feat: add glowing effect to active player's pieces
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Pulsing box-shadow on the current turn's placed pieces makes the
turn state visible directly on the board rather than only in the
status banner.
This commit is contained in:
Ryan Hamamura
2026-02-13 12:34:19 -10:00
parent c541ba56d4
commit 968c2cdb61
3 changed files with 43 additions and 2 deletions

View File

@@ -11,12 +11,18 @@ type ColumnClickFn func(col int) h.H
func BoardComponent(g *game.Game, columnClick ColumnClickFn, myColor int) h.H {
var cols []h.H
activeTurn := 0
if g.Status == game.StatusInProgress {
activeTurn = g.CurrentTurn
}
for col := 0; col < 7; col++ {
var cells []h.H
for row := 0; row < 6; row++ {
cellColor := g.Board[row][col]
isWinning := g.IsWinningCell(row, col)
cells = append(cells, Cell(cellColor, isWinning))
isActiveTurn := cellColor != 0 && cellColor == activeTurn
cells = append(cells, Cell(cellColor, isWinning, isActiveTurn))
}
// Column is clickable only if it's player's turn and game is in progress
@@ -45,7 +51,7 @@ func Column(colIdx int, cells []h.H, columnClick ColumnClickFn, canClick bool) h
return h.Div(attrs...)
}
func Cell(color int, isWinning bool) h.H {
func Cell(color int, isWinning, isActiveTurn bool) h.H {
class := "cell"
switch color {
case 1:
@@ -56,5 +62,8 @@ func Cell(color int, isWinning bool) h.H {
if isWinning {
class += " winning"
}
if isActiveTurn {
class += " active-turn"
}
return h.Div(h.Class(class))
}