refactor: replace via framework with chi + templ + datastar
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Migrate from the via meta-framework to direct dependencies:
- chi for routing, templ for HTML templates, datastar for SSE/reactivity
- Feature-sliced architecture (features/{auth,lobby,c4game,snakegame}/)
- Shared layouts and components (features/common/)
- Handler factory pattern (HandleX(deps) http.HandlerFunc)
- Embedded NATS server (nats/), SCS sessions (sessions/), chi router wiring (router/)
- Move ChatMessage domain type from ui package to game package
- Remove old ui/ package (gomponents-based via/h views)
- Remove via dependency from go.mod entirely
This commit is contained in:
Ryan Hamamura
2026-03-02 12:16:25 -10:00
parent 2df20c2840
commit 8c3b3fc6ea
42 changed files with 5519 additions and 1891 deletions

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// Code generated by templ - DO NOT EDIT.
// templ: version: v0.3.1001
package components
//lint:file-ignore SA4006 This context is only used if a nested component is present.
import "github.com/a-h/templ"
import templruntime "github.com/a-h/templ/runtime"
import (
"fmt"
"github.com/ryanhamamura/c4/game"
"github.com/starfederation/datastar-go/datastar"
)
func Board(g *game.Game, myColor int) templ.Component {
return templruntime.GeneratedTemplate(func(templ_7745c5c3_Input templruntime.GeneratedComponentInput) (templ_7745c5c3_Err error) {
templ_7745c5c3_W, ctx := templ_7745c5c3_Input.Writer, templ_7745c5c3_Input.Context
if templ_7745c5c3_CtxErr := ctx.Err(); templ_7745c5c3_CtxErr != nil {
return templ_7745c5c3_CtxErr
}
templ_7745c5c3_Buffer, templ_7745c5c3_IsBuffer := templruntime.GetBuffer(templ_7745c5c3_W)
if !templ_7745c5c3_IsBuffer {
defer func() {
templ_7745c5c3_BufErr := templruntime.ReleaseBuffer(templ_7745c5c3_Buffer)
if templ_7745c5c3_Err == nil {
templ_7745c5c3_Err = templ_7745c5c3_BufErr
}
}()
}
ctx = templ.InitializeContext(ctx)
templ_7745c5c3_Var1 := templ.GetChildren(ctx)
if templ_7745c5c3_Var1 == nil {
templ_7745c5c3_Var1 = templ.NopComponent
}
ctx = templ.ClearChildren(ctx)
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 1, "<div id=\"c4-board\" class=\"board\">")
if templ_7745c5c3_Err != nil {
return templ_7745c5c3_Err
}
for col := 0; col < 7; col++ {
templ_7745c5c3_Err = column(g, col, myColor).Render(ctx, templ_7745c5c3_Buffer)
if templ_7745c5c3_Err != nil {
return templ_7745c5c3_Err
}
}
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 2, "</div>")
if templ_7745c5c3_Err != nil {
return templ_7745c5c3_Err
}
return nil
})
}
func column(g *game.Game, colIdx int, myColor int) templ.Component {
return templruntime.GeneratedTemplate(func(templ_7745c5c3_Input templruntime.GeneratedComponentInput) (templ_7745c5c3_Err error) {
templ_7745c5c3_W, ctx := templ_7745c5c3_Input.Writer, templ_7745c5c3_Input.Context
if templ_7745c5c3_CtxErr := ctx.Err(); templ_7745c5c3_CtxErr != nil {
return templ_7745c5c3_CtxErr
}
templ_7745c5c3_Buffer, templ_7745c5c3_IsBuffer := templruntime.GetBuffer(templ_7745c5c3_W)
if !templ_7745c5c3_IsBuffer {
defer func() {
templ_7745c5c3_BufErr := templruntime.ReleaseBuffer(templ_7745c5c3_Buffer)
if templ_7745c5c3_Err == nil {
templ_7745c5c3_Err = templ_7745c5c3_BufErr
}
}()
}
ctx = templ.InitializeContext(ctx)
templ_7745c5c3_Var2 := templ.GetChildren(ctx)
if templ_7745c5c3_Var2 == nil {
templ_7745c5c3_Var2 = templ.NopComponent
}
ctx = templ.ClearChildren(ctx)
if g.Status == game.StatusInProgress && myColor == g.CurrentTurn {
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 3, "<div class=\"column clickable\" data-on:click=\"")
if templ_7745c5c3_Err != nil {
