WIP: Add multiplayer Snake game
N-player (2-8) real-time Snake game alongside Connect 4. Lobby has tabs to switch between games. Players join via invite link with 10-second countdown. Game loop runs at tick-based intervals with NATS pub/sub for state sync. Keyboard input not yet working (Datastar keydown binding issue still under investigation).
This commit is contained in:
@@ -13,7 +13,7 @@ import (
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const createGame = `-- name: CreateGame :one
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INSERT INTO games (id, board, current_turn, status)
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VALUES (?, ?, ?, ?)
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RETURNING id, board, current_turn, status, winner_user_id, winning_cells, created_at, updated_at, rematch_game_id
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RETURNING id, board, current_turn, status, winner_user_id, winning_cells, created_at, updated_at, rematch_game_id, game_type, grid_width, grid_height, max_players
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`
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type CreateGameParams struct {
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@@ -41,6 +41,10 @@ func (q *Queries) CreateGame(ctx context.Context, arg CreateGameParams) (Game, e
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&i.CreatedAt,
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&i.UpdatedAt,
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&i.RematchGameID,
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&i.GameType,
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&i.GridWidth,
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&i.GridHeight,
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&i.MaxPlayers,
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)
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return i, err
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}
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@@ -81,7 +85,7 @@ func (q *Queries) DeleteGame(ctx context.Context, id string) error {
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}
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const getActiveGames = `-- name: GetActiveGames :many
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SELECT id, board, current_turn, status, winner_user_id, winning_cells, created_at, updated_at, rematch_game_id FROM games WHERE status < 2
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SELECT id, board, current_turn, status, winner_user_id, winning_cells, created_at, updated_at, rematch_game_id, game_type, grid_width, grid_height, max_players FROM games WHERE game_type = 'connect4' AND status < 2
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`
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func (q *Queries) GetActiveGames(ctx context.Context) ([]Game, error) {
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@@ -103,6 +107,10 @@ func (q *Queries) GetActiveGames(ctx context.Context) ([]Game, error) {
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&i.CreatedAt,
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&i.UpdatedAt,
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&i.RematchGameID,
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&i.GameType,
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&i.GridWidth,
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&i.GridHeight,
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&i.MaxPlayers,
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); err != nil {
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return nil, err
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}
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@@ -118,7 +126,7 @@ func (q *Queries) GetActiveGames(ctx context.Context) ([]Game, error) {
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}
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const getGame = `-- name: GetGame :one
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SELECT id, board, current_turn, status, winner_user_id, winning_cells, created_at, updated_at, rematch_game_id FROM games WHERE id = ?
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SELECT id, board, current_turn, status, winner_user_id, winning_cells, created_at, updated_at, rematch_game_id, game_type, grid_width, grid_height, max_players FROM games WHERE id = ?
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`
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func (q *Queries) GetGame(ctx context.Context, id string) (Game, error) {
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@@ -134,6 +142,10 @@ func (q *Queries) GetGame(ctx context.Context, id string) (Game, error) {
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&i.CreatedAt,
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&i.UpdatedAt,
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&i.RematchGameID,
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&i.GameType,
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&i.GridWidth,
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&i.GridHeight,
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&i.MaxPlayers,
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)
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return i, err
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}
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@@ -174,7 +186,7 @@ func (q *Queries) GetGamePlayers(ctx context.Context, gameID string) ([]GamePlay
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}
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const getGamesByUserID = `-- name: GetGamesByUserID :many
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SELECT g.id, g.board, g.current_turn, g.status, g.winner_user_id, g.winning_cells, g.created_at, g.updated_at, g.rematch_game_id FROM games g
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SELECT g.id, g.board, g.current_turn, g.status, g.winner_user_id, g.winning_cells, g.created_at, g.updated_at, g.rematch_game_id, g.game_type, g.grid_width, g.grid_height, g.max_players FROM games g
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JOIN game_players gp ON g.id = gp.game_id
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WHERE gp.user_id = ?
