,7 +190,7 @@ func HandleSetDirection(snakeStore *snake.SnakeStore, sessions *scs.SessionManag
return
}
playerID := getPlayerID(sessions, r)
playerID := sessions.GetPlayerID(sm, r)
slot := si.GetPlayerSlot(playerID)
if slot < 0 {
http.Error(w, "not in game", http.StatusForbidden)
@@ -219,7 +213,7 @@ type chatSignals struct {
ChatMsg string `json:"chatMsg"`
}
func HandleSendChat(snakeStore *snake.SnakeStore, nc *nats.Conn, sessions *scs.SessionManager) http.HandlerFunc {
func HandleSendChat(snakeStore *snake.SnakeStore, nc *nats.Conn, sm *scs.SessionManager) http.HandlerFunc {
return func(w http.ResponseWriter, r *http.Request) {
gameID := chi.URLParam(r, "id")
si, ok := snakeStore.Get(gameID)
@@ -238,7 +232,7 @@ func HandleSendChat(snakeStore *snake.SnakeStore, nc *nats.Conn, sessions *scs.S
return
}
playerID := getPlayerID(sessions, r)
playerID := sessions.GetPlayerID(sm, r)
slot := si.GetPlayerSlot(playerID)
if slot < 0 {
http.Error(w, "not in game", http.StatusForbidden)
@@ -246,16 +240,14 @@ func HandleSendChat(snakeStore *snake.SnakeStore, nc *nats.Conn, sessions *scs.S
}
sg := si.GetGame()
cm := components.ChatMessage{
msg := chat.Message{
Nickname: sg.Players[slot].Nickname,
Slot: slot,
Message: signals.ChatMsg,
}
data, err := json.Marshal(cm)
if err != nil {
return
}
nc.Publish("snake.chat."+gameID, data) //nolint:errcheck
room := chat.NewRoom(nc, snake.ChatSubject(gameID))
room.Send(msg)
sse := datastar.NewSSE(w, r)
sse.MarshalAndPatchSignals(map[string]any{"chatMsg": ""}) //nolint:errcheck
@@ -266,7 +258,7 @@ type nicknameSignals struct {
Nickname string `json:"nickname"`
}
func HandleSetNickname(snakeStore *snake.SnakeStore, sessions *scs.SessionManager) http.HandlerFunc {
func HandleSetNickname(snakeStore *snake.SnakeStore, sm *scs.SessionManager) http.HandlerFunc {
return func(w http.ResponseWriter, r *http.Request) {
gameID := chi.URLParam(r, "id")
si, ok := snakeStore.Get(gameID)
@@ -285,20 +277,20 @@ func HandleSetNickname(snakeStore *snake.SnakeStore, sessions *scs.SessionManage
return
}
sessions.Put(r.Context(), "nickname", signals.Nickname)
sm.Put(r.Context(), sessions.KeyNickname, signals.Nickname)
playerID := getPlayerID(sessions, r)
userID := sessions.GetString(r.Context(), "user_id")
playerID := sessions.GetPlayerID(sm, r)
userID := sessions.GetUserID(sm, r)
if si.GetPlayerSlot(playerID) < 0 {
player := &snake.Player{
p := &snake.Player{
ID: playerID,
Nickname: signals.Nickname,
}
if userID != "" {
player.UserID = &userID
p.UserID = &userID
}
si.Join(player)
si.Join(p)
}
sse := datastar.NewSSE(w, r)
@@ -306,7 +298,7 @@ func HandleSetNickname(snakeStore *snake.SnakeStore, sessions *scs.SessionManage
}
}
func HandleRematch(snakeStore *snake.SnakeStore, sessions *scs.SessionManager) http.HandlerFunc {
func HandleRematch(snakeStore *snake.SnakeStore, sm *scs.SessionManager) http.HandlerFunc {
return func(w http.ResponseWriter, r *http.Request) {
gameID := chi.URLParam(r, "id")
si, ok := snakeStore.Get(gameID)

