refactor: replace via framework with chi + templ + datastar
Migrate from the via meta-framework to direct dependencies:
- chi for routing, templ for HTML templates, datastar for SSE/reactivity
- Feature-sliced architecture (features/{auth,lobby,c4game,snakegame}/)
- Shared layouts and components (features/common/)
- Handler factory pattern (HandleX(deps) http.HandlerFunc)
- Embedded NATS server (nats/), SCS sessions (sessions/), chi router wiring (router/)
- Move ChatMessage domain type from ui package to game package
- Remove old ui/ package (gomponents-based via/h views)
- Remove via dependency from go.mod entirely
This commit is contained in:
838
main.go
838
main.go
@@ -2,787 +2,127 @@ package main
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import (
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"context"
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"crypto/md5"
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"database/sql"
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"embed"
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"encoding/hex"
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"encoding/json"
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"io/fs"
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"sync"
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"fmt"
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"log/slog"
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"net"
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"net/http"
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"os/signal"
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"syscall"
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"time"
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"github.com/ryanhamamura/c4/auth"
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"github.com/ryanhamamura/c4/config"
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"github.com/ryanhamamura/c4/db"
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"github.com/ryanhamamura/c4/db/repository"
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"github.com/ryanhamamura/c4/game"
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"github.com/ryanhamamura/c4/logging"
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appnats "github.com/ryanhamamura/c4/nats"
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"github.com/ryanhamamura/c4/router"
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"github.com/ryanhamamura/c4/sessions"
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"github.com/ryanhamamura/c4/snake"
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"github.com/ryanhamamura/c4/ui"
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"github.com/google/uuid"
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"github.com/go-chi/chi/v5"
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"github.com/go-chi/chi/v5/middleware"
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"github.com/rs/zerolog/log"
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"github.com/ryanhamamura/via"
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"github.com/ryanhamamura/via/h"
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)
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var (
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store = game.NewGameStore()
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snakeStore = snake.NewSnakeStore()
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queries *repository.Queries
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chatPersister *db.ChatPersister
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"golang.org/x/sync/errgroup"
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)
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//go:embed assets
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var assets embed.FS
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func DaisyUIPlugin(v *via.V) {
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css, _ := fs.ReadFile(assets, "assets/css/output.css")
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sum := md5.Sum(css)
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version := hex.EncodeToString(sum[:4])
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v.AppendToHead(h.Link(h.Rel("stylesheet"), h.Href("/assets/css/output.css?v="+version)))
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func main() {
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ctx, cancel := signal.NotifyContext(context.Background(), syscall.SIGINT, syscall.SIGTERM)
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defer cancel()
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cfg := config.Global
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logging.SetupLogger(cfg.Environment, cfg.LogLevel)
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if err := run(ctx); err != nil && err != http.ErrServerClosed {
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log.Fatal().Err(err).Msg("server error")
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}
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}
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func main() {
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func run(ctx context.Context) error {