return templ_7745c5c3_Err
}
var templ_7745c5c3_Var3 string
templ_7745c5c3_Var3, templ_7745c5c3_Err = templ.JoinStringErrs(datastar.PostSSE("/api/game/%s/drop?col=%d", g.ID, colIdx))
if templ_7745c5c3_Err != nil {
return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/c4game/components/board.templ`, Line: 22, Col: 77}
}
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var3))
if templ_7745c5c3_Err != nil {
return templ_7745c5c3_Err
}
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 4, "\">")
if templ_7745c5c3_Err != nil {
return templ_7745c5c3_Err
}
for row := 0; row < 6; row++ {
templ_7745c5c3_Err = cell(g, row, colIdx).Render(ctx, templ_7745c5c3_Buffer)
if templ_7745c5c3_Err != nil {
return templ_7745c5c3_Err
}
}
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 5, "</div>")
if templ_7745c5c3_Err != nil {
return templ_7745c5c3_Err
}
} else {
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 6, "<div class=\"column\">")
if templ_7745c5c3_Err != nil {
return templ_7745c5c3_Err
}
for row := 0; row < 6; row++ {
templ_7745c5c3_Err = cell(g, row, colIdx).Render(ctx, templ_7745c5c3_Buffer)
if templ_7745c5c3_Err != nil {
return templ_7745c5c3_Err
}
}
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 7, "</div>")
if templ_7745c5c3_Err != nil {
return templ_7745c5c3_Err
}
}
return nil
})
}
func cell(g *game.Game, row int, col int) templ.Component {
return templruntime.GeneratedTemplate(func(templ_7745c5c3_Input templruntime.GeneratedComponentInput) (templ_7745c5c3_Err error) {
templ_7745c5c3_W, ctx := templ_7745c5c3_Input.Writer, templ_7745c5c3_Input.Context
if templ_7745c5c3_CtxErr := ctx.Err(); templ_7745c5c3_CtxErr != nil {
return templ_7745c5c3_CtxErr
}
templ_7745c5c3_Buffer, templ_7745c5c3_IsBuffer := templruntime.GetBuffer(templ_7745c5c3_W)
if !templ_7745c5c3_IsBuffer {
defer func() {
templ_7745c5c3_BufErr := templruntime.ReleaseBuffer(templ_7745c5c3_Buffer)
if templ_7745c5c3_Err == nil {
templ_7745c5c3_Err = templ_7745c5c3_BufErr
}
}()
}
ctx = templ.InitializeContext(ctx)
templ_7745c5c3_Var4 := templ.GetChildren(ctx)
if templ_7745c5c3_Var4 == nil {
templ_7745c5c3_Var4 = templ.NopComponent
}
ctx = templ.ClearChildren(ctx)
var templ_7745c5c3_Var5 = []any{cellClass(g, row, col)}
templ_7745c5c3_Err = templ.RenderCSSItems(ctx, templ_7745c5c3_Buffer, templ_7745c5c3_Var5...)
if templ_7745c5c3_Err != nil {
return templ_7745c5c3_Err
}
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 8, "<div class=\"")
if templ_7745c5c3_Err != nil {
return templ_7745c5c3_Err
}
var templ_7745c5c3_Var6 string
templ_7745c5c3_Var6, templ_7745c5c3_Err = templ.JoinStringErrs(templ.CSSClasses(templ_7745c5c3_Var5).String())
if templ_7745c5c3_Err != nil {
return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/c4game/components/board.templ`, Line: 1, Col: 0}
}
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var6))
if templ_7745c5c3_Err != nil {
return templ_7745c5c3_Err
}
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 9, "\"></div>")
if templ_7745c5c3_Err != nil {
return templ_7745c5c3_Err
}
return nil
})
}
func cellClass(g *game.Game, row, col int) string {
color := g.Board[row][col]
activeTurn := 0
if g.Status == game.StatusInProgress {
activeTurn = g.CurrentTurn
}
class := "cell"
switch color {
case 1:
class += " red"
case 2:
class += " yellow"
}
if g.IsWinningCell(row, col) {
class += " winning"
}
if color != 0 && color == activeTurn {
class += " active-turn"
}
return class
}
// suppress unused import
var _ = fmt.Sprintf
var _ = templruntime.GeneratedTemplate

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@@ -0,0 +1,173 @@
// Code generated by templ - DO NOT EDIT.
