Replace PicoCSS with DaisyUI + Tailwind v4

Use gotailwind (standalone Tailwind v4 via Go tool) with DaisyUI
plugin files — no npm needed. CSS is compiled at build time and
embedded via a Via Plugin that serves it as a static file.

Custom "connect4" theme: light, warm, playful palette with red/yellow
accents matching game pieces and board blue accent.
This commit is contained in:
Ryan Hamamura
2026-01-31 07:31:29 -10:00
parent dcab4343e5
commit f590a2444a
11 changed files with 2897 additions and 471 deletions

File diff suppressed because one or more lines are too long

1026
assets/css/daisyui.mjs Normal file

File diff suppressed because one or more lines are too long

63
assets/css/input.css Normal file
View File

@@ -0,0 +1,63 @@
@import 'tailwindcss';
@source not "./daisyui{,*}.mjs";
@plugin "./daisyui.mjs";
@plugin "./daisyui-theme.mjs" {
name: "connect4";
default: true;
color-scheme: light;
/* Playful & bright — warm, casual board game feel */
--color-base-100: oklch(98% 0.005 90); /* warm white */
--color-base-200: oklch(95% 0.01 90); /* light cream */
--color-base-300: oklch(90% 0.015 85); /* warm gray border */
--color-base-content: oklch(25% 0.02 50); /* dark warm text */
--color-primary: oklch(60% 0.22 30); /* warm red — matches game pieces */
--color-primary-content: oklch(98% 0.005 90);
--color-secondary: oklch(82% 0.17 85); /* golden yellow — matches game pieces */
--color-secondary-content: oklch(25% 0.02 50);
--color-accent: oklch(65% 0.19 250); /* board blue */
--color-accent-content: oklch(98% 0.005 90);
--color-neutral: oklch(35% 0.03 260);
--color-neutral-content: oklch(95% 0.01 90);
--color-success: oklch(72% 0.19 155);
--color-success-content: oklch(20% 0.04 155);
--color-warning: oklch(82% 0.17 85);
--color-warning-content: oklch(25% 0.04 85);
--color-error: oklch(60% 0.22 30);
--color-error-content: oklch(97% 0.01 30);
--color-info: oklch(70% 0.15 240);
--color-info-content: oklch(20% 0.04 240);
--radius-selector: 0.5rem;
--radius-field: 0.5rem;
--radius-box: 0.75rem;
--border: 1px;
--depth: 1;
--noise: 0;
};
/* Game-specific styles that can't be Tailwind utilities */
.board {
display: flex;
gap: 8px;
background: #2563eb;
padding: 16px;
border-radius: 12px;
}
.column { display: flex; flex-direction: column; gap: 8px; padding: 4px; border-radius: 8px; }
.column.clickable { cursor: pointer; }
.column.clickable:hover { background: rgba(255,255,255,0.15); }
.cell { width: 48px; height: 48px; border-radius: 50%; background: #1e40af; transition: background 0.2s; }
.cell.red { background: #dc2626; }
.cell.yellow { background: #facc15; }
.cell.winning { animation: pulse 0.5s ease-in-out infinite alternate; }
@keyframes pulse {
from { transform: scale(1); box-shadow: 0 0 10px rgba(255,255,255,0.5); }
to { transform: scale(1.1); box-shadow: 0 0 20px rgba(255,255,255,0.8); }
}
.player-chip { width: 20px; height: 20px; border-radius: 50%; background: #666; }
.player-chip.red { background: #dc2626; }
.player-chip.yellow { background: #facc15; }

1523
assets/css/output.css Normal file

File diff suppressed because it is too large Load Diff