View File

@@ -3,10 +3,12 @@ package pages
import (
"fmt"
"github.com/ryanhamamura/c4/features/common/components"
"github.com/ryanhamamura/c4/features/common/layouts"
snakecomponents "github.com/ryanhamamura/c4/features/snakegame/components"
"github.com/ryanhamamura/c4/snake"
"github.com/ryanhamamura/games/chat"
chatcomponents "github.com/ryanhamamura/games/chat/components"
"github.com/ryanhamamura/games/features/common/components"
"github.com/ryanhamamura/games/features/common/layouts"
snakecomponents "github.com/ryanhamamura/games/features/snakegame/components"
"github.com/ryanhamamura/games/snake"
"github.com/starfederation/datastar-go/datastar"
)
@@ -26,7 +28,7 @@ func keydownScript(gameID string) string {
)
}
templ GamePage(sg *snake.SnakeGame, mySlot int, messages []snakecomponents.ChatMessage, gameID string) {
templ GamePage(sg *snake.SnakeGame, mySlot int, messages []chat.Message, chatCfg chatcomponents.Config, gameID string) {
@layouts.Base("Snake") {
<main
class="snake-wrapper flex flex-col items-center gap-4 p-4"
@@ -35,29 +37,35 @@ templ GamePage(sg *snake.SnakeGame, mySlot int, messages []snakecomponents.ChatM
data-on:keydown.throttle_100ms={ keydownScript(gameID) }
tabindex="0"
>
@components.BackToLobby()
<h1 class="text-3xl font-bold">~~~~</h1>
@snakecomponents.PlayerList(sg, mySlot)
@snakecomponents.StatusBanner(sg, mySlot, gameID)
if sg.Status == snake.StatusInProgress || sg.Status == snake.StatusFinished {
if sg.Mode == snake.ModeMultiplayer {
<div class="snake-game-area">
@snakecomponents.Board(sg)
@snakecomponents.Chat(messages, gameID)
</div>
} else {
@snakecomponents.Board(sg)
}
} else if sg.Mode == snake.ModeMultiplayer {
@snakecomponents.Chat(messages, gameID)
}
if sg.Mode == snake.ModeMultiplayer && (sg.Status == snake.StatusWaitingForPlayers || sg.Status == snake.StatusCountdown) {
@snakecomponents.InviteLink(gameID)
}
@GameContent(sg, mySlot, messages, chatCfg, gameID)
</main>
}
}
templ GameContent(sg *snake.SnakeGame, mySlot int, messages []chat.Message, chatCfg chatcomponents.Config, gameID string) {
<div id="game-content">
@components.BackToLobby()
<h1 class="text-3xl font-bold">~~~~</h1>
@snakecomponents.PlayerList(sg, mySlot)
@snakecomponents.StatusBanner(sg, mySlot, gameID)
if sg.Status == snake.StatusInProgress || sg.Status == snake.StatusFinished {
if sg.Mode == snake.ModeMultiplayer {
<div class="snake-game-area">
@snakecomponents.Board(sg)
@chatcomponents.Chat(messages, chatCfg)
</div>
} else {
@snakecomponents.Board(sg)
}
} else if sg.Mode == snake.ModeMultiplayer {
@chatcomponents.Chat(messages, chatCfg)
}
if sg.Mode == snake.ModeMultiplayer && (sg.Status == snake.StatusWaitingForPlayers || sg.Status == snake.StatusCountdown) {
@snakecomponents.InviteLink(gameID)
}
</div>
}
templ JoinPage(gameID string) {
@layouts.Base("Snake - Join") {
@components.GameJoinPrompt(

View File

@@ -6,7 +6,7 @@ import (
"github.com/go-chi/chi/v5"
"github.com/nats-io/nats.go"
"github.com/ryanhamamura/c4/snake"
"github.com/ryanhamamura/games/snake"
)
func SetupRoutes(router chi.Router, snakeStore *snake.SnakeStore, nc *nats.Conn, sessions *scs.SessionManager) {

2
go.mod
View File

@@ -1,4 +1,4 @@
module github.com/ryanhamamura/c4
module github.com/ryanhamamura/games
go 1.25.4

View File

@@ -6,7 +6,7 @@ import (
stdlog "log"
"os"
"github.com/ryanhamamura/c4/config"
"github.com/ryanhamamura/games/config"
"github.com/rs/zerolog"
"github.com/rs/zerolog/log"

View File

@@ -5,7 +5,7 @@ import (
"net/http"
"time"
"github.com/ryanhamamura/c4/config"
"github.com/ryanhamamura/games/config"
"github.com/rs/zerolog"
"github.com/rs/zerolog/log"