// templ: version: v0.3.1001
package components
//lint:file-ignore SA4006 This context is only used if a nested component is present.
import "github.com/a-h/templ"
import templruntime "github.com/a-h/templ/runtime"
import (
"fmt"
"github.com/starfederation/datastar-go/datastar"
)
type ChatMessage struct {
Nickname string `json:"nickname"`
Color int `json:"color"`
Message string `json:"message"`
Time int64 `json:"time"`
}
var chatColors = map[int]string{
1: "#4a2a3a",
2: "#2a4545",
}
func Chat(messages []ChatMessage, gameID string) templ.Component {
return templruntime.GeneratedTemplate(func(templ_7745c5c3_Input templruntime.GeneratedComponentInput) (templ_7745c5c3_Err error) {
templ_7745c5c3_W, ctx := templ_7745c5c3_Input.Writer, templ_7745c5c3_Input.Context
if templ_7745c5c3_CtxErr := ctx.Err(); templ_7745c5c3_CtxErr != nil {
return templ_7745c5c3_CtxErr
}
templ_7745c5c3_Buffer, templ_7745c5c3_IsBuffer := templruntime.GetBuffer(templ_7745c5c3_W)
if !templ_7745c5c3_IsBuffer {
defer func() {
templ_7745c5c3_BufErr := templruntime.ReleaseBuffer(templ_7745c5c3_Buffer)
if templ_7745c5c3_Err == nil {
templ_7745c5c3_Err = templ_7745c5c3_BufErr
}
}()
}
ctx = templ.InitializeContext(ctx)
templ_7745c5c3_Var1 := templ.GetChildren(ctx)
if templ_7745c5c3_Var1 == nil {
templ_7745c5c3_Var1 = templ.NopComponent
}
ctx = templ.ClearChildren(ctx)
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 1, "<div id=\"c4-chat\" class=\"c4-chat\"><div class=\"c4-chat-history\">")
if templ_7745c5c3_Err != nil {
return templ_7745c5c3_Err
}
for _, m := range messages {
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 2, "<div class=\"c4-chat-msg\"><span style=\"")
if templ_7745c5c3_Err != nil {
return templ_7745c5c3_Err
}
var templ_7745c5c3_Var2 string
templ_7745c5c3_Var2, templ_7745c5c3_Err = templruntime.SanitizeStyleAttributeValues(fmt.Sprintf("color:%s;font-weight:bold;", chatColor(m.Color)))
if templ_7745c5c3_Err != nil {
return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/c4game/components/chat.templ`, Line: 26, Col: 80}
}
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var2))
if templ_7745c5c3_Err != nil {
return templ_7745c5c3_Err
}
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 3, "\">")
if templ_7745c5c3_Err != nil {
return templ_7745c5c3_Err
}
var templ_7745c5c3_Var3 string
templ_7745c5c3_Var3, templ_7745c5c3_Err = templ.JoinStringErrs(m.Nickname)
if templ_7745c5c3_Err != nil {
return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/c4game/components/chat.templ`, Line: 27, Col: 18}
}
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var3))
if templ_7745c5c3_Err != nil {
return templ_7745c5c3_Err
}
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 4, ":&nbsp;</span> <span>")
if templ_7745c5c3_Err != nil {
return templ_7745c5c3_Err
}
var templ_7745c5c3_Var4 string
templ_7745c5c3_Var4, templ_7745c5c3_Err = templ.JoinStringErrs(m.Message)
if templ_7745c5c3_Err != nil {
return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/c4game/components/chat.templ`, Line: 29, Col: 22}
}
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var4))
if templ_7745c5c3_Err != nil {
return templ_7745c5c3_Err
}
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 5, "</span></div>")
