refactor: replace via framework with chi + templ + datastar
Migrate from the via meta-framework to direct dependencies:
- chi for routing, templ for HTML templates, datastar for SSE/reactivity
- Feature-sliced architecture (features/{auth,lobby,c4game,snakegame}/)
- Shared layouts and components (features/common/)
- Handler factory pattern (HandleX(deps) http.HandlerFunc)
- Embedded NATS server (nats/), SCS sessions (sessions/), chi router wiring (router/)
- Move ChatMessage domain type from ui package to game package
- Remove old ui/ package (gomponents-based via/h views)
- Remove via dependency from go.mod entirely
This commit is contained in:
199
features/c4game/components/board_templ.go
Normal file
199
features/c4game/components/board_templ.go
Normal file
@@ -0,0 +1,199 @@
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// Code generated by templ - DO NOT EDIT.
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// templ: version: v0.3.1001
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package components
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//lint:file-ignore SA4006 This context is only used if a nested component is present.
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import "github.com/a-h/templ"
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import templruntime "github.com/a-h/templ/runtime"
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import (
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"fmt"
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"github.com/ryanhamamura/c4/game"
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"github.com/starfederation/datastar-go/datastar"
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)
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func Board(g *game.Game, myColor int) templ.Component {
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return templruntime.GeneratedTemplate(func(templ_7745c5c3_Input templruntime.GeneratedComponentInput) (templ_7745c5c3_Err error) {
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templ_7745c5c3_W, ctx := templ_7745c5c3_Input.Writer, templ_7745c5c3_Input.Context
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if templ_7745c5c3_CtxErr := ctx.Err(); templ_7745c5c3_CtxErr != nil {
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return templ_7745c5c3_CtxErr
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}
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templ_7745c5c3_Buffer, templ_7745c5c3_IsBuffer := templruntime.GetBuffer(templ_7745c5c3_W)
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if !templ_7745c5c3_IsBuffer {
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defer func() {
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templ_7745c5c3_BufErr := templruntime.ReleaseBuffer(templ_7745c5c3_Buffer)
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if templ_7745c5c3_Err == nil {
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templ_7745c5c3_Err = templ_7745c5c3_BufErr
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}
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}()
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}
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ctx = templ.InitializeContext(ctx)
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templ_7745c5c3_Var1 := templ.GetChildren(ctx)
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if templ_7745c5c3_Var1 == nil {
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templ_7745c5c3_Var1 = templ.NopComponent
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}
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ctx = templ.ClearChildren(ctx)
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templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 1, "<div id=\"c4-board\" class=\"board\">")
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if templ_7745c5c3_Err != nil {
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return templ_7745c5c3_Err
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}
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for col := 0; col < 7; col++ {
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templ_7745c5c3_Err = column(g, col, myColor).Render(ctx, templ_7745c5c3_Buffer)
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if templ_7745c5c3_Err != nil {
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return templ_7745c5c3_Err
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}
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}
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templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 2, "</div>")
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if templ_7745c5c3_Err != nil {
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return templ_7745c5c3_Err
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}
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return nil
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})
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}
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func column(g *game.Game, colIdx int, myColor int) templ.Component {
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return templruntime.GeneratedTemplate(func(templ_7745c5c3_Input templruntime.GeneratedComponentInput) (templ_7745c5c3_Err error) {
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templ_7745c5c3_W, ctx := templ_7745c5c3_Input.Writer, templ_7745c5c3_Input.Context
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if templ_7745c5c3_CtxErr := ctx.Err(); templ_7745c5c3_CtxErr != nil {
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return templ_7745c5c3_CtxErr
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}
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templ_7745c5c3_Buffer, templ_7745c5c3_IsBuffer := templruntime.GetBuffer(templ_7745c5c3_W)
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if !templ_7745c5c3_IsBuffer {
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defer func() {
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templ_7745c5c3_BufErr := templruntime.ReleaseBuffer(templ_7745c5c3_Buffer)
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if templ_7745c5c3_Err == nil {
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templ_7745c5c3_Err = templ_7745c5c3_BufErr
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}
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}()
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}
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ctx = templ.InitializeContext(ctx)