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cfg := config.Global
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logger := logging.SetupLogger(cfg.Environment, cfg.LogLevel)
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addr := fmt.Sprintf("%s:%s", cfg.Host, cfg.Port)
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slog.Info("server starting", "addr", addr)
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defer slog.Info("server shutdown complete")
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eg, egctx := errgroup.WithContext(ctx)
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// Database
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cleanupDB, err := db.Init(cfg.DBPath)
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if err != nil {
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log.Fatal().Err(err).Msg("initializing database")
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return fmt.Errorf("initializing database: %w", err)
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}
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defer cleanupDB()
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queries = repository.New(db.DB)
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store.SetPersister(db.NewGamePersister(queries))
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snakeStore.SetPersister(db.NewSnakePersister(queries))
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chatPersister = db.NewChatPersister(queries)
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queries := repository.New(db.DB)
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sessionManager, err := via.NewSQLiteSessionManager(db.DB)
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// Sessions
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sessionManager, cleanupSessions := sessions.SetupSessionManager(db.DB)
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defer cleanupSessions()
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// NATS
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nc, cleanupNATS, err := appnats.SetupNATS(egctx)
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if err != nil {
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log.Fatal().Err(err).Msg("creating session manager")
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return fmt.Errorf("setting up NATS: %w", err)
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}
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defer cleanupNATS()
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// Game stores
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store := game.NewGameStore()
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store.SetPersister(db.NewGamePersister(queries))
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store.SetNotifyFunc(func(gameID string) {
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nc.Publish("game."+gameID, nil) //nolint:errcheck // best-effort notification
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})
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snakeStore := snake.NewSnakeStore()
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snakeStore.SetPersister(db.NewSnakePersister(queries))
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snakeStore.SetNotifyFunc(func(gameID string) {
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nc.Publish("snake."+gameID, nil) //nolint:errcheck // best-effort notification
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})
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chatPersister := db.NewChatPersister(queries)
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// Router
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logger := log.Logger
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r := chi.NewMux()
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r.Use(
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logging.RequestLogger(&logger, cfg.Environment),
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middleware.Recoverer,
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sessionManager.LoadAndSave,
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)
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if err := router.SetupRoutes(r, queries, sessionManager, nc, store, snakeStore, chatPersister, assets); err != nil {
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return fmt.Errorf("setting up routes: %w", err)
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}
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_ = logger
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// HTTP server
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srv := &http.Server{
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Addr: addr,
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Handler: r,
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ReadHeaderTimeout: 10 * time.Second,
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BaseContext: func(l net.Listener) context.Context {
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return egctx
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},
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}
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v := via.New()
