Commit Graph

8 Commits

Author SHA1 Message Date
Ryan Hamamura
10de5d21ad refactor: extract standalone chat package from game-specific handlers
Some checks failed
CI / Deploy / test (pull_request) Failing after 11s
CI / Deploy / lint (pull_request) Successful in 25s
CI / Deploy / deploy (pull_request) Has been skipped
Create chat/ package with Message type, Room (NATS pub/sub + buffer),
DB persistence helpers, and a unified templ component parameterized by
Config (CSS prefix, post URL, color function, key propagation).

Both c4game and snakegame now use chat.Room for message management and
chatcomponents.Chat for rendering, eliminating the duplicated
ChatMessage types, chat templ components, chatAutoScroll scripts,
color functions, and inline buffer management.
2026-03-02 19:20:21 -10:00
Ryan Hamamura
7eadfbbb0c refactor: extract session helpers for player identity resolution
Add GetPlayerID, GetUserID, GetNickname to the sessions package.
Remove the inline player-ID-from-session pattern duplicated across
every handler in c4game and snakegame, and the local getPlayerID
helper in snakegame.
2026-03-02 19:16:09 -10:00
Ryan Hamamura
063b03ce25 refactor: extract shared player.ID type and GenerateID to player package
Both game and snake packages had identical PlayerID types and the snake
package imported game.GenerateID. Now both use player.ID and
player.GenerateID from the shared player package.
2026-03-02 19:09:01 -10:00
Ryan Hamamura
bc6488f063 refactor: deduplicate persistence, add upsert queries, throttle snake saves
Some checks failed
CI / Deploy / test (pull_request) Failing after 15s
CI / Deploy / lint (pull_request) Failing after 23s
CI / Deploy / deploy (pull_request) Has been skipped
- Replace Create+Get+Update with UpsertGame/UpsertSnakeGame queries
- Extract free functions (saveGame, loadGame, etc.) from duplicated
  receiver methods on Store and Instance types
- Remove duplicate generateID from snake package, reuse game.GenerateID
- Throttle snake game DB writes to every 2s instead of every tick
- Fix double-lock in c4game chat handler
- Update all code for sqlc pointer types (*string instead of sql.NullString)
2026-03-02 16:56:29 -10:00
Ryan Hamamura
5120eef776 refactor: streamline routes to RESTful naming conventions
All checks were successful
CI / Deploy / test (pull_request) Successful in 13s
CI / Deploy / lint (pull_request) Successful in 23s
CI / Deploy / deploy (pull_request) Has been skipped
Remove /api/ prefix and consolidate route groups:
- /api/lobby/* -> /games, /snake, /logout (top-level)
- /game/{game_id} + /api/game/{game_id}/* -> /games/{id}/*
- /snake/{game_id} + /api/snake/{game_id}/* -> /snake/{id}/*
- /api/auth/* -> /auth/*
- Standardize snake join page to use return_url= (was return=)
2026-03-02 13:19:03 -10:00
Ryan Hamamura
afd8a3e9d0 fix: resolve all linting errors and add SSE compression
Some checks failed
CI / Deploy / test (pull_request) Successful in 8s
CI / Deploy / lint (pull_request) Failing after 44s
CI / Deploy / deploy (pull_request) Has been skipped
- Add brotli compression (level 5) to long-lived SSE event streams
  (HandleGameEvents, HandleSnakeEvents) to reduce wire payload
- Fix all errcheck violations with nolint annotations for best-effort calls
- Fix goimports: separate stdlib, third-party, and local import groups
- Fix staticcheck: add package comments, use tagged switch
- Zero lint issues remaining
2026-03-02 12:38:21 -10:00
Ryan Hamamura
2aa026b1d5 refactor: remove persister abstraction layer
Some checks failed
CI / Deploy / test (pull_request) Successful in 8s
CI / Deploy / lint (pull_request) Failing after 46s
CI / Deploy / deploy (pull_request) Has been skipped
Inline persistence logic directly into game stores and handlers:
- game/persist.go: DB mapping methods on GameStore and GameInstance
- snake/persist.go: DB mapping methods on SnakeStore and SnakeGameInstance
- Chat persistence inlined into c4game handlers
- Delete db/persister.go (GamePersister, SnakePersister, ChatPersister)
- Stores now take *repository.Queries directly instead of Persister interface
2026-03-02 12:30:33 -10:00
Ryan Hamamura
8c3b3fc6ea refactor: replace via framework with chi + templ + datastar
Some checks failed
CI / Deploy / test (pull_request) Successful in 28s
CI / Deploy / lint (pull_request) Failing after 42s
CI / Deploy / deploy (pull_request) Has been skipped
Migrate from the via meta-framework to direct dependencies:
- chi for routing, templ for HTML templates, datastar for SSE/reactivity
- Feature-sliced architecture (features/{auth,lobby,c4game,snakegame}/)
- Shared layouts and components (features/common/)
- Handler factory pattern (HandleX(deps) http.HandlerFunc)
- Embedded NATS server (nats/), SCS sessions (sessions/), chi router wiring (router/)
- Move ChatMessage domain type from ui package to game package
- Remove old ui/ package (gomponents-based via/h views)
- Remove via dependency from go.mod entirely
2026-03-02 12:16:25 -10:00