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1 Commits
90a3d9e5a5
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45e6e08a5c
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45e6e08a5c |
@@ -1,6 +1,7 @@
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package c4game
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package c4game
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import (
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import (
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"encoding/json"
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"fmt"
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"fmt"
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"net/http"
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"net/http"
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"strconv"
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"strconv"
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@@ -17,7 +18,6 @@ import (
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"github.com/ryanhamamura/games/db/repository"
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"github.com/ryanhamamura/games/db/repository"
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"github.com/ryanhamamura/games/features/c4game/pages"
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"github.com/ryanhamamura/games/features/c4game/pages"
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"github.com/ryanhamamura/games/sessions"
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"github.com/ryanhamamura/games/sessions"
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appsse "github.com/ryanhamamura/games/sse"
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)
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)
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// c4ChatColors maps player color (1=Red, 2=Yellow) to CSS background colors.
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// c4ChatColors maps player color (1=Red, 2=Yellow) to CSS background colors.
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@@ -120,7 +120,10 @@ func HandleGameEvents(store *connect4.Store, nc *nats.Conn, sm *scs.SessionManag
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}
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}
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sendPing := func() error {
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sendPing := func() error {
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return appsse.SendPing(sse)
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data, _ := json.Marshal(struct {
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LastPing int64 `json:"lastPing"`
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}{time.Now().UnixMilli()})
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return sse.PatchSignals(data)
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}
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}
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// Send initial render and ping
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// Send initial render and ping
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@@ -1,6 +1,7 @@
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package snakegame
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package snakegame
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import (
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import (
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"encoding/json"
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"fmt"
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"fmt"
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"net/http"
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"net/http"
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"strconv"
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"strconv"
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@@ -16,7 +17,6 @@ import (
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"github.com/ryanhamamura/games/features/snakegame/pages"
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"github.com/ryanhamamura/games/features/snakegame/pages"
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"github.com/ryanhamamura/games/sessions"
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"github.com/ryanhamamura/games/sessions"
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"github.com/ryanhamamura/games/snake"
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"github.com/ryanhamamura/games/snake"
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appsse "github.com/ryanhamamura/games/sse"
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)
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)
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func snakeChatColor(slot int) string {
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func snakeChatColor(slot int) string {
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@@ -126,7 +126,10 @@ func HandleSnakeEvents(snakeStore *snake.SnakeStore, nc *nats.Conn, sm *scs.Sess
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}
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}
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sendPing := func() error {
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sendPing := func() error {
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return appsse.SendPing(sse)
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data, _ := json.Marshal(struct {
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LastPing int64 `json:"lastPing"`
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}{time.Now().UnixMilli()})
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return sse.PatchSignals(data)
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}
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}
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// Send initial render and ping
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// Send initial render and ping
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@@ -1,28 +0,0 @@
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// Package sse provides helpers for SSE signal handling.
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package sse
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import (
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"encoding/json"
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"time"
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"github.com/starfederation/datastar-go/datastar"
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)
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// Signals holds client-side state managed via SSE.
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type Signals struct {
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LastPing int64 `json:"lastPing,omitempty"`
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}
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// SendPing sends a heartbeat signal with the current timestamp.
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func SendPing(sse *datastar.ServerSentEventGenerator) error {
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return PatchSignals(sse, Signals{LastPing: time.Now().UnixMilli()})
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}
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// PatchSignals sends a signals patch to the client.
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func PatchSignals(sse *datastar.ServerSentEventGenerator, s Signals) error {
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data, err := json.Marshal(s)
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if err != nil {
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return err
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}
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return sse.PatchSignals(data)
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}
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