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v.Config(via.Options{
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LogLevel: via.LogLevelDebug,
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DocumentTitle: "Game Lobby",
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ServerAddress: ":" + cfg.Port,
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SessionManager: sessionManager,
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Plugins: []via.Plugin{DaisyUIPlugin},
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eg.Go(func() error {
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err := srv.ListenAndServe()
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if err != nil && err != http.ErrServerClosed {
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return fmt.Errorf("server error: %w", err)
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}
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return nil
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})
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subFS, _ := fs.Sub(assets, "assets")
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v.StaticFS("/assets/", subFS)
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store.SetNotifyFunc(func(gameID string) {
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v.PubSub().Publish("game."+gameID, nil)
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})
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snakeStore.SetNotifyFunc(func(gameID string) {
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v.PubSub().Publish("snake."+gameID, nil)
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eg.Go(func() error {
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<-egctx.Done()
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shutdownCtx, cancel := context.WithTimeout(context.Background(), 5*time.Second)
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defer cancel()
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slog.Debug("shutting down server...")
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return srv.Shutdown(shutdownCtx)
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})
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// Home page - tabbed lobby
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v.Page("/", func(c *via.Context) {
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userID := c.Session().GetString("user_id")
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username := c.Session().GetString("username")
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isLoggedIn := userID != ""
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var userGames []ui.GameListItem
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if isLoggedIn {
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ctx := context.Background()
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games, err := queries.GetUserActiveGames(ctx, sql.NullString{String: userID, Valid: true})
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if err == nil {
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for _, g := range games {
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isMyTurn := g.Status == 1 && g.CurrentTurn == g.MyColor
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userGames = append(userGames, ui.GameListItem{
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ID: g.ID,
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Status: int(g.Status),
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OpponentName: g.OpponentNickname.String,
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IsMyTurn: isMyTurn,
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LastPlayed: g.UpdatedAt.Time,
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})
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}
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}
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}
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nickname := c.Signal("")
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if isLoggedIn {
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nickname = c.Signal(username)
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}
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activeTab := c.Signal("connect4")
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logout := c.Action(func() {
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c.Session().Clear()
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c.Redirect("/")
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})
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createGame := c.Action(func() {
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name := nickname.String()
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if name == "" {
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return
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}
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c.Session().Set("nickname", name)
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gi := store.Create()
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c.Redirectf("/game/%s", gi.ID())
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})
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deleteGame := func(id string) h.H {