if templ_7745c5c3_Err != nil {
return templ_7745c5c3_Err
}
}
templ_7745c5c3_Err = chatAutoScroll().Render(ctx, templ_7745c5c3_Buffer)
if templ_7745c5c3_Err != nil {
return templ_7745c5c3_Err
}
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 6, "</div><div class=\"c4-chat-input\" data-morph-ignore><input type=\"text\" placeholder=\"Chat...\" autocomplete=\"off\" data-bind=\"chatMsg\" data-on:keydown.enter=\"")
if templ_7745c5c3_Err != nil {
return templ_7745c5c3_Err
}
var templ_7745c5c3_Var5 string
templ_7745c5c3_Var5, templ_7745c5c3_Err = templ.JoinStringErrs(datastar.PostSSE("/api/game/%s/chat", gameID))
if templ_7745c5c3_Err != nil {
return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/c4game/components/chat.templ`, Line: 40, Col: 73}
}
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var5))
if templ_7745c5c3_Err != nil {
return templ_7745c5c3_Err
}
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 7, "\"> <button type=\"button\" data-on:click=\"")
if templ_7745c5c3_Err != nil {
return templ_7745c5c3_Err
}
var templ_7745c5c3_Var6 string
templ_7745c5c3_Var6, templ_7745c5c3_Err = templ.JoinStringErrs(datastar.PostSSE("/api/game/%s/chat", gameID))
if templ_7745c5c3_Err != nil {
return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/c4game/components/chat.templ`, Line: 44, Col: 65}
}
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var6))
if templ_7745c5c3_Err != nil {
return templ_7745c5c3_Err
}
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 8, "\">Send</button></div></div>")
if templ_7745c5c3_Err != nil {
return templ_7745c5c3_Err
}
return nil
})
}
func chatAutoScroll() templ.Component {
return templruntime.GeneratedTemplate(func(templ_7745c5c3_Input templruntime.GeneratedComponentInput) (templ_7745c5c3_Err error) {
templ_7745c5c3_W, ctx := templ_7745c5c3_Input.Writer, templ_7745c5c3_Input.Context
if templ_7745c5c3_CtxErr := ctx.Err(); templ_7745c5c3_CtxErr != nil {
return templ_7745c5c3_CtxErr
}
templ_7745c5c3_Buffer, templ_7745c5c3_IsBuffer := templruntime.GetBuffer(templ_7745c5c3_W)
if !templ_7745c5c3_IsBuffer {
defer func() {
templ_7745c5c3_BufErr := templruntime.ReleaseBuffer(templ_7745c5c3_Buffer)
if templ_7745c5c3_Err == nil {
templ_7745c5c3_Err = templ_7745c5c3_BufErr
}
}()
}
ctx = templ.InitializeContext(ctx)
templ_7745c5c3_Var7 := templ.GetChildren(ctx)
if templ_7745c5c3_Var7 == nil {
templ_7745c5c3_Var7 = templ.NopComponent
}
ctx = templ.ClearChildren(ctx)
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 9, "<script>\n\t(function(){\n\t\tvar el = document.querySelector('.c4-chat-history');\n\t\tif (!el) return;\n\t\tel.scrollTop = el.scrollHeight;\n\t\tnew MutationObserver(function(){ el.scrollTop = el.scrollHeight; })\n\t\t\t.observe(el, {childList:true, subtree:true});\n\t})();\n\t</script>")
if templ_7745c5c3_Err != nil {
return templ_7745c5c3_Err
}
return nil
})
}
func chatColor(color int) string {
if c, ok := chatColors[color]; ok {
return c
}
return "#666"
}
var _ = templruntime.GeneratedTemplate

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@@ -0,0 +1,352 @@
// Code generated by templ - DO NOT EDIT.
// templ: version: v0.3.1001
package components
//lint:file-ignore SA4006 This context is only used if a nested component is present.
