refactor: extract GameService for Snake NATS/chat handling
Apply the same service pattern from Connect 4 to Snake game. Handlers now receive the service and call its methods instead of managing NATS connections directly. Also aligns heartbeat to 10s and removes ConnectionIndicator patching (matching C4 changes).
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@@ -4,17 +4,17 @@ package snakegame
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import (
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"github.com/alexedwards/scs/v2"
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"github.com/go-chi/chi/v5"
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"github.com/nats-io/nats.go"
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"github.com/ryanhamamura/games/features/snakegame/services"
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"github.com/ryanhamamura/games/snake"
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)
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func SetupRoutes(router chi.Router, snakeStore *snake.SnakeStore, nc *nats.Conn, sessions *scs.SessionManager) {
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func SetupRoutes(router chi.Router, snakeStore *snake.SnakeStore, svc *services.GameService, sessions *scs.SessionManager) {
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router.Route("/snake/{id}", func(r chi.Router) {
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r.Get("/", HandleSnakePage(snakeStore, sessions))
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r.Get("/events", HandleSnakeEvents(snakeStore, nc, sessions))
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r.Get("/", HandleSnakePage(snakeStore, svc, sessions))
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r.Get("/events", HandleSnakeEvents(snakeStore, svc, sessions))
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r.Post("/dir", HandleSetDirection(snakeStore, sessions))
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r.Post("/chat", HandleSendChat(snakeStore, nc, sessions))
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r.Post("/chat", HandleSendChat(snakeStore, svc, sessions))
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r.Post("/join", HandleSetNickname(snakeStore, sessions))
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r.Post("/rematch", HandleRematch(snakeStore, sessions))
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})
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