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return c.Action(func() {
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for _, g := range userGames {
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if g.ID == id {
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store.Delete(id)
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break
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}
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}
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c.Redirect("/")
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}).OnClick()
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}
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tabClickConnect4 := c.Action(func() {
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activeTab.SetValue("connect4")
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c.Sync()
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})
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tabClickSnake := c.Action(func() {
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activeTab.SetValue("snake")
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c.Sync()
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})
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snakeNickname := c.Signal("")
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if isLoggedIn {
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snakeNickname = c.Signal(username)
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}
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// Speed selection signal (index into SpeedPresets, default to Normal which is index 1)
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selectedSpeedIndex := c.Signal(1)
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// Speed selector actions
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var speedSelectClicks []h.H
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for i := range snake.SpeedPresets {
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idx := i
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speedSelectClicks = append(speedSelectClicks, c.Action(func() {
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selectedSpeedIndex.SetValue(idx)
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c.Sync()
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}).OnClick())
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}
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// Snake create game actions — one per preset for solo and multiplayer
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var snakeSoloClicks []h.H
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var snakeMultiClicks []h.H
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for _, preset := range snake.GridPresets {
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w, ht := preset.Width, preset.Height
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snakeSoloClicks = append(snakeSoloClicks, c.Action(func() {
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name := snakeNickname.String()
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if name == "" {
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return
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}
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c.Session().Set("nickname", name)
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speedIdx := selectedSpeedIndex.Int()
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speed := snake.DefaultSpeed
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if speedIdx >= 0 && speedIdx < len(snake.SpeedPresets) {
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speed = snake.SpeedPresets[speedIdx].Speed
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}
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si := snakeStore.Create(w, ht, snake.ModeSinglePlayer, speed)
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c.Redirectf("/snake/%s", si.ID())
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}).OnClick())
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snakeMultiClicks = append(snakeMultiClicks, c.Action(func() {
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name := snakeNickname.String()
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if name == "" {
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return
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}
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c.Session().Set("nickname", name)
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speedIdx := selectedSpeedIndex.Int()
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speed := snake.DefaultSpeed
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if speedIdx >= 0 && speedIdx < len(snake.SpeedPresets) {
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speed = snake.SpeedPresets[speedIdx].Speed
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}
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si := snakeStore.Create(w, ht, snake.ModeMultiplayer, speed)
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c.Redirectf("/snake/%s", si.ID())
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}).OnClick())
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}
