refactor: replace via framework with chi + templ + datastar
Some checks failed
CI / Deploy / test (pull_request) Successful in 28s
CI / Deploy / lint (pull_request) Failing after 42s
CI / Deploy / deploy (pull_request) Has been skipped

Migrate from the via meta-framework to direct dependencies:
- chi for routing, templ for HTML templates, datastar for SSE/reactivity
- Feature-sliced architecture (features/{auth,lobby,c4game,snakegame}/)
- Shared layouts and components (features/common/)
- Handler factory pattern (HandleX(deps) http.HandlerFunc)
- Embedded NATS server (nats/), SCS sessions (sessions/), chi router wiring (router/)
- Move ChatMessage domain type from ui package to game package
- Remove old ui/ package (gomponents-based via/h views)
- Remove via dependency from go.mod entirely
This commit is contained in:
Ryan Hamamura
2026-03-02 12:16:25 -10:00
parent 2df20c2840
commit 8c3b3fc6ea
42 changed files with 5519 additions and 1891 deletions

View File

@@ -8,7 +8,6 @@ import (
"github.com/ryanhamamura/c4/db/repository"
"github.com/ryanhamamura/c4/game"
"github.com/ryanhamamura/c4/snake"
"github.com/ryanhamamura/c4/ui"
)
type GamePersister struct {
@@ -297,7 +296,7 @@ func NewChatPersister(q *repository.Queries) *ChatPersister {
return &ChatPersister{queries: q}
}
func (p *ChatPersister) SaveChatMessage(gameID string, msg ui.C4ChatMessage) error {
func (p *ChatPersister) SaveChatMessage(gameID string, msg game.ChatMessage) error {
return p.queries.CreateChatMessage(context.Background(), repository.CreateChatMessageParams{
GameID: gameID,
Nickname: msg.Nickname,
@@ -307,14 +306,14 @@ func (p *ChatPersister) SaveChatMessage(gameID string, msg ui.C4ChatMessage) err
})
}
func (p *ChatPersister) LoadChatMessages(gameID string) ([]ui.C4ChatMessage, error) {
func (p *ChatPersister) LoadChatMessages(gameID string) ([]game.ChatMessage, error) {
rows, err := p.queries.GetChatMessages(context.Background(), gameID)
if err != nil {
return nil, err
}
msgs := make([]ui.C4ChatMessage, len(rows))
msgs := make([]game.ChatMessage, len(rows))
for i, r := range rows {
msgs[i] = ui.C4ChatMessage{
msgs[i] = game.ChatMessage{
Nickname: r.Nickname,
Color: int(r.Color),
Message: r.Message,