fix: resolve all linting errors and add SSE compression
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- Add brotli compression (level 5) to long-lived SSE event streams
  (HandleGameEvents, HandleSnakeEvents) to reduce wire payload
- Fix all errcheck violations with nolint annotations for best-effort calls
- Fix goimports: separate stdlib, third-party, and local import groups
- Fix staticcheck: add package comments, use tagged switch
- Zero lint issues remaining
This commit is contained in:
Ryan Hamamura
2026-03-02 12:38:21 -10:00
parent 2aa026b1d5
commit afd8a3e9d0
18 changed files with 67 additions and 41 deletions

View File

@@ -100,7 +100,7 @@ type SnakeGame struct {
Speed int // cells per second
}
// Speed presets
// SpeedPreset defines a named speed option for the snake game.
type SpeedPreset struct {
Name string
Speed int
@@ -129,7 +129,7 @@ func (sg *SnakeGame) PlayerCount() int {
return count
}
// Grid presets
// GridPreset defines a named grid size option for the snake game.
type GridPreset struct {
Name string
Width int
@@ -163,7 +163,7 @@ func (sg *SnakeGame) snapshot() *SnakeGame {
return &cp
}
// Snake colors (hex values for CSS)
// SnakeColors are hex color values for CSS, indexed by player slot.
var SnakeColors = []string{
"#00b894", // 1: Green
"#e17055", // 2: Orange