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c.View(func() h.H {
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return ui.LobbyView(ui.LobbyProps{
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NicknameBind: nickname.Bind(),
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CreateGameKeyDown: createGame.OnKeyDown("Enter"),
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CreateGameClick: createGame.OnClick(),
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IsLoggedIn: isLoggedIn,
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Username: username,
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LogoutClick: logout.OnClick(),
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UserGames: userGames,
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DeleteGameClick: deleteGame,
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ActiveTab: activeTab.String(),
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TabClickConnect4: tabClickConnect4.OnClick(),
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TabClickSnake: tabClickSnake.OnClick(),
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SnakeNicknameBind: snakeNickname.Bind(),
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SnakeSoloClicks: snakeSoloClicks,
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SnakeMultiClicks: snakeMultiClicks,
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ActiveSnakeGames: snakeStore.ActiveGames(),
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SelectedSpeedIndex: selectedSpeedIndex.Int(),
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SpeedSelectClicks: speedSelectClicks,
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})
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})
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})
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// Login page
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v.Page("/login", func(c *via.Context) {
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username := c.Signal("")
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password := c.Signal("")
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errorMsg := c.Signal("")
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login := c.Action(func() {
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ctx := context.Background()
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user, err := queries.GetUserByUsername(ctx, username.String())
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if err == sql.ErrNoRows {
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errorMsg.SetValue("Invalid username or password")
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c.Sync()
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return
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}
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if err != nil {
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errorMsg.SetValue("An error occurred")
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c.Sync()
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return
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}
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if !auth.CheckPassword(password.String(), user.PasswordHash) {
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errorMsg.SetValue("Invalid username or password")
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c.Sync()
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return
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}
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c.Session().RenewToken()
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c.Session().Set("user_id", user.ID)
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c.Session().Set("username", user.Username)
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c.Session().Set("nickname", user.Username)
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returnURL := c.Session().GetString("return_url")
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if returnURL != "" {
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c.Session().Set("return_url", "")
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c.Redirect(returnURL)
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} else {
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c.Redirect("/")
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}
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})
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c.View(func() h.H {
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return ui.LoginView(
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username.Bind(),
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password.Bind(),
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login.OnKeyDown("Enter"),
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login.OnClick(),
|
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errorMsg.String(),
|
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)
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})
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})
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// Register page
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v.Page("/register", func(c *via.Context) {