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ORDER BY g.updated_at DESC
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@@ -199,6 +211,10 @@ func (q *Queries) GetGamesByUserID(ctx context.Context, userID sql.NullString) (
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&i.CreatedAt,
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&i.UpdatedAt,
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&i.RematchGameID,
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&i.GameType,
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&i.GridWidth,
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&i.GridHeight,
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&i.MaxPlayers,
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); err != nil {
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return nil, err
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}
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@@ -224,7 +240,7 @@ SELECT
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FROM games g
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JOIN game_players gp_user ON g.id = gp_user.game_id AND gp_user.user_id = ?
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LEFT JOIN game_players gp_opponent ON g.id = gp_opponent.game_id AND gp_opponent.slot != gp_user.slot
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WHERE g.status < 2
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WHERE g.game_type = 'connect4' AND g.status < 2
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ORDER BY g.updated_at DESC
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`
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@@ -18,6 +18,10 @@ type Game struct {
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CreatedAt sql.NullTime
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UpdatedAt sql.NullTime
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RematchGameID sql.NullString
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GameType string
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GridWidth sql.NullInt64
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GridHeight sql.NullInt64
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MaxPlayers int64
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}
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type GamePlayer struct {
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263
db/gen/snake_games.sql.go
Normal file
263
db/gen/snake_games.sql.go
Normal file
@@ -0,0 +1,263 @@
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// Code generated by sqlc. DO NOT EDIT.
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// versions:
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// sqlc v1.30.0
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// source: snake_games.sql
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package gen
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import (
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"context"
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"database/sql"
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)
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const createSnakeGame = `-- name: CreateSnakeGame :one
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INSERT INTO games (id, board, current_turn, status, game_type, grid_width, grid_height, max_players)
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VALUES (?, ?, 0, ?, 'snake', ?, ?, 8)
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RETURNING id, board, current_turn, status, winner_user_id, winning_cells, created_at, updated_at, rematch_game_id, game_type, grid_width, grid_height, max_players
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`
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type CreateSnakeGameParams struct {
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ID string
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Board string
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Status int64
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GridWidth sql.NullInt64
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GridHeight sql.NullInt64
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}
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func (q *Queries) CreateSnakeGame(ctx context.Context, arg CreateSnakeGameParams) (Game, error) {
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row := q.db.QueryRowContext(ctx, createSnakeGame,
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arg.ID,
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arg.Board,
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arg.Status,
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arg.GridWidth,
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arg.GridHeight,
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)
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var i Game
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err := row.Scan(
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&i.ID,
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&i.Board,
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&i.CurrentTurn,
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&i.Status,
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&i.WinnerUserID,
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&i.WinningCells,
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&i.CreatedAt,
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&i.UpdatedAt,
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&i.RematchGameID,
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&i.GameType,
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&i.GridWidth,
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&i.GridHeight,
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&i.MaxPlayers,
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)
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return i, err
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}
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const createSnakePlayer = `-- name: CreateSnakePlayer :exec
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INSERT INTO game_players (game_id, user_id, guest_player_id, nickname, color, slot)
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VALUES (?, ?, ?, ?, ?, ?)