24
main.go
View File

@@ -11,15 +11,15 @@ import (
"syscall"
"time"
"github.com/ryanhamamura/c4/config"
"github.com/ryanhamamura/c4/db"
"github.com/ryanhamamura/c4/db/repository"
"github.com/ryanhamamura/c4/game"
"github.com/ryanhamamura/c4/logging"
appnats "github.com/ryanhamamura/c4/nats"
"github.com/ryanhamamura/c4/router"
"github.com/ryanhamamura/c4/sessions"
"github.com/ryanhamamura/c4/snake"
"github.com/ryanhamamura/games/config"
"github.com/ryanhamamura/games/connect4"
"github.com/ryanhamamura/games/db"
"github.com/ryanhamamura/games/db/repository"
"github.com/ryanhamamura/games/logging"
appnats "github.com/ryanhamamura/games/nats"
"github.com/ryanhamamura/games/router"
"github.com/ryanhamamura/games/sessions"
"github.com/ryanhamamura/games/snake"
"github.com/go-chi/chi/v5"
"github.com/go-chi/chi/v5/middleware"
@@ -71,14 +71,14 @@ func run(ctx context.Context) error {
defer cleanupNATS()
// Game stores
store := game.NewGameStore(queries)
store := connect4.NewStore(queries)
store.SetNotifyFunc(func(gameID string) {
nc.Publish("game."+gameID, nil) //nolint:errcheck // best-effort notification
nc.Publish(connect4.GameSubject(gameID), nil) //nolint:errcheck // best-effort notification
})
snakeStore := snake.NewSnakeStore(queries)
snakeStore.SetNotifyFunc(func(gameID string) {
nc.Publish("snake."+gameID, nil) //nolint:errcheck // best-effort notification
nc.Publish(snake.GameSubject(gameID), nil) //nolint:errcheck // best-effort notification
})
// Router

18
player/player.go Normal file
View File

@@ -0,0 +1,18 @@
// Package player provides shared identity types used across game packages.
package player
import (
"crypto/rand"
"encoding/hex"
)
// ID uniquely identifies a player within a session. For authenticated users
// this is their user UUID; for guests it's a random hex string.
type ID string
// GenerateID returns a random hex string of 2*size characters.
func GenerateID(size int) string {
b := make([]byte, size)
_, _ = rand.Read(b)
return hex.EncodeToString(b)
}

View File

@@ -7,14 +7,14 @@ import (
"net/http"
"sync"
"github.com/ryanhamamura/c4/config"
"github.com/ryanhamamura/c4/db/repository"
"github.com/ryanhamamura/c4/features/auth"
"github.com/ryanhamamura/c4/features/c4game"
"github.com/ryanhamamura/c4/features/lobby"
"github.com/ryanhamamura/c4/features/snakegame"
"github.com/ryanhamamura/c4/game"
"github.com/ryanhamamura/c4/snake"
"github.com/ryanhamamura/games/config"
"github.com/ryanhamamura/games/connect4"
"github.com/ryanhamamura/games/db/repository"
"github.com/ryanhamamura/games/features/auth"
"github.com/ryanhamamura/games/features/c4game"
"github.com/ryanhamamura/games/features/lobby"
"github.com/ryanhamamura/games/features/snakegame"
"github.com/ryanhamamura/games/snake"
"github.com/alexedwards/scs/v2"
"github.com/go-chi/chi/v5"
@@ -27,7 +27,7 @@ func SetupRoutes(
queries *repository.Queries,
sessions *scs.SessionManager,
nc *nats.Conn,
store *game.GameStore,
store *connect4.Store,
snakeStore *snake.SnakeStore,
assets embed.FS,
) {

