refactor: extract GameService for Connect 4 NATS/chat handling
Move NATS subscription and chat room management into a dedicated GameService, following the portigo service pattern. Handlers now receive the service and call its methods instead of managing NATS connections directly.
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@@ -4,24 +4,22 @@ package c4game
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import (
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"github.com/alexedwards/scs/v2"
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"github.com/go-chi/chi/v5"
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"github.com/nats-io/nats.go"
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"github.com/ryanhamamura/games/connect4"
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"github.com/ryanhamamura/games/db/repository"
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"github.com/ryanhamamura/games/features/c4game/services"
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)
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func SetupRoutes(
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router chi.Router,
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store *connect4.Store,
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nc *nats.Conn,
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svc *services.GameService,
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sessions *scs.SessionManager,
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queries *repository.Queries,
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) {
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router.Route("/games/{id}", func(r chi.Router) {
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r.Get("/", HandleGamePage(store, sessions, queries))
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r.Get("/events", HandleGameEvents(store, nc, sessions, queries))
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r.Get("/", HandleGamePage(store, svc, sessions))
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r.Get("/events", HandleGameEvents(store, svc, sessions))
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r.Post("/drop", HandleDropPiece(store, sessions))
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r.Post("/chat", HandleSendChat(store, nc, sessions, queries))
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r.Post("/chat", HandleSendChat(store, svc, sessions))
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r.Post("/join", HandleSetNickname(store, sessions))
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r.Post("/rematch", HandleRematch(store, sessions))
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})
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