fix: resolve all linting errors and add SSE compression
- Add brotli compression (level 5) to long-lived SSE event streams (HandleGameEvents, HandleSnakeEvents) to reduce wire payload - Fix all errcheck violations with nolint annotations for best-effort calls - Fix goimports: separate stdlib, third-party, and local import groups - Fix staticcheck: add package comments, use tagged switch - Zero lint issues remaining
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@@ -63,7 +63,7 @@ func (ss *SnakeStore) Create(width, height int, mode GameMode, speed int) *Snake
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ss.gamesMu.Unlock()
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if ss.queries != nil {
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ss.saveSnakeGame(sg)
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ss.saveSnakeGame(sg) //nolint:errcheck
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}
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return si
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@@ -207,8 +207,8 @@ func (si *SnakeGameInstance) Join(player *Player) bool {
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si.game.Players[slot] = player
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if si.queries != nil {
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si.saveSnakePlayer(si.game.ID, player)
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si.saveSnakeGame(si.game)
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si.saveSnakePlayer(si.game.ID, player) //nolint:errcheck
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si.saveSnakeGame(si.game) //nolint:errcheck
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}
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si.notify()
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@@ -294,7 +294,7 @@ func (si *SnakeGameInstance) CreateRematch() *SnakeGameInstance {
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si.game.RematchGameID = &newID
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if si.queries != nil {
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si.saveSnakeGame(si.game)
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si.saveSnakeGame(si.game) //nolint:errcheck
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}
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si.gameMu.Unlock()
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@@ -304,6 +304,6 @@ func (si *SnakeGameInstance) CreateRematch() *SnakeGameInstance {
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func generateID(size int) string {
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b := make([]byte, size)
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rand.Read(b)
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_, _ = rand.Read(b)
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return hex.EncodeToString(b)
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}
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