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templ_7745c5c3_Var2 := templ.GetChildren(ctx)
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if templ_7745c5c3_Var2 == nil {
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templ_7745c5c3_Var2 = templ.NopComponent
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}
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ctx = templ.ClearChildren(ctx)
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if g.Status == game.StatusInProgress && myColor == g.CurrentTurn {
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templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 3, "<div class=\"column clickable\" data-on:click=\"")
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if templ_7745c5c3_Err != nil {
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return templ_7745c5c3_Err
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}
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var templ_7745c5c3_Var3 string
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templ_7745c5c3_Var3, templ_7745c5c3_Err = templ.JoinStringErrs(datastar.PostSSE("/api/game/%s/drop?col=%d", g.ID, colIdx))
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if templ_7745c5c3_Err != nil {
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return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/c4game/components/board.templ`, Line: 22, Col: 77}
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}
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_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var3))
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if templ_7745c5c3_Err != nil {
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return templ_7745c5c3_Err
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}
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templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 4, "\">")
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if templ_7745c5c3_Err != nil {
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return templ_7745c5c3_Err
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}
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for row := 0; row < 6; row++ {
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templ_7745c5c3_Err = cell(g, row, colIdx).Render(ctx, templ_7745c5c3_Buffer)
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if templ_7745c5c3_Err != nil {
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return templ_7745c5c3_Err
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}
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}
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templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 5, "</div>")
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if templ_7745c5c3_Err != nil {
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return templ_7745c5c3_Err
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}
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} else {
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templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 6, "<div class=\"column\">")
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if templ_7745c5c3_Err != nil {
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return templ_7745c5c3_Err
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}
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for row := 0; row < 6; row++ {
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templ_7745c5c3_Err = cell(g, row, colIdx).Render(ctx, templ_7745c5c3_Buffer)
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if templ_7745c5c3_Err != nil {
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return templ_7745c5c3_Err
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}
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}
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templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 7, "</div>")
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if templ_7745c5c3_Err != nil {
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return templ_7745c5c3_Err
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}
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}
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return nil
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})
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}
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func cell(g *game.Game, row int, col int) templ.Component {
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return templruntime.GeneratedTemplate(func(templ_7745c5c3_Input templruntime.GeneratedComponentInput) (templ_7745c5c3_Err error) {
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templ_7745c5c3_W, ctx := templ_7745c5c3_Input.Writer, templ_7745c5c3_Input.Context
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if templ_7745c5c3_CtxErr := ctx.Err(); templ_7745c5c3_CtxErr != nil {
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return templ_7745c5c3_CtxErr
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}
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templ_7745c5c3_Buffer, templ_7745c5c3_IsBuffer := templruntime.GetBuffer(templ_7745c5c3_W)
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if !templ_7745c5c3_IsBuffer {
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defer func() {
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templ_7745c5c3_BufErr := templruntime.ReleaseBuffer(templ_7745c5c3_Buffer)
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if templ_7745c5c3_Err == nil {
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templ_7745c5c3_Err = templ_7745c5c3_BufErr
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}
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}()
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}
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ctx = templ.InitializeContext(ctx)
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templ_7745c5c3_Var4 := templ.GetChildren(ctx)
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if templ_7745c5c3_Var4 == nil {
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templ_7745c5c3_Var4 = templ.NopComponent
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}
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ctx = templ.ClearChildren(ctx)
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var templ_7745c5c3_Var5 = []any{cellClass(g, row, col)}
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templ_7745c5c3_Err = templ.RenderCSSItems(ctx, templ_7745c5c3_Buffer, templ_7745c5c3_Var5...)