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`
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type CreateSnakePlayerParams struct {
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GameID string
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UserID sql.NullString
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GuestPlayerID sql.NullString
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Nickname string
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Color int64
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Slot int64
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}
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func (q *Queries) CreateSnakePlayer(ctx context.Context, arg CreateSnakePlayerParams) error {
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_, err := q.db.ExecContext(ctx, createSnakePlayer,
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arg.GameID,
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arg.UserID,
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arg.GuestPlayerID,
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arg.Nickname,
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arg.Color,
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arg.Slot,
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)
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return err
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}
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const deleteSnakeGame = `-- name: DeleteSnakeGame :exec
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DELETE FROM games WHERE id = ? AND game_type = 'snake'
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`
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func (q *Queries) DeleteSnakeGame(ctx context.Context, id string) error {
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_, err := q.db.ExecContext(ctx, deleteSnakeGame, id)
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return err
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}
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const getActiveSnakeGames = `-- name: GetActiveSnakeGames :many
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SELECT id, board, current_turn, status, winner_user_id, winning_cells, created_at, updated_at, rematch_game_id, game_type, grid_width, grid_height, max_players FROM games WHERE game_type = 'snake' AND status < 2
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`
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func (q *Queries) GetActiveSnakeGames(ctx context.Context) ([]Game, error) {
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rows, err := q.db.QueryContext(ctx, getActiveSnakeGames)
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if err != nil {
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return nil, err
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}
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defer rows.Close()
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var items []Game
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for rows.Next() {
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var i Game
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if err := rows.Scan(
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&i.ID,
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&i.Board,
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&i.CurrentTurn,
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&i.Status,
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&i.WinnerUserID,
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&i.WinningCells,
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&i.CreatedAt,
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&i.UpdatedAt,
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&i.RematchGameID,
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&i.GameType,
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&i.GridWidth,
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&i.GridHeight,
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&i.MaxPlayers,
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); err != nil {
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return nil, err
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}
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items = append(items, i)
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}
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if err := rows.Close(); err != nil {
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return nil, err
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}
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if err := rows.Err(); err != nil {
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return nil, err
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}
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return items, nil
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}
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const getSnakeGame = `-- name: GetSnakeGame :one
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SELECT id, board, current_turn, status, winner_user_id, winning_cells, created_at, updated_at, rematch_game_id, game_type, grid_width, grid_height, max_players FROM games WHERE id = ? AND game_type = 'snake'
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`
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func (q *Queries) GetSnakeGame(ctx context.Context, id string) (Game, error) {
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row := q.db.QueryRowContext(ctx, getSnakeGame, id)
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var i Game
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err := row.Scan(
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&i.ID,
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&i.Board,
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&i.CurrentTurn,
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&i.Status,
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&i.WinnerUserID,
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&i.WinningCells,
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&i.CreatedAt,
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&i.UpdatedAt,
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&i.RematchGameID,
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&i.GameType,
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&i.GridWidth,
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&i.GridHeight,
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&i.MaxPlayers,
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)
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return i, err
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}
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const getSnakePlayers = `-- name: GetSnakePlayers :many
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SELECT game_id, user_id, guest_player_id, nickname, color, slot, created_at FROM game_players WHERE game_id = ? ORDER BY slot
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`
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func (q *Queries) GetSnakePlayers(ctx context.Context, gameID string) ([]GamePlayer, error) {
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rows, err := q.db.QueryContext(ctx, getSnakePlayers, gameID)
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if err != nil {
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return nil, err
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}
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defer rows.Close()
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var items []GamePlayer
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for rows.Next() {
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var i GamePlayer
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if err := rows.Scan(
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&i.GameID,
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&i.UserID,
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&i.GuestPlayerID,
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&i.Nickname,
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&i.Color,
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&i.Slot,
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&i.CreatedAt,
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); err != nil {
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return nil, err
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}
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items = append(items, i)
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}
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if err := rows.Close(); err != nil {
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return nil, err
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}
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if err := rows.Err(); err != nil {
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return nil, err
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}
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return items, nil
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}
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const getUserActiveSnakeGames = `-- name: GetUserActiveSnakeGames :many
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SELECT
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g.id,
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g.status,
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g.grid_width,
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g.grid_height,
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g.updated_at
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FROM games g
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JOIN game_players gp_user ON g.id = gp_user.game_id AND gp_user.user_id = ?
