Commit Graph

20 Commits

Author SHA1 Message Date
Ryan Hamamura
90a3d9e5a5 feat: add connection status indicator with SSE heartbeat
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- Add ConnectionIndicator component showing green/red dot
- Send lastPing signal every 15 seconds via SSE
- Indicator turns red if no ping received in 20 seconds
- Gives users confidence the live connection is active
2026-03-03 10:01:37 -10:00
Ryan Hamamura
bcb1fa3872 refactor: simplify chat subscription API
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Room.Subscribe() now returns a channel of parsed Message structs
instead of raw NATS messages. The room handles NATS subscription
and message parsing internally, so callers no longer need to call
Receive() separately.
2026-03-03 09:45:56 -10:00
Ryan Hamamura
c52c389f0c Reapply "fix: append chat messages instead of re-rendering entire game"
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This reverts commit 513467470c.
2026-03-03 09:15:46 -10:00
Ryan Hamamura
513467470c Revert "fix: append chat messages instead of re-rendering entire game"
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This reverts commit 6976b773bd.
2026-03-03 09:15:42 -10:00
Ryan Hamamura
6976b773bd fix: append chat messages instead of re-rendering entire game
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Previously patchAll() re-rendered the full GameContent on every chat
message, which was inefficient and could cause UI glitches. Now we
append just the new ChatMessage to the chat history element.
2026-03-03 09:09:51 -10:00
Ryan Hamamura
1db6b2596e fix: disable SSE request cancellation for live game updates
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The default Datastar requestCancellation:'auto' was causing SSE
connections to be cancelled whenever users interacted with the page
(making moves, sending chat messages, etc.), breaking live updates.
2026-03-03 08:49:35 -10:00
Ryan Hamamura
64b5d384ed fix: use correct Datastar keydown event syntax
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Replace invalid .key_enter and .enter modifiers with evt.key === 'Enter'
guard in the expression, per Datastar docs. Also fix __stop and __throttle
modifier syntax to use double underscores.
2026-03-02 23:05:11 -10:00
Ryan Hamamura
dcf76bb773 refactor: replace session key strings with consts
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Define KeyPlayerID, KeyUserID, and KeyNickname in the sessions package
and use them across all handlers to avoid duplicated magic strings.
2026-03-02 22:40:10 -10:00
Ryan Hamamura
4faf4f73b0 refactor: patch entire game content for snake SSE handler
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Same approach as connect4 — extract GameContent component and patch it
as a single element, letting DOM morphing handle the diff.
2026-03-02 22:34:20 -10:00
Ryan Hamamura
fb6c0e3d90 refactor: replace hardcoded NATS subjects with typed helpers
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Add GameSubject/ChatSubject helpers to connect4 and snake packages,
eliminating magic string concatenation from handlers and main.go.
2026-03-02 21:30:47 -10:00
Ryan Hamamura
2cfd42b606 refactor: integrate chat persistence into Room
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Move SaveMessage/LoadMessages logic into Room as private methods.
NewPersistentRoom auto-loads history and auto-saves on Send, removing
the need for handlers to coordinate persistence separately.
2026-03-02 21:25:03 -10:00
Ryan Hamamura
c6885a069b refactor: rename Go module from c4 to games
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Rename module path github.com/ryanhamamura/c4 to
github.com/ryanhamamura/games across go.mod, all source files,
and golangci config.
2026-03-02 20:41:20 -10:00
Ryan Hamamura
10de5d21ad refactor: extract standalone chat package from game-specific handlers
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Create chat/ package with Message type, Room (NATS pub/sub + buffer),
DB persistence helpers, and a unified templ component parameterized by
Config (CSS prefix, post URL, color function, key propagation).

Both c4game and snakegame now use chat.Room for message management and
chatcomponents.Chat for rendering, eliminating the duplicated
ChatMessage types, chat templ components, chatAutoScroll scripts,
color functions, and inline buffer management.
2026-03-02 19:20:21 -10:00
Ryan Hamamura
7eadfbbb0c refactor: extract session helpers for player identity resolution
Add GetPlayerID, GetUserID, GetNickname to the sessions package.
Remove the inline player-ID-from-session pattern duplicated across
every handler in c4game and snakegame, and the local getPlayerID
helper in snakegame.
2026-03-02 19:16:09 -10:00
Ryan Hamamura
063b03ce25 refactor: extract shared player.ID type and GenerateID to player package
Both game and snake packages had identical PlayerID types and the snake
package imported game.GenerateID. Now both use player.ID and
player.GenerateID from the shared player package.
2026-03-02 19:09:01 -10:00
Ryan Hamamura
2bea5bb489 chore: gitignore generated _templ.go files, track .templ sources
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Generated _templ.go files are deterministic output from .templ sources,
same as output.css from input.css. Remove them from version control to
reduce diff noise and merge conflicts. Add build:templ and live:templ
tasks to the Taskfile so generation happens as part of the build.
2026-03-02 15:27:38 -10:00
Ryan Hamamura
587f392b8b fix: serve datastar locally and clean up session/route config
Replace CDN-hosted datastar beta.11 with local v1.0.0-RC.7 to fix
client-side expression incompatibilities with the Go SDK. Also fix
quoted CSS class keys in data-class expressions, harden session cookie
settings (named cookie, Secure flag), simplify SetupRoutes to not
return an error, and regenerate templ output.
2026-03-02 14:34:39 -10:00
Ryan Hamamura
5120eef776 refactor: streamline routes to RESTful naming conventions
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Remove /api/ prefix and consolidate route groups:
- /api/lobby/* -> /games, /snake, /logout (top-level)
- /game/{game_id} + /api/game/{game_id}/* -> /games/{id}/*
- /snake/{game_id} + /api/snake/{game_id}/* -> /snake/{id}/*
- /api/auth/* -> /auth/*
- Standardize snake join page to use return_url= (was return=)
2026-03-02 13:19:03 -10:00
Ryan Hamamura
afd8a3e9d0 fix: resolve all linting errors and add SSE compression
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- Add brotli compression (level 5) to long-lived SSE event streams
  (HandleGameEvents, HandleSnakeEvents) to reduce wire payload
- Fix all errcheck violations with nolint annotations for best-effort calls
- Fix goimports: separate stdlib, third-party, and local import groups
- Fix staticcheck: add package comments, use tagged switch
- Zero lint issues remaining
2026-03-02 12:38:21 -10:00
Ryan Hamamura
8c3b3fc6ea refactor: replace via framework with chi + templ + datastar
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Migrate from the via meta-framework to direct dependencies:
- chi for routing, templ for HTML templates, datastar for SSE/reactivity
- Feature-sliced architecture (features/{auth,lobby,c4game,snakegame}/)
- Shared layouts and components (features/common/)
- Handler factory pattern (HandleX(deps) http.HandlerFunc)
- Embedded NATS server (nats/), SCS sessions (sessions/), chi router wiring (router/)
- Move ChatMessage domain type from ui package to game package
- Remove old ui/ package (gomponents-based via/h views)
- Remove via dependency from go.mod entirely
2026-03-02 12:16:25 -10:00