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if templ_7745c5c3_Err != nil {
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return templ_7745c5c3_Err
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}
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templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 8, "<div class=\"")
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if templ_7745c5c3_Err != nil {
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return templ_7745c5c3_Err
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}
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var templ_7745c5c3_Var6 string
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templ_7745c5c3_Var6, templ_7745c5c3_Err = templ.JoinStringErrs(templ.CSSClasses(templ_7745c5c3_Var5).String())
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if templ_7745c5c3_Err != nil {
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return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/c4game/components/board.templ`, Line: 1, Col: 0}
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}
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_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var6))
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if templ_7745c5c3_Err != nil {
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return templ_7745c5c3_Err
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}
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templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 9, "\"></div>")
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if templ_7745c5c3_Err != nil {
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return templ_7745c5c3_Err
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}
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return nil
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})
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}
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func cellClass(g *game.Game, row, col int) string {
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color := g.Board[row][col]
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activeTurn := 0
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if g.Status == game.StatusInProgress {
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activeTurn = g.CurrentTurn
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}
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class := "cell"
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switch color {
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case 1:
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class += " red"
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case 2:
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class += " yellow"
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}
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if g.IsWinningCell(row, col) {
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class += " winning"
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}
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if color != 0 && color == activeTurn {
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class += " active-turn"
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}
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return class
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}
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// suppress unused import
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var _ = fmt.Sprintf
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var _ = templruntime.GeneratedTemplate
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173
features/c4game/components/chat_templ.go
Normal file
173
features/c4game/components/chat_templ.go
Normal file
@@ -0,0 +1,173 @@
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// Code generated by templ - DO NOT EDIT.
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// templ: version: v0.3.1001
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package components
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//lint:file-ignore SA4006 This context is only used if a nested component is present.
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import "github.com/a-h/templ"
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import templruntime "github.com/a-h/templ/runtime"
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import (
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"fmt"
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"github.com/starfederation/datastar-go/datastar"
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)
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type ChatMessage struct {
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Nickname string `json:"nickname"`
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Color int `json:"color"`
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Message string `json:"message"`
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Time int64 `json:"time"`
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}
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var chatColors = map[int]string{
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1: "#4a2a3a",
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2: "#2a4545",
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}
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func Chat(messages []ChatMessage, gameID string) templ.Component {
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return templruntime.GeneratedTemplate(func(templ_7745c5c3_Input templruntime.GeneratedComponentInput) (templ_7745c5c3_Err error) {
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templ_7745c5c3_W, ctx := templ_7745c5c3_Input.Writer, templ_7745c5c3_Input.Context
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if templ_7745c5c3_CtxErr := ctx.Err(); templ_7745c5c3_CtxErr != nil {
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return templ_7745c5c3_CtxErr
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||||
}
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templ_7745c5c3_Buffer, templ_7745c5c3_IsBuffer := templruntime.GetBuffer(templ_7745c5c3_W)
