refactor: add save()/savePlayer() methods on game instances
Wrap free persistence functions in instance methods for cleaner call sites (gi.save() instead of saveGame(gi.queries, gi.game)). Methods log errors via zerolog before returning them.
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@@ -4,8 +4,26 @@ import (
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"context"
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"github.com/ryanhamamura/c4/db/repository"
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"github.com/rs/zerolog/log"
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)
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func (si *SnakeGameInstance) save() error {
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err := saveSnakeGame(si.queries, si.game)
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if err != nil {
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log.Error().Err(err).Str("game_id", si.game.ID).Msg("failed to save snake game")
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}
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return err
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}
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func (si *SnakeGameInstance) savePlayer(player *Player) error {
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err := saveSnakePlayer(si.queries, si.game.ID, player)
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if err != nil {
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log.Error().Err(err).Str("game_id", si.game.ID).Msg("failed to save snake player")
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}
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return err
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}
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// saveSnakeGame persists the snake game state via upsert.
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func saveSnakeGame(queries *repository.Queries, sg *SnakeGame) error {
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boardJSON := "{}"
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