Commit Graph

3 Commits

Author SHA1 Message Date
Ryan Hamamura
b2b06a062b fix: align SSE architecture with portigo for reliable connections
All checks were successful
CI / Deploy / test (pull_request) Successful in 35s
CI / Deploy / lint (pull_request) Successful in 45s
CI / Deploy / deploy (pull_request) Has been skipped
- Reorder HandleGameEvents to create NATS subscriptions before SSE
- Use chi's middleware.NewWrapResponseWriter for proper http.Flusher support
- Add slog-zerolog adapter for unified logging
- Add ErrorLog to HTTP server for better error visibility
- Change session Cookie.Secure to false for HTTP support
- Change heartbeat from 15s to 10s
- Remove ConnectionIndicator patching (was causing PatchElementsNoTargetsFound)

The key fix was using chi's response writer wrapper which properly
implements http.Flusher, allowing SSE data to be flushed immediately
instead of being buffered.
2026-03-03 11:57:58 -10:00
Ryan Hamamura
c6885a069b refactor: rename Go module from c4 to games
All checks were successful
CI / Deploy / test (pull_request) Successful in 14s
CI / Deploy / lint (pull_request) Successful in 25s
CI / Deploy / deploy (pull_request) Has been skipped
Rename module path github.com/ryanhamamura/c4 to
github.com/ryanhamamura/games across go.mod, all source files,
and golangci config.
2026-03-02 20:41:20 -10:00
Ryan Hamamura
2df20c2840 refactor: adopt portigo infrastructure patterns
Add config package with build-tag-switched dev/prod environments,
structured logging via zerolog, Taskfile for dev workflow, golangci-lint
config, testutil package, and improved DB setup with proper SQLite
pragmas and cleanup. Rename sqlc output package from gen to repository.

Switch to allowlist .gitignore, Alpine+UPX+scratch Dockerfile, and
CI pipeline with test/lint gates before deploy.
2026-03-02 11:48:47 -10:00