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WHERE g.game_type = 'snake' AND g.status < 3
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ORDER BY g.updated_at DESC
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`
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type GetUserActiveSnakeGamesRow struct {
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ID string
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Status int64
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GridWidth sql.NullInt64
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GridHeight sql.NullInt64
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UpdatedAt sql.NullTime
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}
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func (q *Queries) GetUserActiveSnakeGames(ctx context.Context, userID sql.NullString) ([]GetUserActiveSnakeGamesRow, error) {
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rows, err := q.db.QueryContext(ctx, getUserActiveSnakeGames, userID)
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if err != nil {
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return nil, err
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}
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defer rows.Close()
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var items []GetUserActiveSnakeGamesRow
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for rows.Next() {
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var i GetUserActiveSnakeGamesRow
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if err := rows.Scan(
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&i.ID,
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&i.Status,
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&i.GridWidth,
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&i.GridHeight,
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&i.UpdatedAt,
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); err != nil {
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return nil, err
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}
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items = append(items, i)
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}
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if err := rows.Close(); err != nil {
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return nil, err
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}
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if err := rows.Err(); err != nil {
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return nil, err
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}
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return items, nil
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}
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const updateSnakeGame = `-- name: UpdateSnakeGame :exec
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UPDATE games
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SET board = ?, status = ?, winner_user_id = ?, rematch_game_id = ?, updated_at = CURRENT_TIMESTAMP
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WHERE id = ? AND game_type = 'snake'
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`
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type UpdateSnakeGameParams struct {
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Board string
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Status int64
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WinnerUserID sql.NullString
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RematchGameID sql.NullString
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ID string
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}
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func (q *Queries) UpdateSnakeGame(ctx context.Context, arg UpdateSnakeGameParams) error {
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_, err := q.db.ExecContext(ctx, updateSnakeGame,
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arg.Board,
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arg.Status,
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arg.WinnerUserID,
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arg.RematchGameID,
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arg.ID,
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)
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return err
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}
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13
db/migrations/003_add_snake.sql
Normal file
13
db/migrations/003_add_snake.sql
Normal file
@@ -0,0 +1,13 @@
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-- +goose Up
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ALTER TABLE games ADD COLUMN game_type TEXT NOT NULL DEFAULT 'connect4';
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ALTER TABLE games ADD COLUMN grid_width INTEGER;
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ALTER TABLE games ADD COLUMN grid_height INTEGER;
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ALTER TABLE games ADD COLUMN max_players INTEGER NOT NULL DEFAULT 2;
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CREATE INDEX idx_games_game_type ON games(game_type);