import "github.com/a-h/templ"
import templruntime "github.com/a-h/templ/runtime"
import (
"github.com/ryanhamamura/c4/config"
"github.com/ryanhamamura/c4/game"
"github.com/starfederation/datastar-go/datastar"
)
func StatusBanner(g *game.Game, myColor int) templ.Component {
return templruntime.GeneratedTemplate(func(templ_7745c5c3_Input templruntime.GeneratedComponentInput) (templ_7745c5c3_Err error) {
templ_7745c5c3_W, ctx := templ_7745c5c3_Input.Writer, templ_7745c5c3_Input.Context
if templ_7745c5c3_CtxErr := ctx.Err(); templ_7745c5c3_CtxErr != nil {
return templ_7745c5c3_CtxErr
}
templ_7745c5c3_Buffer, templ_7745c5c3_IsBuffer := templruntime.GetBuffer(templ_7745c5c3_W)
if !templ_7745c5c3_IsBuffer {
defer func() {
templ_7745c5c3_BufErr := templruntime.ReleaseBuffer(templ_7745c5c3_Buffer)
if templ_7745c5c3_Err == nil {
templ_7745c5c3_Err = templ_7745c5c3_BufErr
}
}()
}
ctx = templ.InitializeContext(ctx)
templ_7745c5c3_Var1 := templ.GetChildren(ctx)
if templ_7745c5c3_Var1 == nil {
templ_7745c5c3_Var1 = templ.NopComponent
}
ctx = templ.ClearChildren(ctx)
var templ_7745c5c3_Var2 = []any{statusClass(g, myColor)}
templ_7745c5c3_Err = templ.RenderCSSItems(ctx, templ_7745c5c3_Buffer, templ_7745c5c3_Var2...)
if templ_7745c5c3_Err != nil {
return templ_7745c5c3_Err
}
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 1, "<div id=\"c4-status\" class=\"")
if templ_7745c5c3_Err != nil {
return templ_7745c5c3_Err
}
var templ_7745c5c3_Var3 string
templ_7745c5c3_Var3, templ_7745c5c3_Err = templ.JoinStringErrs(templ.CSSClasses(templ_7745c5c3_Var2).String())
if templ_7745c5c3_Err != nil {
return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/c4game/components/status.templ`, Line: 1, Col: 0}
}
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var3))
if templ_7745c5c3_Err != nil {
return templ_7745c5c3_Err
}
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 2, "\">")
if templ_7745c5c3_Err != nil {
return templ_7745c5c3_Err
}
var templ_7745c5c3_Var4 string
templ_7745c5c3_Var4, templ_7745c5c3_Err = templ.JoinStringErrs(statusMessage(g, myColor))
if templ_7745c5c3_Err != nil {
return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/c4game/components/status.templ`, Line: 11, Col: 29}
}
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var4))
if templ_7745c5c3_Err != nil {
return templ_7745c5c3_Err
}
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 3, " ")
if templ_7745c5c3_Err != nil {
return templ_7745c5c3_Err
}
if g.IsFinished() {
if g.RematchGameID != nil {
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 4, "<a class=\"btn btn-sm bg-white text-gray-800 border-none ml-4\" href=\"")
if templ_7745c5c3_Err != nil {
return templ_7745c5c3_Err
}
var templ_7745c5c3_Var5 templ.SafeURL
templ_7745c5c3_Var5, templ_7745c5c3_Err = templ.JoinURLErrs(templ.SafeURL("/game/" + *g.RematchGameID))
if templ_7745c5c3_Err != nil {
return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/c4game/components/status.templ`, Line: 16, Col: 54}
}
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var5))
if templ_7745c5c3_Err != nil {
return templ_7745c5c3_Err
}
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 5, "\">Join Rematch</a>")
if templ_7745c5c3_Err != nil {
return templ_7745c5c3_Err
}
} else {
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 6, "<button class=\"btn btn-sm bg-white text-gray-800 border-none ml-4\" type=\"button\" data-on:click=\"")
if templ_7745c5c3_Err != nil {
return templ_7745c5c3_Err
}
var templ_7745c5c3_Var6 string
templ_7745c5c3_Var6, templ_7745c5c3_Err = templ.JoinStringErrs(datastar.PostSSE("/api/game/%s/rematch", g.ID))
if templ_7745c5c3_Err != nil {
return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/c4game/components/status.templ`, Line: 24, Col: 67}
}
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var6))
if templ_7745c5c3_Err != nil {
return templ_7745c5c3_Err
}
