feat: add configurable speed and expanded grid presets for snake

- Add per-game speed setting with presets (Slow/Normal/Fast/Insane)
- Add speed selector UI in snake lobby
- Expand grid presets with Tiny (15x15) and XL (50x30)
- Auto-calculate cell size based on grid dimensions
- Preserve speed setting in rematch games
This commit is contained in:
Ryan Hamamura
2026-02-04 10:02:40 -10:00
parent f454e0d220
commit e239e948ae
13 changed files with 199 additions and 69 deletions

59
main.go
View File

@@ -152,6 +152,19 @@ func main() {
snakeNickname = c.Signal(username)
}
// Speed selection signal (index into SpeedPresets, default to Normal which is index 1)
selectedSpeedIndex := c.Signal(1)
// Speed selector actions
var speedSelectClicks []h.H
for i := range snake.SpeedPresets {
idx := i
speedSelectClicks = append(speedSelectClicks, c.Action(func() {
selectedSpeedIndex.SetValue(idx)
c.Sync()
}).OnClick())
}
// Snake create game actions — one per preset for solo and multiplayer
var snakeSoloClicks []h.H
var snakeMultiClicks []h.H
@@ -163,7 +176,12 @@ func main() {
return
}
c.Session().Set("nickname", name)
si := snakeStore.Create(w, ht, snake.ModeSinglePlayer)
speedIdx := selectedSpeedIndex.Int()
speed := snake.DefaultSpeed
if speedIdx >= 0 && speedIdx < len(snake.SpeedPresets) {
speed = snake.SpeedPresets[speedIdx].Speed
}
si := snakeStore.Create(w, ht, snake.ModeSinglePlayer, speed)
c.Redirectf("/snake/%s", si.ID())
}).OnClick())
snakeMultiClicks = append(snakeMultiClicks, c.Action(func() {
@@ -172,28 +190,35 @@ func main() {
return
}
c.Session().Set("nickname", name)
si := snakeStore.Create(w, ht, snake.ModeMultiplayer)
speedIdx := selectedSpeedIndex.Int()
speed := snake.DefaultSpeed
if speedIdx >= 0 && speedIdx < len(snake.SpeedPresets) {
speed = snake.SpeedPresets[speedIdx].Speed
}
si := snakeStore.Create(w, ht, snake.ModeMultiplayer, speed)
c.Redirectf("/snake/%s", si.ID())
}).OnClick())
}
c.View(func() h.H {
return ui.LobbyView(ui.LobbyProps{
NicknameBind: nickname.Bind(),
CreateGameKeyDown: createGame.OnKeyDown("Enter"),
CreateGameClick: createGame.OnClick(),
IsLoggedIn: isLoggedIn,
Username: username,
LogoutClick: logout.OnClick(),
UserGames: userGames,
DeleteGameClick: deleteGame,
ActiveTab: activeTab.String(),
TabClickConnect4: tabClickConnect4.OnClick(),
TabClickSnake: tabClickSnake.OnClick(),
SnakeNicknameBind: snakeNickname.Bind(),
SnakeSoloClicks: snakeSoloClicks,
SnakeMultiClicks: snakeMultiClicks,
ActiveSnakeGames: snakeStore.ActiveGames(),
NicknameBind: nickname.Bind(),
CreateGameKeyDown: createGame.OnKeyDown("Enter"),
CreateGameClick: createGame.OnClick(),
IsLoggedIn: isLoggedIn,
Username: username,
LogoutClick: logout.OnClick(),
UserGames: userGames,
DeleteGameClick: deleteGame,
ActiveTab: activeTab.String(),
TabClickConnect4: tabClickConnect4.OnClick(),
TabClickSnake: tabClickSnake.OnClick(),
SnakeNicknameBind: snakeNickname.Bind(),
SnakeSoloClicks: snakeSoloClicks,
SnakeMultiClicks: snakeMultiClicks,
ActiveSnakeGames: snakeStore.ActiveGames(),
SelectedSpeedIndex: selectedSpeedIndex.Int(),
SpeedSelectClicks: speedSelectClicks,
})
})
})