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if !templ_7745c5c3_IsBuffer {
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||||
defer func() {
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templ_7745c5c3_BufErr := templruntime.ReleaseBuffer(templ_7745c5c3_Buffer)
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||||
if templ_7745c5c3_Err == nil {
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templ_7745c5c3_Err = templ_7745c5c3_BufErr
|
||||
}
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||||
}()
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}
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ctx = templ.InitializeContext(ctx)
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templ_7745c5c3_Var1 := templ.GetChildren(ctx)
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if templ_7745c5c3_Var1 == nil {
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templ_7745c5c3_Var1 = templ.NopComponent
|
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}
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ctx = templ.ClearChildren(ctx)
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templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 1, "<div id=\"c4-chat\" class=\"c4-chat\"><div class=\"c4-chat-history\">")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
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for _, m := range messages {
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 2, "<div class=\"c4-chat-msg\"><span style=\"")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
var templ_7745c5c3_Var2 string
|
||||
templ_7745c5c3_Var2, templ_7745c5c3_Err = templruntime.SanitizeStyleAttributeValues(fmt.Sprintf("color:%s;font-weight:bold;", chatColor(m.Color)))
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/c4game/components/chat.templ`, Line: 26, Col: 80}
|
||||
}
|
||||
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var2))
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 3, "\">")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
var templ_7745c5c3_Var3 string
|
||||
templ_7745c5c3_Var3, templ_7745c5c3_Err = templ.JoinStringErrs(m.Nickname)
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/c4game/components/chat.templ`, Line: 27, Col: 18}
|
||||
}
|
||||
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var3))
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 4, ": </span> <span>")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
var templ_7745c5c3_Var4 string
|
||||
templ_7745c5c3_Var4, templ_7745c5c3_Err = templ.JoinStringErrs(m.Message)
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/c4game/components/chat.templ`, Line: 29, Col: 22}
|
||||
}
|
||||
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var4))
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 5, "</span></div>")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
}
|
||||
templ_7745c5c3_Err = chatAutoScroll().Render(ctx, templ_7745c5c3_Buffer)
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 6, "</div><div class=\"c4-chat-input\" data-morph-ignore><input type=\"text\" placeholder=\"Chat...\" autocomplete=\"off\" data-bind=\"chatMsg\" data-on:keydown.enter=\"")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
var templ_7745c5c3_Var5 string
|
||||
templ_7745c5c3_Var5, templ_7745c5c3_Err = templ.JoinStringErrs(datastar.PostSSE("/api/game/%s/chat", gameID))
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/c4game/components/chat.templ`, Line: 40, Col: 73}
|
||||
}
|
||||
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var5))
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 7, "\"> <button type=\"button\" data-on:click=\"")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
var templ_7745c5c3_Var6 string
|
||||
templ_7745c5c3_Var6, templ_7745c5c3_Err = templ.JoinStringErrs(datastar.PostSSE("/api/game/%s/chat", gameID))
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/c4game/components/chat.templ`, Line: 44, Col: 65}
|
||||
}
|
||||
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var6))
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 8, "\">Send</button></div></div>")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
return nil
|
||||
})
|
||||
}
|
||||
|
||||
func chatAutoScroll() templ.Component {
|
||||
return templruntime.GeneratedTemplate(func(templ_7745c5c3_Input templruntime.GeneratedComponentInput) (templ_7745c5c3_Err error) {
|
||||
templ_7745c5c3_W, ctx := templ_7745c5c3_Input.Writer, templ_7745c5c3_Input.Context
|
||||
if templ_7745c5c3_CtxErr := ctx.Err(); templ_7745c5c3_CtxErr != nil {
|
||||
return templ_7745c5c3_CtxErr
|
||||
}
|
||||
templ_7745c5c3_Buffer, templ_7745c5c3_IsBuffer := templruntime.GetBuffer(templ_7745c5c3_W)
|
||||
if !templ_7745c5c3_IsBuffer {
|
||||
defer func() {
|
||||
templ_7745c5c3_BufErr := templruntime.ReleaseBuffer(templ_7745c5c3_Buffer)
|
||||
if templ_7745c5c3_Err == nil {
|
||||
templ_7745c5c3_Err = templ_7745c5c3_BufErr
|
||||
}
|
||||
}()
|
||||
}
|
||||
ctx = templ.InitializeContext(ctx)
|
||||
templ_7745c5c3_Var7 := templ.GetChildren(ctx)
|
||||
if templ_7745c5c3_Var7 == nil {
|
||||
templ_7745c5c3_Var7 = templ.NopComponent
|
||||
}
|
||||
ctx = templ.ClearChildren(ctx)
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 9, "<script>\n\t(function(){\n\t\tvar el = document.querySelector('.c4-chat-history');\n\t\tif (!el) return;\n\t\tel.scrollTop = el.scrollHeight;\n\t\tnew MutationObserver(function(){ el.scrollTop = el.scrollHeight; })\n\t\t\t.observe(el, {childList:true, subtree:true});\n\t})();\n\t</script>")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
return nil
|
||||
})
|
||||
}
|
||||
|
||||
func chatColor(color int) string {
|
||||
if c, ok := chatColors[color]; ok {
|
||||
return c
|
||||
}
|
||||
return "#666"
|
||||
}
|
||||
|
||||
var _ = templruntime.GeneratedTemplate
|
||||
352
features/c4game/components/status_templ.go
Normal file
352
features/c4game/components/status_templ.go
Normal file
@@ -0,0 +1,352 @@
|
||||
// Code generated by templ - DO NOT EDIT.
|
||||
|
||||
// templ: version: v0.3.1001
|
||||
package components
|
||||
|
||||
//lint:file-ignore SA4006 This context is only used if a nested component is present.
