Commit Graph

4 Commits

Author SHA1 Message Date
Ryan Hamamura
9a20467438 refactor: add save()/savePlayer() methods on game instances
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Wrap free persistence functions in instance methods for cleaner call
sites (gi.save() instead of saveGame(gi.queries, gi.game)). Methods
log errors via zerolog before returning them.
2026-03-02 18:51:18 -10:00
Ryan Hamamura
bc6488f063 refactor: deduplicate persistence, add upsert queries, throttle snake saves
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- Replace Create+Get+Update with UpsertGame/UpsertSnakeGame queries
- Extract free functions (saveGame, loadGame, etc.) from duplicated
  receiver methods on Store and Instance types
- Remove duplicate generateID from snake package, reuse game.GenerateID
- Throttle snake game DB writes to every 2s instead of every tick
- Fix double-lock in c4game chat handler
- Update all code for sqlc pointer types (*string instead of sql.NullString)
2026-03-02 16:56:29 -10:00
Ryan Hamamura
afd8a3e9d0 fix: resolve all linting errors and add SSE compression
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- Add brotli compression (level 5) to long-lived SSE event streams
  (HandleGameEvents, HandleSnakeEvents) to reduce wire payload
- Fix all errcheck violations with nolint annotations for best-effort calls
- Fix goimports: separate stdlib, third-party, and local import groups
- Fix staticcheck: add package comments, use tagged switch
- Zero lint issues remaining
2026-03-02 12:38:21 -10:00
Ryan Hamamura
2aa026b1d5 refactor: remove persister abstraction layer
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Inline persistence logic directly into game stores and handlers:
- game/persist.go: DB mapping methods on GameStore and GameInstance
- snake/persist.go: DB mapping methods on SnakeStore and SnakeGameInstance
- Chat persistence inlined into c4game handlers
- Delete db/persister.go (GamePersister, SnakePersister, ChatPersister)
- Stores now take *repository.Queries directly instead of Persister interface
2026-03-02 12:30:33 -10:00