fix: resolve all linting errors and add SSE compression
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- Add brotli compression (level 5) to long-lived SSE event streams
  (HandleGameEvents, HandleSnakeEvents) to reduce wire payload
- Fix all errcheck violations with nolint annotations for best-effort calls
- Fix goimports: separate stdlib, third-party, and local import groups
- Fix staticcheck: add package comments, use tagged switch
- Zero lint issues remaining
This commit is contained in:
Ryan Hamamura
2026-03-02 12:38:21 -10:00
parent 2aa026b1d5
commit afd8a3e9d0
18 changed files with 67 additions and 41 deletions

View File

@@ -1,3 +1,4 @@
// Package snake implements snake game logic, state management, and persistence.
package snake
import "math/rand"

View File

@@ -62,7 +62,7 @@ func (si *SnakeGameInstance) countdownPhase() {
si.game.Status = StatusInProgress
if si.queries != nil {
si.saveSnakeGame(si.game)
si.saveSnakeGame(si.game) //nolint:errcheck
}
si.gameMu.Unlock()
si.notify()
@@ -70,7 +70,7 @@ func (si *SnakeGameInstance) countdownPhase() {
}
if si.queries != nil {
si.saveSnakeGame(si.game)
si.saveSnakeGame(si.game) //nolint:errcheck
}
si.gameMu.Unlock()
si.notify()
@@ -124,7 +124,7 @@ func (si *SnakeGameInstance) gamePhase() {
if time.Since(lastInput) > inactivityLimit {
si.game.Status = StatusFinished
if si.queries != nil {
si.saveSnakeGame(si.game)
si.saveSnakeGame(si.game) //nolint:errcheck
}
si.gameMu.Unlock()
si.notify()
@@ -196,7 +196,7 @@ func (si *SnakeGameInstance) gamePhase() {
}
if si.queries != nil {
si.saveSnakeGame(si.game)
si.saveSnakeGame(si.game) //nolint:errcheck
}
si.gameMu.Unlock()

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@@ -63,7 +63,7 @@ func (ss *SnakeStore) Create(width, height int, mode GameMode, speed int) *Snake
ss.gamesMu.Unlock()
if ss.queries != nil {
ss.saveSnakeGame(sg)
ss.saveSnakeGame(sg) //nolint:errcheck
}
return si
@@ -207,8 +207,8 @@ func (si *SnakeGameInstance) Join(player *Player) bool {
si.game.Players[slot] = player
if si.queries != nil {
si.saveSnakePlayer(si.game.ID, player)
si.saveSnakeGame(si.game)
si.saveSnakePlayer(si.game.ID, player) //nolint:errcheck
si.saveSnakeGame(si.game) //nolint:errcheck
}
si.notify()
@@ -294,7 +294,7 @@ func (si *SnakeGameInstance) CreateRematch() *SnakeGameInstance {
si.game.RematchGameID = &newID
if si.queries != nil {
si.saveSnakeGame(si.game)
si.saveSnakeGame(si.game) //nolint:errcheck
}
si.gameMu.Unlock()
@@ -304,6 +304,6 @@ func (si *SnakeGameInstance) CreateRematch() *SnakeGameInstance {
func generateID(size int) string {
b := make([]byte, size)
rand.Read(b)
_, _ = rand.Read(b)
return hex.EncodeToString(b)
}

View File

@@ -100,7 +100,7 @@ type SnakeGame struct {
Speed int // cells per second
}
// Speed presets
// SpeedPreset defines a named speed option for the snake game.
type SpeedPreset struct {
Name string
Speed int
@@ -129,7 +129,7 @@ func (sg *SnakeGame) PlayerCount() int {
return count
}
// Grid presets
// GridPreset defines a named grid size option for the snake game.
type GridPreset struct {
Name string
Width int
@@ -163,7 +163,7 @@ func (sg *SnakeGame) snapshot() *SnakeGame {
return &cp
}
// Snake colors (hex values for CSS)
// SnakeColors are hex color values for CSS, indexed by player slot.
var SnakeColors = []string{
"#00b894", // 1: Green
"#e17055", // 2: Orange