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username := c.Signal("")
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password := c.Signal("")
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confirm := c.Signal("")
|
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errorMsg := c.Signal("")
|
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|
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register := c.Action(func() {
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if err := auth.ValidateUsername(username.String()); err != nil {
|
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errorMsg.SetValue(err.Error())
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c.Sync()
|
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return
|
||||
}
|
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if err := auth.ValidatePassword(password.String()); err != nil {
|
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errorMsg.SetValue(err.Error())
|
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c.Sync()
|
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return
|
||||
}
|
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if password.String() != confirm.String() {
|
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errorMsg.SetValue("Passwords do not match")
|
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c.Sync()
|
||||
return
|
||||
}
|
||||
|
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hash, err := auth.HashPassword(password.String())
|
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if err != nil {
|
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errorMsg.SetValue("An error occurred")
|
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c.Sync()
|
||||
return
|
||||
}
|
||||
|
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ctx := context.Background()
|
||||
id := uuid.New().String()
|
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user, err := queries.CreateUser(ctx, repository.CreateUserParams{
|
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ID: id,
|
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Username: username.String(),
|
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PasswordHash: hash,
|
||||
})
|
||||
if err != nil {
|
||||
errorMsg.SetValue("Username already taken")
|
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c.Sync()
|
||||
return
|
||||
}
|
||||
|
||||
c.Session().RenewToken()
|
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c.Session().Set("user_id", user.ID)
|
||||
c.Session().Set("username", user.Username)
|
||||
c.Session().Set("nickname", user.Username)
|
||||
|
||||
returnURL := c.Session().GetString("return_url")
|
||||
if returnURL != "" {
|
||||
c.Session().Set("return_url", "")
|
||||
c.Redirect(returnURL)
|
||||
} else {
|
||||
c.Redirect("/")
|
||||
}
|
||||
})
|
||||
|
||||
c.View(func() h.H {
|
||||
return ui.RegisterView(
|
||||
username.Bind(),
|
||||
password.Bind(),
|
||||
confirm.Bind(),
|
||||
register.OnKeyDown("Enter"),
|
||||
register.OnClick(),
|
||||
errorMsg.String(),
|
||||
)
|
||||
})
|
||||
})
|
||||
|
||||
// Connect 4 game page
|
||||
v.Page("/game/{game_id}", func(c *via.Context) {
|
||||
gameID := c.GetPathParam("game_id")
|
||||
sessionNickname := c.Session().GetString("nickname")
|
||||
sessionUserID := c.Session().GetString("user_id")
|
||||
|
||||
nickname := c.Signal(sessionNickname)
|
||||
colSignal := c.Signal(0)
|
||||
showGuestPrompt := c.Signal(false)
|
||||
chatMsg := c.Signal("")
|
||||
chatMessages, _ := chatPersister.LoadChatMessages(gameID)
|
||||
var chatMu sync.Mutex
|
||||
|
||||
goToLogin := c.Action(func() {
|
||||
c.Session().Set("return_url", "/game/"+gameID)
|
||||
c.Redirect("/login")
|
||||
})
|
||||
|
||||
goToRegister := c.Action(func() {
|
||||
c.Session().Set("return_url", "/game/"+gameID)
|
||||
c.Redirect("/register")
|
||||
})
|
||||
|
||||
continueAsGuest := c.Action(func() {
|
||||
showGuestPrompt.SetValue(true)
|
||||
c.Sync()
|
||||
})
|
||||
|
||||
var gi *game.GameInstance
|
||||
var gameExists bool
|
||||
|
||||
if gameID != "" {
|
||||
gi, gameExists = store.Get(gameID)
|
||||
}
|
||||
|
||||
playerID := game.PlayerID(c.Session().GetString("player_id"))
|
||||
if playerID == "" {
|
||||
playerID = game.PlayerID(game.GenerateID(8))
|
||||
c.Session().Set("player_id", string(playerID))
|
||||
}
|
||||
|
||||
if sessionUserID != "" {
|
||||
playerID = game.PlayerID(sessionUserID)
|
||||
}
|
||||
|
||||
setNickname := c.Action(func() {
|
||||
if gi == nil {
|
||||
return
|
||||
}
|
||||
name := nickname.String()
|
||||
if name == "" {
|
||||
return
|
||||
}
|
||||
c.Session().Set("nickname", name)
|
||||
|
||||
if gi.GetPlayerColor(playerID) == 0 {
|
||||
player := &game.Player{
|
||||
ID: playerID,
|
||||
Nickname: name,
|
||||
}
|
||||
if sessionUserID != "" {
|
||||
player.UserID = &sessionUserID
|
||||
}
|
||||
gi.Join(&game.PlayerSession{
|
||||
Player: player,
|
||||
})
|
||||
}
|
||||
c.Sync()
|
||||
})
|
||||
|
||||
dropPiece := c.Action(func() {
|
||||
if gi == nil {
|
||||
return
|
||||
}
|
||||
myColor := gi.GetPlayerColor(playerID)
|
||||
if myColor == 0 {
|
||||
return
|
||||
}
|
||||
col := colSignal.Int()
|
||||
gi.DropPiece(col, myColor)
|
||||
c.Sync()
|
||||
})
|
||||
|
||||
createRematch := c.Action(func() {
|
||||
if gi == nil {
|
||||