|
||||
|
||||
import "github.com/a-h/templ"
|
||||
import templruntime "github.com/a-h/templ/runtime"
|
||||
|
||||
import (
|
||||
"github.com/ryanhamamura/c4/config"
|
||||
"github.com/ryanhamamura/c4/game"
|
||||
"github.com/starfederation/datastar-go/datastar"
|
||||
)
|
||||
|
||||
func StatusBanner(g *game.Game, myColor int) templ.Component {
|
||||
return templruntime.GeneratedTemplate(func(templ_7745c5c3_Input templruntime.GeneratedComponentInput) (templ_7745c5c3_Err error) {
|
||||
templ_7745c5c3_W, ctx := templ_7745c5c3_Input.Writer, templ_7745c5c3_Input.Context
|
||||
if templ_7745c5c3_CtxErr := ctx.Err(); templ_7745c5c3_CtxErr != nil {
|
||||
return templ_7745c5c3_CtxErr
|
||||
}
|
||||
templ_7745c5c3_Buffer, templ_7745c5c3_IsBuffer := templruntime.GetBuffer(templ_7745c5c3_W)
|
||||
if !templ_7745c5c3_IsBuffer {
|
||||
defer func() {
|
||||
templ_7745c5c3_BufErr := templruntime.ReleaseBuffer(templ_7745c5c3_Buffer)
|
||||
if templ_7745c5c3_Err == nil {
|
||||
templ_7745c5c3_Err = templ_7745c5c3_BufErr
|
||||
}
|
||||
}()
|
||||
}
|
||||
ctx = templ.InitializeContext(ctx)
|
||||
templ_7745c5c3_Var1 := templ.GetChildren(ctx)
|
||||
if templ_7745c5c3_Var1 == nil {
|
||||
templ_7745c5c3_Var1 = templ.NopComponent
|
||||
}
|
||||
ctx = templ.ClearChildren(ctx)
|
||||
var templ_7745c5c3_Var2 = []any{statusClass(g, myColor)}
|
||||
templ_7745c5c3_Err = templ.RenderCSSItems(ctx, templ_7745c5c3_Buffer, templ_7745c5c3_Var2...)
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 1, "<div id=\"c4-status\" class=\"")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
var templ_7745c5c3_Var3 string
|
||||
templ_7745c5c3_Var3, templ_7745c5c3_Err = templ.JoinStringErrs(templ.CSSClasses(templ_7745c5c3_Var2).String())
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/c4game/components/status.templ`, Line: 1, Col: 0}
|
||||
}
|
||||
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var3))
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 2, "\">")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
var templ_7745c5c3_Var4 string
|
||||
templ_7745c5c3_Var4, templ_7745c5c3_Err = templ.JoinStringErrs(statusMessage(g, myColor))
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/c4game/components/status.templ`, Line: 11, Col: 29}
|
||||
}
|
||||
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var4))
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 3, " ")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
if g.IsFinished() {
|
||||
if g.RematchGameID != nil {
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 4, "<a class=\"btn btn-sm bg-white text-gray-800 border-none ml-4\" href=\"")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
var templ_7745c5c3_Var5 templ.SafeURL
|
||||
templ_7745c5c3_Var5, templ_7745c5c3_Err = templ.JoinURLErrs(templ.SafeURL("/game/" + *g.RematchGameID))
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/c4game/components/status.templ`, Line: 16, Col: 54}
|
||||
}
|
||||
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var5))
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 5, "\">Join Rematch</a>")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
} else {
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 6, "<button class=\"btn btn-sm bg-white text-gray-800 border-none ml-4\" type=\"button\" data-on:click=\"")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
var templ_7745c5c3_Var6 string
|
||||
templ_7745c5c3_Var6, templ_7745c5c3_Err = templ.JoinStringErrs(datastar.PostSSE("/api/game/%s/rematch", g.ID))
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/c4game/components/status.templ`, Line: 24, Col: 67}
|
||||
}
|
||||
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var6))
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 7, "\">Play again</button>")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
}
|
||||
}
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 8, "</div>")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
return nil
|
||||
})
|
||||
}
|
||||
|
||||
func PlayerInfo(g *game.Game, myColor int) templ.Component {
|
||||
return templruntime.GeneratedTemplate(func(templ_7745c5c3_Input templruntime.GeneratedComponentInput) (templ_7745c5c3_Err error) {
|
||||
templ_7745c5c3_W, ctx := templ_7745c5c3_Input.Writer, templ_7745c5c3_Input.Context
|
||||
if templ_7745c5c3_CtxErr := ctx.Err(); templ_7745c5c3_CtxErr != nil {
|
||||
return templ_7745c5c3_CtxErr
|
||||
}
|
||||
templ_7745c5c3_Buffer, templ_7745c5c3_IsBuffer := templruntime.GetBuffer(templ_7745c5c3_W)
|
||||
if !templ_7745c5c3_IsBuffer {
|
||||
defer func() {
|
||||
templ_7745c5c3_BufErr := templruntime.ReleaseBuffer(templ_7745c5c3_Buffer)
|
||||
if templ_7745c5c3_Err == nil {
|
||||
templ_7745c5c3_Err = templ_7745c5c3_BufErr
|
||||
}
|
||||
}()
|
||||
}
|
||||
ctx = templ.InitializeContext(ctx)
|
||||
templ_7745c5c3_Var7 := templ.GetChildren(ctx)
|
||||
if templ_7745c5c3_Var7 == nil {
|
||||
templ_7745c5c3_Var7 = templ.NopComponent
|
||||
}
|
||||
ctx = templ.ClearChildren(ctx)
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 9, "<div id=\"c4-players\" class=\"flex gap-8 mb-2\">")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
for _, info := range playerInfoPairs(g, myColor) {
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 10, "<div class=\"flex items-center gap-2\">")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
var templ_7745c5c3_Var8 = []any{"player-chip " + info.ColorClass}
|
||||
templ_7745c5c3_Err = templ.RenderCSSItems(ctx, templ_7745c5c3_Buffer, templ_7745c5c3_Var8...)
