fix: resolve all linting errors and add SSE compression
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- Add brotli compression (level 5) to long-lived SSE event streams
  (HandleGameEvents, HandleSnakeEvents) to reduce wire payload
- Fix all errcheck violations with nolint annotations for best-effort calls
- Fix goimports: separate stdlib, third-party, and local import groups
- Fix staticcheck: add package comments, use tagged switch
- Zero lint issues remaining
This commit is contained in:
Ryan Hamamura
2026-03-02 12:38:21 -10:00
parent 2aa026b1d5
commit afd8a3e9d0
18 changed files with 67 additions and 41 deletions

View File

@@ -62,7 +62,7 @@ func (si *SnakeGameInstance) countdownPhase() {
si.game.Status = StatusInProgress
if si.queries != nil {
si.saveSnakeGame(si.game)
si.saveSnakeGame(si.game) //nolint:errcheck
}
si.gameMu.Unlock()
si.notify()
@@ -70,7 +70,7 @@ func (si *SnakeGameInstance) countdownPhase() {
}
if si.queries != nil {
si.saveSnakeGame(si.game)
si.saveSnakeGame(si.game) //nolint:errcheck
}
si.gameMu.Unlock()
si.notify()
@@ -124,7 +124,7 @@ func (si *SnakeGameInstance) gamePhase() {
if time.Since(lastInput) > inactivityLimit {
si.game.Status = StatusFinished
if si.queries != nil {
si.saveSnakeGame(si.game)
si.saveSnakeGame(si.game) //nolint:errcheck
}
si.gameMu.Unlock()
si.notify()
@@ -196,7 +196,7 @@ func (si *SnakeGameInstance) gamePhase() {
}
if si.queries != nil {
si.saveSnakeGame(si.game)
si.saveSnakeGame(si.game) //nolint:errcheck
}
si.gameMu.Unlock()