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-- +goose Down
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DROP INDEX IF EXISTS idx_games_game_type;
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ALTER TABLE games DROP COLUMN max_players;
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ALTER TABLE games DROP COLUMN grid_height;
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ALTER TABLE games DROP COLUMN grid_width;
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ALTER TABLE games DROP COLUMN game_type;
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142
db/persister.go
142
db/persister.go
@@ -6,6 +6,7 @@ import (
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"github.com/ryanhamamura/c4/db/gen"
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"github.com/ryanhamamura/c4/game"
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"github.com/ryanhamamura/c4/snake"
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)
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type GamePersister struct {
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@@ -138,3 +139,144 @@ func (p *GamePersister) DeleteGame(id string) error {
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ctx := context.Background()
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return p.queries.DeleteGame(ctx, id)
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}
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// SnakePersister implements snake.Persister
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type SnakePersister struct {
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queries *gen.Queries
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}
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func NewSnakePersister(q *gen.Queries) *SnakePersister {
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return &SnakePersister{queries: q}
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}
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func (p *SnakePersister) SaveSnakeGame(sg *snake.SnakeGame) error {
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ctx := context.Background()
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boardJSON := "{}"
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if sg.State != nil {
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boardJSON = sg.State.ToJSON()
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}
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|
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var gridWidth, gridHeight sql.NullInt64
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if sg.State != nil {
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gridWidth = sql.NullInt64{Int64: int64(sg.State.Width), Valid: true}
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gridHeight = sql.NullInt64{Int64: int64(sg.State.Height), Valid: true}
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}
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_, err := p.queries.GetSnakeGame(ctx, sg.ID)
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if err == sql.ErrNoRows {
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_, err = p.queries.CreateSnakeGame(ctx, gen.CreateSnakeGameParams{
|
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ID: sg.ID,
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Board: boardJSON,
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Status: int64(sg.Status),
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GridWidth: gridWidth,
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GridHeight: gridHeight,
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})
|
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return err
|
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}
|
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if err != nil {
|
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return err
|
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}
|
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|
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var winnerUserID sql.NullString
|
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if sg.Winner != nil && sg.Winner.UserID != nil {
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winnerUserID = sql.NullString{String: *sg.Winner.UserID, Valid: true}
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}
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|
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rematchGameID := sql.NullString{}
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if sg.RematchGameID != nil {
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rematchGameID = sql.NullString{String: *sg.RematchGameID, Valid: true}
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}
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|
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return p.queries.UpdateSnakeGame(ctx, gen.UpdateSnakeGameParams{
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Board: boardJSON,
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Status: int64(sg.Status),
|
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WinnerUserID: winnerUserID,
|
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RematchGameID: rematchGameID,