return
|
||||
}
|
||||
newGI := gi.CreateRematch(store)
|
||||
if newGI != nil {
|
||||
c.Redirectf("/game/%s", newGI.ID())
|
||||
}
|
||||
})
|
||||
|
||||
sendChat := c.Action(func() {
|
||||
msg := chatMsg.String()
|
||||
if msg == "" || gi == nil {
|
||||
return
|
||||
}
|
||||
color := gi.GetPlayerColor(playerID)
|
||||
if color == 0 {
|
||||
return
|
||||
}
|
||||
g := gi.GetGame()
|
||||
nick := ""
|
||||
for _, p := range g.Players {
|
||||
if p != nil && p.ID == playerID {
|
||||
nick = p.Nickname
|
||||
break
|
||||
}
|
||||
}
|
||||
cm := ui.C4ChatMessage{
|
||||
Nickname: nick,
|
||||
Color: color,
|
||||
Message: msg,
|
||||
Time: time.Now().UnixMilli(),
|
||||
}
|
||||
chatPersister.SaveChatMessage(gameID, cm)
|
||||
data, err := json.Marshal(cm)
|
||||
if err != nil {
|
||||
return
|
||||
}
|
||||
c.Publish("game.chat."+gameID, data)
|
||||
chatMsg.SetValue("")
|
||||
})
|
||||
|
||||
if gameExists {
|
||||
c.Subscribe("game."+gameID, func(data []byte) { c.Sync() })
|
||||
|
||||
c.Subscribe("game.chat."+gameID, func(data []byte) {
|
||||
var cm ui.C4ChatMessage
|
||||
if err := json.Unmarshal(data, &cm); err != nil {
|
||||
return
|
||||
}
|
||||
chatMu.Lock()
|
||||
chatMessages = append(chatMessages, cm)
|
||||
if len(chatMessages) > 50 {
|
||||
chatMessages = chatMessages[len(chatMessages)-50:]
|
||||
}
|
||||
chatMu.Unlock()
|
||||
c.Sync()
|
||||
})
|
||||
}
|
||||
|
||||
if gameExists && sessionNickname != "" && gi.GetPlayerColor(playerID) == 0 {
|
||||
player := &game.Player{
|
||||
ID: playerID,
|
||||
Nickname: sessionNickname,
|
||||
}
|
||||
if sessionUserID != "" {
|
||||
player.UserID = &sessionUserID
|
||||
}
|
||||
gi.Join(&game.PlayerSession{
|
||||
Player: player,
|
||||
})
|
||||
}
|
||||
|
||||
c.View(func() h.H {
|
||||
if !gameExists {
|
||||
c.Redirect("/")
|
||||
return h.Div()
|
||||
}
|
||||
|
||||
myColor := gi.GetPlayerColor(playerID)
|
||||
|
||||
if myColor == 0 {
|
||||
if sessionUserID == "" && !showGuestPrompt.Bool() {
|
||||
return ui.GameJoinPrompt(
|
||||
goToLogin.OnClick(),
|
||||
continueAsGuest.OnClick(),
|
||||
goToRegister.OnClick(),
|
||||
)
|
||||
}
|
||||
return ui.NicknamePrompt(
|
||||
nickname.Bind(),
|
||||
setNickname.OnKeyDown("Enter"),
|
||||
setNickname.OnClick(),
|
||||
)
|
||||
}
|
||||
|
||||
g := gi.GetGame()
|
||||
|
||||
columnClick := func(col int) h.H {
|
||||
return dropPiece.OnClick(via.WithSignalInt(colSignal, col))
|
||||
}
|
||||
|
||||
chatMu.Lock()
|
||||
msgs := make([]ui.C4ChatMessage, len(chatMessages))
|
||||
copy(msgs, chatMessages)
|
||||
chatMu.Unlock()
|
||||
chat := ui.C4Chat(msgs, chatMsg.Bind(), sendChat.OnClick(), sendChat.OnKeyDown("Enter"))
|
||||
|
||||
var content []h.H
|
||||
content = append(content,
|
||||
ui.BackToLobby(),
|
||||
ui.StealthTitle("text-3xl font-bold"),
|
||||
ui.PlayerInfo(g, myColor),
|
||||
ui.StatusBanner(g, myColor, createRematch.OnClick()),
|
||||
h.Div(h.Class("c4-game-area"), ui.BoardComponent(g, columnClick, myColor), chat),
|
||||
)
|
||||
|
||||
if g.Status == game.StatusWaitingForPlayer {
|
||||
content = append(content, ui.InviteLink(g.ID))
|
||||
}
|
||||
|
||||
mainAttrs := []h.H{h.Class("flex flex-col items-center gap-4 p-4")}
|
||||
mainAttrs = append(mainAttrs, content...)
|
||||
return h.Main(mainAttrs...)
|
||||
})
|
||||
})
|
||||
|
||||
// Snake game page
|
||||
v.Page("/snake/{game_id}", func(c *via.Context) {
|
||||
gameID := c.GetPathParam("game_id")
|
||||
sessionNickname := c.Session().GetString("nickname")
|
||||
sessionUserID := c.Session().GetString("user_id")
|
||||
|
||||
nickname := c.Signal(sessionNickname)
|
||||
showGuestPrompt := c.Signal(false)
|
||||
|
||||
goToLogin := c.Action(func() {
|
||||
c.Session().Set("return_url", "/snake/"+gameID)
|
||||
c.Redirect("/login")
|
||||
})
|
||||
|
||||
goToRegister := c.Action(func() {
|
||||
c.Session().Set("return_url", "/snake/"+gameID)
|
||||
c.Redirect("/register")
|
||||
})
|
||||
|
||||
continueAsGuest := c.Action(func() {
|
||||
showGuestPrompt.SetValue(true)
|
||||
c.Sync()
|
||||
})
|
||||
|
||||
var si *snake.SnakeGameInstance
|
||||
var gameExists bool
|
||||
|
||||
if gameID != "" {
|
||||
si, gameExists = snakeStore.Get(gameID)
|
||||
}
|
||||
|
||||
playerID := snake.PlayerID(c.Session().GetString("player_id"))
|
||||
if playerID == "" {
|
||||
pid := game.GenerateID(8)
|
||||
playerID = snake.PlayerID(pid)
|
||||
c.Session().Set("player_id", pid)
|
||||
}
|
||||
if sessionUserID != "" {
|
||||
playerID = snake.PlayerID(sessionUserID)
|
||||
}
|
||||
|
||||
setNickname := c.Action(func() {
|
||||
if si == nil {
|
||||
return
|
||||
}
|
||||
name := nickname.String()
|
||||
if name == "" {
|
||||
return
|
||||
}
|
||||
c.Session().Set("nickname", name)
|
||||
|
||||
if si.GetPlayerSlot(playerID) < 0 {
|
||||
player := &snake.Player{
|
||||
ID: playerID,
|
||||
Nickname: name,
|
||||
}
|
||||
if sessionUserID != "" {
|
||||
player.UserID = &sessionUserID
|
||||
}
|
||||
si.Join(player)
|
||||
}
|
||||
c.Sync()
|
||||
})
|
||||
|
||||
// Direction input: single action with a direction signal
|
||||
dirSignal := c.Signal(-1)
|
||||
handleDir := c.Action(func() {
|
||||
if si == nil {
|
||||
return
|
||||
}
|
||||
slot := si.GetPlayerSlot(playerID)
|
||||
if slot < 0 {
|
||||
return
|
||||
}
|
||||
dir := snake.Direction(dirSignal.Int())
|
||||