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 7, "\">Play again</button>")
if templ_7745c5c3_Err != nil {
return templ_7745c5c3_Err
}
}
}
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 8, "</div>")
if templ_7745c5c3_Err != nil {
return templ_7745c5c3_Err
}
return nil
})
}
func PlayerInfo(g *game.Game, myColor int) templ.Component {
return templruntime.GeneratedTemplate(func(templ_7745c5c3_Input templruntime.GeneratedComponentInput) (templ_7745c5c3_Err error) {
templ_7745c5c3_W, ctx := templ_7745c5c3_Input.Writer, templ_7745c5c3_Input.Context
if templ_7745c5c3_CtxErr := ctx.Err(); templ_7745c5c3_CtxErr != nil {
return templ_7745c5c3_CtxErr
}
templ_7745c5c3_Buffer, templ_7745c5c3_IsBuffer := templruntime.GetBuffer(templ_7745c5c3_W)
if !templ_7745c5c3_IsBuffer {
defer func() {
templ_7745c5c3_BufErr := templruntime.ReleaseBuffer(templ_7745c5c3_Buffer)
if templ_7745c5c3_Err == nil {
templ_7745c5c3_Err = templ_7745c5c3_BufErr
}
}()
}
ctx = templ.InitializeContext(ctx)
templ_7745c5c3_Var7 := templ.GetChildren(ctx)
if templ_7745c5c3_Var7 == nil {
templ_7745c5c3_Var7 = templ.NopComponent
}
ctx = templ.ClearChildren(ctx)
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 9, "<div id=\"c4-players\" class=\"flex gap-8 mb-2\">")
if templ_7745c5c3_Err != nil {
return templ_7745c5c3_Err
}
for _, info := range playerInfoPairs(g, myColor) {
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 10, "<div class=\"flex items-center gap-2\">")
if templ_7745c5c3_Err != nil {
return templ_7745c5c3_Err
}
var templ_7745c5c3_Var8 = []any{"player-chip " + info.ColorClass}
templ_7745c5c3_Err = templ.RenderCSSItems(ctx, templ_7745c5c3_Buffer, templ_7745c5c3_Var8...)
if templ_7745c5c3_Err != nil {
return templ_7745c5c3_Err
}
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 11, "<span class=\"")
if templ_7745c5c3_Err != nil {
return templ_7745c5c3_Err
}
var templ_7745c5c3_Var9 string
templ_7745c5c3_Var9, templ_7745c5c3_Err = templ.JoinStringErrs(templ.CSSClasses(templ_7745c5c3_Var8).String())
if templ_7745c5c3_Err != nil {
return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/c4game/components/status.templ`, Line: 1, Col: 0}
}
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var9))
if templ_7745c5c3_Err != nil {
return templ_7745c5c3_Err
}
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 12, "\"></span> <span>")
if templ_7745c5c3_Err != nil {
return templ_7745c5c3_Err
}
var templ_7745c5c3_Var10 string
templ_7745c5c3_Var10, templ_7745c5c3_Err = templ.JoinStringErrs(info.Label)
if templ_7745c5c3_Err != nil {
return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/c4game/components/status.templ`, Line: 38, Col: 22}
}
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var10))
if templ_7745c5c3_Err != nil {
return templ_7745c5c3_Err
}
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 13, "</span></div>")
if templ_7745c5c3_Err != nil {
return templ_7745c5c3_Err
}
}
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 14, "</div>")
if templ_7745c5c3_Err != nil {
return templ_7745c5c3_Err
}
return nil
})
}
func InviteLink(gameID string) templ.Component {
return templruntime.GeneratedTemplate(func(templ_7745c5c3_Input templruntime.GeneratedComponentInput) (templ_7745c5c3_Err error) {
templ_7745c5c3_W, ctx := templ_7745c5c3_Input.Writer, templ_7745c5c3_Input.Context
if templ_7745c5c3_CtxErr := ctx.Err(); templ_7745c5c3_CtxErr != nil {
return templ_7745c5c3_CtxErr
}
templ_7745c5c3_Buffer, templ_7745c5c3_IsBuffer := templruntime.GetBuffer(templ_7745c5c3_W)
if !templ_7745c5c3_IsBuffer {
defer func() {
templ_7745c5c3_BufErr := templruntime.ReleaseBuffer(templ_7745c5c3_Buffer)
if templ_7745c5c3_Err == nil {
templ_7745c5c3_Err = templ_7745c5c3_BufErr
}
}()
}
ctx = templ.InitializeContext(ctx)
templ_7745c5c3_Var11 := templ.GetChildren(ctx)
if templ_7745c5c3_Var11 == nil {
templ_7745c5c3_Var11 = templ.NopComponent
}