|
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ID: sg.ID,
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})
|
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}
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|
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func (p *SnakePersister) LoadSnakeGame(id string) (*snake.SnakeGame, error) {
|
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ctx := context.Background()
|
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row, err := p.queries.GetSnakeGame(ctx, id)
|
||||
if err != nil {
|
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return nil, err
|
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}
|
||||
|
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state, err := snake.GameStateFromJSON(row.Board)
|
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if err != nil {
|
||||
state = &snake.GameState{}
|
||||
}
|
||||
if row.GridWidth.Valid {
|
||||
state.Width = int(row.GridWidth.Int64)
|
||||
}
|
||||
if row.GridHeight.Valid {
|
||||
state.Height = int(row.GridHeight.Int64)
|
||||
}
|
||||
|
||||
sg := &snake.SnakeGame{
|
||||
ID: row.ID,
|
||||
State: state,
|
||||
Players: make([]*snake.Player, 8),
|
||||
Status: snake.Status(row.Status),
|
||||
}
|
||||
|
||||
if row.RematchGameID.Valid {
|
||||
sg.RematchGameID = &row.RematchGameID.String
|
||||
}
|
||||
|
||||
return sg, nil
|
||||
}
|
||||
|
||||
func (p *SnakePersister) SaveSnakePlayer(gameID string, player *snake.Player) error {
|
||||
ctx := context.Background()
|
||||
|
||||
var userID, guestPlayerID sql.NullString
|
||||
if player.UserID != nil {
|
||||
userID = sql.NullString{String: *player.UserID, Valid: true}
|
||||
} else {
|
||||
guestPlayerID = sql.NullString{String: string(player.ID), Valid: true}
|
||||
}
|
||||
|
||||
return p.queries.CreateSnakePlayer(ctx, gen.CreateSnakePlayerParams{
|
||||
GameID: gameID,
|
||||
UserID: userID,
|
||||
GuestPlayerID: guestPlayerID,
|
||||
Nickname: player.Nickname,
|
||||
Color: int64(player.Slot + 1),
|
||||
Slot: int64(player.Slot),
|
||||
})
|
||||
}
|
||||
|
||||
func (p *SnakePersister) LoadSnakePlayers(gameID string) ([]*snake.Player, error) {
|
||||
ctx := context.Background()
|
||||
rows, err := p.queries.GetSnakePlayers(ctx, gameID)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
|
||||
players := make([]*snake.Player, 0, len(rows))
|
||||
for _, row := range rows {
|
||||
player := &snake.Player{
|
||||
Nickname: row.Nickname,
|
||||
Slot: int(row.Slot),
|
||||
}
|
||||
|
||||
if row.UserID.Valid {
|
||||
player.UserID = &row.UserID.String
|
||||
player.ID = snake.PlayerID(row.UserID.String)
|
||||
} else if row.GuestPlayerID.Valid {
|
||||
player.ID = snake.PlayerID(row.GuestPlayerID.String)
|
||||
}
|
||||
|
||||
players = append(players, player)
|
||||
}
|
||||
|
||||
return players, nil
|
||||
}
|
||||
|
||||
func (p *SnakePersister) DeleteSnakeGame(id string) error {
|
||||
ctx := context.Background()
|
||||
return p.queries.DeleteSnakeGame(ctx, id)
|
||||
}
|
||||
|
||||
@@ -15,7 +15,7 @@ WHERE id = ?;
|
||||
DELETE FROM games WHERE id = ?;
|
||||
|
||||
-- name: GetActiveGames :many
|
||||
SELECT * FROM games WHERE status < 2;
|
||||
SELECT * FROM games WHERE game_type = 'connect4' AND status < 2;
|
||||
|
||||
-- name: CreateGamePlayer :exec
|
||||
INSERT INTO game_players (game_id, user_id, guest_player_id, nickname, color, slot)
|
||||
@@ -41,5 +41,5 @@ SELECT
|
||||
FROM games g
|
||||
JOIN game_players gp_user ON g.id = gp_user.game_id AND gp_user.user_id = ?
|
||||
LEFT JOIN game_players gp_opponent ON g.id = gp_opponent.game_id AND gp_opponent.slot != gp_user.slot
|
||||
WHERE g.status < 2
|
||||
WHERE g.game_type = 'connect4' AND g.status < 2
|
||||
ORDER BY g.updated_at DESC;
|
||||
|
||||
37
db/queries/snake_games.sql
Normal file
37
db/queries/snake_games.sql
Normal file
@@ -0,0 +1,37 @@
|
||||
-- name: CreateSnakeGame :one
|
||||
INSERT INTO games (id, board, current_turn, status, game_type, grid_width, grid_height, max_players)
|
||||
VALUES (?, ?, 0, ?, 'snake', ?, ?, 8)
|
||||
RETURNING *;
|
||||
|
||||
-- name: GetSnakeGame :one
|
||||
SELECT * FROM games WHERE id = ? AND game_type = 'snake';
|
||||
|
||||
-- name: UpdateSnakeGame :exec
|
||||
UPDATE games
|
||||
SET board = ?, status = ?, winner_user_id = ?, rematch_game_id = ?, updated_at = CURRENT_TIMESTAMP
|
||||
WHERE id = ? AND game_type = 'snake';
|
||||
|
||||
-- name: DeleteSnakeGame :exec
|
||||
DELETE FROM games WHERE id = ? AND game_type = 'snake';
|
||||
|
||||
-- name: GetActiveSnakeGames :many
|
||||
SELECT * FROM games WHERE game_type = 'snake' AND status < 2;
|
||||
|
||||
-- name: CreateSnakePlayer :exec
|
||||
INSERT INTO game_players (game_id, user_id, guest_player_id, nickname, color, slot)
|
||||
VALUES (?, ?, ?, ?, ?, ?);
|
||||
|
||||
-- name: GetSnakePlayers :many
|
||||
SELECT * FROM game_players WHERE game_id = ? ORDER BY slot;
|
||||
|
||||
-- name: GetUserActiveSnakeGames :many
|
||||
SELECT
|
||||
g.id,
|
||||
g.status,
|
||||
g.grid_width,
|
||||
g.grid_height,
|
||||
g.updated_at
|
||||
FROM games g
|
||||
JOIN game_players gp_user ON g.id = gp_user.game_id AND gp_user.user_id = ?
|
||||
WHERE g.game_type = 'snake' AND g.status < 3
|
||||
ORDER BY g.updated_at DESC;
|
||||
Reference in New Issue
Block a user