refactor: replace session key strings with consts
Define KeyPlayerID, KeyUserID, and KeyNickname in the sessions package and use them across all handlers to avoid duplicated magic strings.
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@@ -11,6 +11,7 @@ import (
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"github.com/ryanhamamura/games/db/repository"
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lobbycomponents "github.com/ryanhamamura/games/features/lobby/components"
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"github.com/ryanhamamura/games/features/lobby/pages"
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appsessions "github.com/ryanhamamura/games/sessions"
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"github.com/ryanhamamura/games/snake"
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"github.com/alexedwards/scs/v2"
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@@ -21,7 +22,7 @@ import (
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// HandleLobbyPage renders the main lobby page with active games for logged-in users.
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func HandleLobbyPage(queries *repository.Queries, sessions *scs.SessionManager, snakeStore *snake.SnakeStore) http.HandlerFunc {
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return func(w http.ResponseWriter, r *http.Request) {
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userID := sessions.GetString(r.Context(), "user_id")
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userID := sessions.GetString(r.Context(), appsessions.KeyUserID)
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username := sessions.GetString(r.Context(), "username")
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isLoggedIn := userID != ""
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@@ -95,7 +96,7 @@ func HandleCreateGame(store *connect4.Store, sessions *scs.SessionManager) http.
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return
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}
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sessions.Put(r.Context(), "nickname", signals.Nickname)
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sessions.Put(r.Context(), appsessions.KeyNickname, signals.Nickname)
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gi := store.Create()
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sse := datastar.NewSSE(w, r)
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@@ -137,7 +138,7 @@ func HandleCreateSnakeGame(snakeStore *snake.SnakeStore, sessions *scs.SessionMa
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return
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}
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sessions.Put(r.Context(), "nickname", signals.Nickname)
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sessions.Put(r.Context(), appsessions.KeyNickname, signals.Nickname)
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mode := snake.ModeMultiplayer
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if r.URL.Query().Get("mode") == "solo" {
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