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 11, "<span class=\"")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
var templ_7745c5c3_Var9 string
|
||||
templ_7745c5c3_Var9, templ_7745c5c3_Err = templ.JoinStringErrs(templ.CSSClasses(templ_7745c5c3_Var8).String())
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/c4game/components/status.templ`, Line: 1, Col: 0}
|
||||
}
|
||||
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var9))
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 12, "\"></span> <span>")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
var templ_7745c5c3_Var10 string
|
||||
templ_7745c5c3_Var10, templ_7745c5c3_Err = templ.JoinStringErrs(info.Label)
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/c4game/components/status.templ`, Line: 38, Col: 22}
|
||||
}
|
||||
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var10))
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 13, "</span></div>")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
}
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 14, "</div>")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
return nil
|
||||
})
|
||||
}
|
||||
|
||||
func InviteLink(gameID string) templ.Component {
|
||||
return templruntime.GeneratedTemplate(func(templ_7745c5c3_Input templruntime.GeneratedComponentInput) (templ_7745c5c3_Err error) {
|
||||
templ_7745c5c3_W, ctx := templ_7745c5c3_Input.Writer, templ_7745c5c3_Input.Context
|
||||
if templ_7745c5c3_CtxErr := ctx.Err(); templ_7745c5c3_CtxErr != nil {
|
||||
return templ_7745c5c3_CtxErr
|
||||
}
|
||||
templ_7745c5c3_Buffer, templ_7745c5c3_IsBuffer := templruntime.GetBuffer(templ_7745c5c3_W)
|
||||
if !templ_7745c5c3_IsBuffer {
|
||||
defer func() {
|
||||
templ_7745c5c3_BufErr := templruntime.ReleaseBuffer(templ_7745c5c3_Buffer)
|
||||
if templ_7745c5c3_Err == nil {
|
||||
templ_7745c5c3_Err = templ_7745c5c3_BufErr
|
||||
}
|
||||
}()
|
||||
}
|
||||
ctx = templ.InitializeContext(ctx)
|
||||
templ_7745c5c3_Var11 := templ.GetChildren(ctx)
|
||||
if templ_7745c5c3_Var11 == nil {
|
||||
templ_7745c5c3_Var11 = templ.NopComponent
|
||||
}
|
||||
ctx = templ.ClearChildren(ctx)
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 15, "<div class=\"mt-4 text-center\"><p>Share this link with your opponent:</p><div class=\"bg-base-200 p-4 rounded-lg font-mono break-all my-2\">")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
var templ_7745c5c3_Var12 string
|
||||
templ_7745c5c3_Var12, templ_7745c5c3_Err = templ.JoinStringErrs(config.Global.AppURL + "/game/" + gameID)
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/c4game/components/status.templ`, Line: 48, Col: 45}
|
||||
}
|
||||
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var12))
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 16, "</div>")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
templ_7745c5c3_Err = templ.RenderScriptItems(ctx, templ_7745c5c3_Buffer, copyToClipboard(config.Global.AppURL+"/game/"+gameID))
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 17, "<button class=\"btn btn-sm mt-2\" type=\"button\" onclick=\"")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
var templ_7745c5c3_Var13 templ.ComponentScript = copyToClipboard(config.Global.AppURL + "/game/" + gameID)
|
||||
