feat: add configurable speed and expanded grid presets for snake
- Add per-game speed setting with presets (Slow/Normal/Fast/Insane) - Add speed selector UI in snake lobby - Expand grid presets with Tiny (15x15) and XL (50x30) - Auto-calculate cell size based on grid dimensions - Preserve speed setting in rematch games
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@@ -45,10 +45,7 @@ func SnakeBoard(sg *snake.SnakeGame) h.H {
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}
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// Cell size scales with grid dimensions
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cellSize := 20
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if state.Width <= 20 {
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cellSize = 24
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}
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cellSize := cellSizeForGrid(state.Width, state.Height)
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var rows []h.H
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for y := 0; y < state.Height; y++ {
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@@ -94,3 +91,22 @@ func SnakeBoard(sg *snake.SnakeGame) h.H {
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attrs = append(attrs, rows...)
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return h.Div(attrs...)
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}
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func cellSizeForGrid(width, height int) int {
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maxDim := width
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if height > maxDim {
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maxDim = height
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}
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switch {
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case maxDim <= 15:
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return 28
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case maxDim <= 20:
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return 24
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case maxDim <= 30:
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return 20
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case maxDim <= 40:
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return 16
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default:
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return 14
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}
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}
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