fix: resolve all linting errors and add SSE compression
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- Add brotli compression (level 5) to long-lived SSE event streams
  (HandleGameEvents, HandleSnakeEvents) to reduce wire payload
- Fix all errcheck violations with nolint annotations for best-effort calls
- Fix goimports: separate stdlib, third-party, and local import groups
- Fix staticcheck: add package comments, use tagged switch
- Zero lint issues remaining
This commit is contained in:
Ryan Hamamura
2026-03-02 12:38:21 -10:00
parent 2aa026b1d5
commit afd8a3e9d0
18 changed files with 67 additions and 41 deletions

View File

@@ -126,7 +126,7 @@ func gameFromRow(row repository.Game) (*Game, error) {
}
if row.WinningCells.Valid {
g.WinningCellsFromJSON(row.WinningCells.String)
_ = g.WinningCellsFromJSON(row.WinningCells.String)
}
if row.RematchGameID.Valid {