ctx = templ.ClearChildren(ctx)
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 15, "<div class=\"mt-4 text-center\"><p>Share this link with your opponent:</p><div class=\"bg-base-200 p-4 rounded-lg font-mono break-all my-2\">")
if templ_7745c5c3_Err != nil {
return templ_7745c5c3_Err
}
var templ_7745c5c3_Var12 string
templ_7745c5c3_Var12, templ_7745c5c3_Err = templ.JoinStringErrs(config.Global.AppURL + "/game/" + gameID)
if templ_7745c5c3_Err != nil {
return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/c4game/components/status.templ`, Line: 48, Col: 45}
}
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var12))
if templ_7745c5c3_Err != nil {
return templ_7745c5c3_Err
}
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 16, "</div>")
if templ_7745c5c3_Err != nil {
return templ_7745c5c3_Err
}
templ_7745c5c3_Err = templ.RenderScriptItems(ctx, templ_7745c5c3_Buffer, copyToClipboard(config.Global.AppURL+"/game/"+gameID))
if templ_7745c5c3_Err != nil {
return templ_7745c5c3_Err
}
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 17, "<button class=\"btn btn-sm mt-2\" type=\"button\" onclick=\"")
if templ_7745c5c3_Err != nil {
return templ_7745c5c3_Err
}
var templ_7745c5c3_Var13 templ.ComponentScript = copyToClipboard(config.Global.AppURL + "/game/" + gameID)
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ_7745c5c3_Var13.Call)
if templ_7745c5c3_Err != nil {
return templ_7745c5c3_Err
}
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 18, "\">Copy Link</button></div>")
if templ_7745c5c3_Err != nil {
return templ_7745c5c3_Err
}
return nil
})
}
func copyToClipboard(url string) templ.ComponentScript {
return templ.ComponentScript{
Name: `__templ_copyToClipboard_1463`,
Function: `function __templ_copyToClipboard_1463(url){navigator.clipboard.writeText(url)
}`,
Call: templ.SafeScript(`__templ_copyToClipboard_1463`, url),
CallInline: templ.SafeScriptInline(`__templ_copyToClipboard_1463`, url),
}
}
func statusClass(g *game.Game, myColor int) string {
switch g.Status {
case game.StatusWaitingForPlayer:
return "alert bg-base-200 text-xl font-bold"
case game.StatusInProgress:
if g.CurrentTurn == myColor {
return "alert alert-success text-xl font-bold"
}
return "alert bg-base-200 text-xl font-bold"
case game.StatusWon:
if g.Winner != nil && g.Winner.Color == myColor {
return "alert alert-success text-xl font-bold"
}
return "alert alert-error text-xl font-bold"
case game.StatusDraw:
return "alert alert-warning text-xl font-bold"
}
return "alert bg-base-200 text-xl font-bold"
}
func statusMessage(g *game.Game, myColor int) string {
switch g.Status {
case game.StatusWaitingForPlayer:
return "Waiting for opponent..."
case game.StatusInProgress:
if g.CurrentTurn == myColor {
return "Your turn!"
}
return opponentName(g, myColor) + "'s turn"
case game.StatusWon:
if g.Winner != nil && g.Winner.Color == myColor {
return "You win!"
}
if g.Winner != nil {
return g.Winner.Nickname + " wins!"
}
return "Game over"
case game.StatusDraw:
return "It's a draw!"
}
return ""
}
func opponentName(g *game.Game, myColor int) string {
for _, p := range g.Players {
if p != nil && p.Color != myColor {
return p.Nickname
}
}
return "Opponent"
}
type playerInfoData struct {
ColorClass string
Label string
}
func playerInfoPairs(g *game.Game, myColor int) []playerInfoData {
var result []playerInfoData
var myName, oppName string
var myClass, oppClass string
for _, p := range g.Players {
if p == nil {
continue
}
colorClass := "yellow"
if p.Color == 1 {
colorClass = "red"
}
if p.Color == myColor {
myName = p.Nickname
myClass = colorClass
} else {
oppName = p.Nickname
oppClass = colorClass
}
}
if oppName == "" {
oppName = "Waiting..."
}
result = append(result, playerInfoData{ColorClass: myClass, Label: myName + " (You)"})
result = append(result, playerInfoData{ColorClass: oppClass, Label: oppName})
return result
}
var _ = templruntime.GeneratedTemplate