si.SetDirection(slot, dir)
|
||||
})
|
||||
|
||||
createRematch := c.Action(func() {
|
||||
if si == nil {
|
||||
return
|
||||
}
|
||||
newSI := si.CreateRematch()
|
||||
if newSI != nil {
|
||||
c.Redirectf("/snake/%s", newSI.ID())
|
||||
}
|
||||
})
|
||||
|
||||
chatMsg := c.Signal("")
|
||||
var chatMessages []ui.ChatMessage
|
||||
var chatMu sync.Mutex
|
||||
|
||||
sendChat := c.Action(func() {
|
||||
msg := chatMsg.String()
|
||||
if msg == "" || si == nil {
|
||||
return
|
||||
}
|
||||
slot := si.GetPlayerSlot(playerID)
|
||||
if slot < 0 {
|
||||
return
|
||||
}
|
||||
cm := ui.ChatMessage{
|
||||
Nickname: si.GetGame().Players[slot].Nickname,
|
||||
Slot: slot,
|
||||
Message: msg,
|
||||
Time: time.Now().UnixMilli(),
|
||||
}
|
||||
data, err := json.Marshal(cm)
|
||||
if err != nil {
|
||||
return
|
||||
}
|
||||
c.Publish("snake.chat."+gameID, data)
|
||||
chatMsg.SetValue("")
|
||||
})
|
||||
|
||||
if gameExists {
|
||||
c.Subscribe("snake."+gameID, func(data []byte) { c.Sync() })
|
||||
|
||||
if si.GetGame().Mode == snake.ModeMultiplayer {
|
||||
c.Subscribe("snake.chat."+gameID, func(data []byte) {
|
||||
var cm ui.ChatMessage
|
||||
if err := json.Unmarshal(data, &cm); err != nil {
|
||||
return
|
||||
}
|
||||
chatMu.Lock()
|
||||
chatMessages = append(chatMessages, cm)
|
||||
if len(chatMessages) > 50 {
|
||||
chatMessages = chatMessages[len(chatMessages)-50:]
|
||||
}
|
||||
chatMu.Unlock()
|
||||
c.Sync()
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
// Auto-join if nickname exists
|
||||
if gameExists && sessionNickname != "" && si.GetPlayerSlot(playerID) < 0 {
|
||||
player := &snake.Player{
|
||||
ID: playerID,
|
||||
Nickname: sessionNickname,
|
||||
}
|
||||
if sessionUserID != "" {
|
||||
player.UserID = &sessionUserID
|
||||
}
|
||||
si.Join(player)
|
||||
}
|
||||
|
||||
c.View(func() h.H {
|
||||
if !gameExists {
|
||||
c.Redirect("/")
|
||||
return h.Div()
|
||||
}
|
||||
|
||||
mySlot := si.GetPlayerSlot(playerID)
|
||||
|
||||
if mySlot < 0 {
|
||||
if sessionUserID == "" && !showGuestPrompt.Bool() {
|
||||
return ui.GameJoinPrompt(
|
||||
goToLogin.OnClick(),
|
||||
continueAsGuest.OnClick(),
|
||||
goToRegister.OnClick(),
|
||||
)
|
||||
}
|
||||
return ui.NicknamePrompt(
|
||||
nickname.Bind(),
|
||||
setNickname.OnKeyDown("Enter"),
|
||||
setNickname.OnClick(),
|
||||
)
|
||||
}
|
||||
|
||||
sg := si.GetGame()
|
||||
|
||||
var content []h.H
|
||||
content = append(content,
|
||||
ui.BackToLobby(),
|
||||
h.H1(h.Class("text-3xl font-bold"), h.Text("~~~~")),
|
||||
ui.SnakePlayerList(sg, mySlot),
|
||||
ui.SnakeStatusBanner(sg, mySlot, createRematch.OnClick()),
|
||||
)
|
||||
|
||||
if sg.Status == snake.StatusInProgress || sg.Status == snake.StatusFinished {
|
||||
board := ui.SnakeBoard(sg)
|
||||
|
||||
if sg.Mode == snake.ModeMultiplayer {
|
||||
chatMu.Lock()
|
||||
msgs := make([]ui.ChatMessage, len(chatMessages))
|
||||
copy(msgs, chatMessages)
|
||||
chatMu.Unlock()
|
||||
chat := ui.SnakeChat(msgs, chatMsg.Bind(), sendChat.OnClick(), sendChat.OnKeyDown("Enter"))
|
||||
content = append(content, h.Div(h.Class("snake-game-area"), board, chat))
|
||||
} else {
|
||||
content = append(content, board)
|
||||
}
|
||||
} else if sg.Mode == snake.ModeMultiplayer {
|
||||
// Show chat even before game starts (waiting/countdown)
|
||||
chatMu.Lock()
|
||||
msgs := make([]ui.ChatMessage, len(chatMessages))
|
||||
copy(msgs, chatMessages)
|
||||
chatMu.Unlock()
|
||||
content = append(content, ui.SnakeChat(msgs, chatMsg.Bind(), sendChat.OnClick(), sendChat.OnKeyDown("Enter")))
|
||||
}
|
||||
|
||||
// Only show invite link for multiplayer games
|
||||
if sg.Mode == snake.ModeMultiplayer && (sg.Status == snake.StatusWaitingForPlayers || sg.Status == snake.StatusCountdown) {
|
||||
content = append(content, ui.SnakeInviteLink(sg.ID))
|
||||
}
|
||||
|
||||
wrapperAttrs := []h.H{
|
||||
h.Class("snake-wrapper flex flex-col items-center gap-4 p-4"),
|
||||
via.OnKeyDownMap(
|
||||
via.KeyBind("w", handleDir, via.WithSignalInt(dirSignal, int(snake.DirUp)), via.WithThrottle(100*time.Millisecond)),
|
||||
via.KeyBind("a", handleDir, via.WithSignalInt(dirSignal, int(snake.DirLeft)), via.WithThrottle(100*time.Millisecond)),
|
||||
via.KeyBind("s", handleDir, via.WithSignalInt(dirSignal, int(snake.DirDown)), via.WithThrottle(100*time.Millisecond)),
|
||||
via.KeyBind("d", handleDir, via.WithSignalInt(dirSignal, int(snake.DirRight)), via.WithThrottle(100*time.Millisecond)),
|
||||
via.KeyBind("ArrowUp", handleDir, via.WithSignalInt(dirSignal, int(snake.DirUp)), via.WithPreventDefault(), via.WithThrottle(100*time.Millisecond)),
|
||||
via.KeyBind("ArrowLeft", handleDir, via.WithSignalInt(dirSignal, int(snake.DirLeft)), via.WithPreventDefault(), via.WithThrottle(100*time.Millisecond)),
|
||||
via.KeyBind("ArrowDown", handleDir, via.WithSignalInt(dirSignal, int(snake.DirDown)), via.WithPreventDefault(), via.WithThrottle(100*time.Millisecond)),
|
||||
via.KeyBind("ArrowRight", handleDir, via.WithSignalInt(dirSignal, int(snake.DirRight)), via.WithPreventDefault(), via.WithThrottle(100*time.Millisecond)),
|
||||
),
|
||||
}
|
||||
|
||||
wrapperAttrs = append(wrapperAttrs, content...)
|
||||
return h.Main(wrapperAttrs...)
|
||||
})
|
||||
})
|
||||
|
||||
v.Start()
|
||||
return eg.Wait()
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user