refactor: add save()/savePlayer() methods on game instances
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Wrap free persistence functions in instance methods for cleaner call
sites (gi.save() instead of saveGame(gi.queries, gi.game)). Methods
log errors via zerolog before returning them.
This commit is contained in:
Ryan Hamamura
2026-03-02 18:51:18 -10:00
parent cb5458c9fc
commit 9a20467438
5 changed files with 48 additions and 12 deletions

View File

@@ -4,8 +4,26 @@ import (
"context"
"github.com/ryanhamamura/c4/db/repository"
"github.com/rs/zerolog/log"
)
func (si *SnakeGameInstance) save() error {
err := saveSnakeGame(si.queries, si.game)
if err != nil {
log.Error().Err(err).Str("game_id", si.game.ID).Msg("failed to save snake game")
}
return err
}
func (si *SnakeGameInstance) savePlayer(player *Player) error {
err := saveSnakePlayer(si.queries, si.game.ID, player)
if err != nil {
log.Error().Err(err).Str("game_id", si.game.ID).Msg("failed to save snake player")
}
return err
}
// saveSnakeGame persists the snake game state via upsert.
func saveSnakeGame(queries *repository.Queries, sg *SnakeGame) error {
boardJSON := "{}"