View File

@@ -1,4 +1,5 @@
// Package sessions configures the SCS session manager backed by SQLite.
// Package sessions configures the SCS session manager and provides
// helpers for resolving player identity from the session.
package sessions
import (
@@ -7,10 +8,19 @@ import (
"net/http"
"time"
"github.com/ryanhamamura/games/player"
"github.com/alexedwards/scs/sqlite3store"
"github.com/alexedwards/scs/v2"
)
// Session key names.
const (
KeyPlayerID = "player_id"
KeyUserID = "user_id"
KeyNickname = "nickname"
)
// SetupSessionManager creates a configured session manager backed by SQLite.
// Returns the manager and a cleanup function the caller should defer.
func SetupSessionManager(db *sql.DB) (*scs.SessionManager, func()) {
@@ -20,7 +30,7 @@ func SetupSessionManager(db *sql.DB) (*scs.SessionManager, func()) {
sessionManager := scs.New()
sessionManager.Store = store
sessionManager.Lifetime = 30 * 24 * time.Hour
sessionManager.Cookie.Name = "c4_session"
sessionManager.Cookie.Name = "games_session"
sessionManager.Cookie.Path = "/"
sessionManager.Cookie.HttpOnly = true
sessionManager.Cookie.Secure = true
@@ -30,3 +40,28 @@ func SetupSessionManager(db *sql.DB) (*scs.SessionManager, func()) {
return sessionManager, cleanup
}
// GetPlayerID returns the current player's identity from the session.
// Authenticated users get their user UUID; guests get a random ID that
// is generated and persisted on first access.
func GetPlayerID(sm *scs.SessionManager, r *http.Request) player.ID {
pid := sm.GetString(r.Context(), KeyPlayerID)
if pid == "" {
pid = player.GenerateID(8)
sm.Put(r.Context(), KeyPlayerID, pid)
}
if userID := sm.GetString(r.Context(), KeyUserID); userID != "" {
return player.ID(userID)
}
return player.ID(pid)
}
// GetUserID returns the authenticated user's UUID, or empty string for guests.
func GetUserID(sm *scs.SessionManager, r *http.Request) string {
return sm.GetString(r.Context(), KeyUserID)
}
// GetNickname returns the player's display name from the session.
func GetNickname(sm *scs.SessionManager, r *http.Request) string {
return sm.GetString(r.Context(), KeyNickname)
}

View File

@@ -3,7 +3,8 @@ package snake
import (
"context"
"github.com/ryanhamamura/c4/db/repository"
"github.com/ryanhamamura/games/db/repository"
"github.com/ryanhamamura/games/player"
"github.com/rs/zerolog/log"
)
@@ -122,19 +123,19 @@ func snakeGameFromRow(row *repository.Game) (*SnakeGame, error) {
func snakePlayersFromRows(rows []*repository.GamePlayer) []*Player {
players := make([]*Player, 0, len(rows))
for _, row := range rows {
player := &Player{
p := &Player{
Nickname: row.Nickname,
Slot: int(row.Slot),
}
if row.UserID != nil {
player.UserID = row.UserID
player.ID = PlayerID(*row.UserID)
p.UserID = row.UserID
p.ID = player.ID(*row.UserID)
} else if row.GuestPlayerID != nil {
player.ID = PlayerID(*row.GuestPlayerID)
p.ID = player.ID(*row.GuestPlayerID)
}
players = append(players, player)
players = append(players, p)
}
return players
}

View File

@@ -4,8 +4,8 @@ import (
"context"
"sync"
"github.com/ryanhamamura/c4/db/repository"
"github.com/ryanhamamura/c4/game"
"github.com/ryanhamamura/games/db/repository"
"github.com/ryanhamamura/games/player"
)
type SnakeStore struct {
@@ -38,7 +38,7 @@ func (ss *SnakeStore) Create(width, height int, mode GameMode, speed int) *Snake
if speed <= 0 {
speed = DefaultSpeed
}
id := game.GenerateID(4)
id := player.GenerateID(4)
sg := &SnakeGame{
ID: id,
State: &GameState{
@@ -172,7 +172,7 @@ func (si *SnakeGameInstance) GetGame() *SnakeGame {
return si.game.snapshot()
}
func (si *SnakeGameInstance) GetPlayerSlot(pid PlayerID) int {
func (si *SnakeGameInstance) GetPlayerSlot(pid player.ID) int {
si.gameMu.RLock()
defer si.gameMu.RUnlock()
for i, p := range si.game.Players {

View File

@@ -3,8 +3,19 @@ package snake
import (
"encoding/json"
"time"
"github.com/ryanhamamura/games/player"
)
// SubjectPrefix is the NATS subject namespace for snake games.
const SubjectPrefix = "snake"
// GameSubject returns the NATS subject for game state updates.
func GameSubject(gameID string) string { return SubjectPrefix + "." + gameID }
// ChatSubject returns the NATS subject for chat messages.
func ChatSubject(gameID string) string { return SubjectPrefix + ".chat." + gameID }
type Direction int
const (
@@ -78,10 +89,8 @@ const (
StatusFinished
)
type PlayerID string
type Player struct {
ID PlayerID
ID player.ID
UserID *string
Nickname string
Slot int // 0-7

View File

@@ -8,8 +8,8 @@ import (
"io/fs"
"testing"
"github.com/ryanhamamura/c4/db"
"github.com/ryanhamamura/c4/db/repository"
"github.com/ryanhamamura/games/db"
"github.com/ryanhamamura/games/db/repository"
"github.com/pressly/goose/v3"
_ "modernc.org/sqlite"