feat: add single player snake mode
Add solo mode where players survive as long as possible while tracking score (food eaten). Single player games start with a shorter 3-second countdown vs 10 seconds for multiplayer, maintain exactly 1 food item for classic snake feel, and end when the player dies rather than when one player remains. - Add GameMode type (ModeMultiplayer/ModeSinglePlayer) and Score field - Filter single player games from "Join a Game" lobby list - Show "Ready?" and "Score: X" UI for single player mode - Hide invite link for single player games - Preserve game mode on rematch
This commit is contained in:
31
ui/lobby.go
31
ui/lobby.go
@@ -6,20 +6,21 @@ import (
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)
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type LobbyProps struct {
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NicknameBind h.H
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CreateGameKeyDown h.H
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CreateGameClick h.H
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IsLoggedIn bool
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Username string
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LogoutClick h.H
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UserGames []GameListItem
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DeleteGameClick func(id string) h.H
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ActiveTab string
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TabClickConnect4 h.H
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TabClickSnake h.H
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SnakeNicknameBind h.H
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SnakePresetClicks []h.H
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ActiveSnakeGames []*snake.SnakeGame
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NicknameBind h.H
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CreateGameKeyDown h.H
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CreateGameClick h.H
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IsLoggedIn bool
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Username string
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LogoutClick h.H
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UserGames []GameListItem
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DeleteGameClick func(id string) h.H
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ActiveTab string
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TabClickConnect4 h.H
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TabClickSnake h.H
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SnakeNicknameBind h.H
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SnakeSoloClicks []h.H
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SnakeMultiClicks []h.H
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ActiveSnakeGames []*snake.SnakeGame
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}
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func LobbyView(p LobbyProps) h.H {
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@@ -40,7 +41,7 @@ func LobbyView(p LobbyProps) h.H {
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var tabContent h.H
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if p.ActiveTab == "snake" {
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tabContent = SnakeLobbyTab(p.SnakeNicknameBind, p.SnakePresetClicks, p.ActiveSnakeGames)
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tabContent = SnakeLobbyTab(p.SnakeNicknameBind, p.SnakeSoloClicks, p.SnakeMultiClicks, p.ActiveSnakeGames)
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} else {
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tabContent = connect4LobbyContent(p)
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}
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