Reapply "fix: append chat messages instead of re-rendering entire game"
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This reverts commit 513467470c.
This commit is contained in:
Ryan Hamamura
2026-03-03 09:15:46 -10:00
parent 513467470c
commit c52c389f0c
3 changed files with 26 additions and 11 deletions

View File

@@ -23,16 +23,21 @@ type Config struct {
StopKeyPropagation bool StopKeyPropagation bool
} }
// ChatMessage renders a single chat message. Used for appending new messages via SSE.
templ ChatMessage(m chat.Message, cfg Config) {
<div class={ cfg.CSSPrefix + "-chat-msg" }>
<span style={ fmt.Sprintf("color:%s;font-weight:bold;", cfg.Color(m.Slot)) }>
{ m.Nickname + ": " }
</span>
<span>{ m.Message }</span>
</div>
}
templ Chat(messages []chat.Message, cfg Config) { templ Chat(messages []chat.Message, cfg Config) {
<div id={ cfg.CSSPrefix + "-chat" } class={ cfg.CSSPrefix + "-chat" }> <div id={ cfg.CSSPrefix + "-chat" } class={ cfg.CSSPrefix + "-chat" }>
<div class={ cfg.CSSPrefix + "-chat-history" }> <div id={ cfg.CSSPrefix + "-chat-history" } class={ cfg.CSSPrefix + "-chat-history" }>
for _, m := range messages { for _, m := range messages {
<div class={ cfg.CSSPrefix + "-chat-msg" }> @ChatMessage(m, cfg)
<span style={ fmt.Sprintf("color:%s;font-weight:bold;", cfg.Color(m.Slot)) }>
{ m.Nickname + ": " }
</span>
<span>{ m.Message }</span>
</div>
} }
</div> </div>
<div class={ cfg.CSSPrefix + "-chat-input" } data-morph-ignore> <div class={ cfg.CSSPrefix + "-chat-input" } data-morph-ignore>

View File

@@ -148,8 +148,13 @@ func HandleGameEvents(store *connect4.Store, nc *nats.Conn, sm *scs.SessionManag
return return
} }
case msg := <-chatCh: case msg := <-chatCh:
room.Receive(msg.Data) chatMsg, _ := room.Receive(msg.Data)
if err := patchAll(); err != nil { err := sse.PatchElementTempl(
chatcomponents.ChatMessage(chatMsg, chatCfg),
datastar.WithSelectorID("c4-chat-history"),
datastar.WithModeAppend(),
)
if err != nil {
return return
} }
} }

View File

@@ -172,8 +172,13 @@ func HandleSnakeEvents(snakeStore *snake.SnakeStore, nc *nats.Conn, sm *scs.Sess
if msg == nil { if msg == nil {
continue continue
} }
room.Receive(msg.Data) chatMsg, _ := room.Receive(msg.Data)
if err := patchAll(); err != nil { err := sse.PatchElementTempl(
chatcomponents.ChatMessage(chatMsg, chatCfg),
datastar.WithSelectorID("snake-chat-history"),
datastar.WithModeAppend(),
)
if err != nil {
return return
} }
} }