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ_7745c5c3_Var13.Call)
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 18, "\">Copy Link</button></div>")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
return nil
|
||||
})
|
||||
}
|
||||
|
||||
func copyToClipboard(url string) templ.ComponentScript {
|
||||
return templ.ComponentScript{
|
||||
Name: `__templ_copyToClipboard_1463`,
|
||||
Function: `function __templ_copyToClipboard_1463(url){navigator.clipboard.writeText(url)
|
||||
}`,
|
||||
Call: templ.SafeScript(`__templ_copyToClipboard_1463`, url),
|
||||
CallInline: templ.SafeScriptInline(`__templ_copyToClipboard_1463`, url),
|
||||
}
|
||||
}
|
||||
|
||||
func statusClass(g *game.Game, myColor int) string {
|
||||
switch g.Status {
|
||||
case game.StatusWaitingForPlayer:
|
||||
return "alert bg-base-200 text-xl font-bold"
|
||||
case game.StatusInProgress:
|
||||
if g.CurrentTurn == myColor {
|
||||
return "alert alert-success text-xl font-bold"
|
||||
}
|
||||
return "alert bg-base-200 text-xl font-bold"
|
||||
case game.StatusWon:
|
||||
if g.Winner != nil && g.Winner.Color == myColor {
|
||||
return "alert alert-success text-xl font-bold"
|
||||
}
|
||||
return "alert alert-error text-xl font-bold"
|
||||
case game.StatusDraw:
|
||||
return "alert alert-warning text-xl font-bold"
|
||||
}
|
||||
return "alert bg-base-200 text-xl font-bold"
|
||||
}
|
||||
|
||||
func statusMessage(g *game.Game, myColor int) string {
|
||||
switch g.Status {
|
||||
case game.StatusWaitingForPlayer:
|
||||
return "Waiting for opponent..."
|
||||
case game.StatusInProgress:
|
||||
if g.CurrentTurn == myColor {
|
||||
return "Your turn!"
|
||||
}
|
||||
return opponentName(g, myColor) + "'s turn"
|
||||
case game.StatusWon:
|
||||
if g.Winner != nil && g.Winner.Color == myColor {
|
||||
return "You win!"
|
||||
}
|
||||
if g.Winner != nil {
|
||||
return g.Winner.Nickname + " wins!"
|
||||
}
|
||||
return "Game over"
|
||||
case game.StatusDraw:
|
||||
return "It's a draw!"
|
||||
}
|
||||
return ""
|
||||
}
|
||||
|
||||
func opponentName(g *game.Game, myColor int) string {
|
||||
for _, p := range g.Players {
|
||||
if p != nil && p.Color != myColor {
|
||||
return p.Nickname
|
||||
}
|
||||
}
|
||||
return "Opponent"
|
||||
}
|
||||
|
||||
type playerInfoData struct {
|
||||
ColorClass string
|
||||
Label string
|
||||
}
|
||||
|
||||
func playerInfoPairs(g *game.Game, myColor int) []playerInfoData {
|
||||
var result []playerInfoData
|
||||
|
||||
var myName, oppName string
|
||||
var myClass, oppClass string
|
||||
|
||||
for _, p := range g.Players {
|
||||
if p == nil {
|
||||
continue
|
||||
}
|
||||
colorClass := "yellow"
|
||||
if p.Color == 1 {
|
||||
colorClass = "red"
|
||||
}
|
||||
if p.Color == myColor {
|
||||
myName = p.Nickname
|
||||
myClass = colorClass
|
||||
} else {
|
||||
oppName = p.Nickname
|
||||
oppClass = colorClass
|
||||
}
|
||||
}
|
||||
|
||||
if oppName == "" {
|
||||
oppName = "Waiting..."
|
||||
}
|
||||
|
||||
result = append(result, playerInfoData{ColorClass: myClass, Label: myName + " (You)"})
|
||||
result = append(result, playerInfoData{ColorClass: oppClass, Label: oppName})
|
||||
return result
|
||||
}
|
||||
|
||||
var _ = templruntime.GeneratedTemplate
|
||||
Reference in New Issue
Block a user