refactor: rename remaining c4 references to games
Update binary name, DB path, session cookie, deploy scripts, systemd service, Docker config, CI workflow, and .dockerignore. Remove stale Claude command and settings files.
This commit is contained in:
@@ -1,45 +0,0 @@
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Create a new Gitea release for this project using semantic versioning.
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## Current state
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Fetch tags and find the latest version:
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```
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!git fetch --tags && git tag --sort=-v:refname | head -5
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```
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Commits since the last release (if no tags exist, this shows all commits):
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```
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!git log $(git describe --tags --abbrev=0 2>/dev/null && echo "$(git describe --tags --abbrev=0)..HEAD" || echo "") --oneline
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```
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## Instructions
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1. **Determine current version** from the tag output above. If no `vX.Y.Z` tags exist, treat current version as `v0.0.0`.
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2. **Analyze commits** using conventional commit prefixes to pick the semver bump:
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- Breaking changes (`!` after type, or `BREAKING CHANGE` in body) → **major** bump
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- `feat:` → **minor** bump
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- `fix:`, `chore:`, `deps:`, `revert:`, and everything else → **patch** bump
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- Use the **highest** applicable bump level across all commits
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3. **Generate release notes** — group commits into sections:
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- **Features** — `feat:` commits
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- **Fixes** — `fix:` commits
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- **Other** — everything else (`chore:`, `deps:`, `revert:`, etc.)
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- Omit empty sections. Each commit is a bullet point with its short description (strip the prefix).
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4. **Present for approval** — show the user:
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- Current version → proposed new version
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- The full release notes
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- The exact `tea` command that will run
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- Ask the user to confirm before proceeding
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5. **Create the release** — on user approval, run:
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```
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tea releases create --login gitea --repo ryan/c4 --tag <version> --target main -t "<version>" -n "<release notes>"
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```
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Do NOT create a local git tag — Gitea creates it server-side.
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6. **Verify** — run `tea releases ls --login gitea --repo ryan/c4` to confirm the release was created.
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@@ -1,10 +1,10 @@
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c4
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c4.db
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games
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games.db
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data/
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deploy/
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.env
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.git
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.gitignore
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assets/css/output.css
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c4-deploy-*.tar.gz
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c4-deploy-*_b64*.txt
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games-deploy-*.tar.gz
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games-deploy-*_b64*.txt
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@@ -1,8 +1,8 @@
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# Log level (TRACE, DEBUG, INFO, WARN, ERROR). Defaults to INFO.
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# LOG_LEVEL=DEBUG
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# SQLite database path. Defaults to data/c4.db.
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# DB_PATH=data/c4.db
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# SQLite database path. Defaults to data/games.db.
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# DB_PATH=data/games.db
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# Application URL for invite links. Defaults to https://games.adriatica.io.
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# APP_URL=http://localhost:7331
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@@ -12,5 +12,5 @@
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# Goose CLI migration config (only needed for running goose manually)
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GOOSE_DRIVER=sqlite3
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GOOSE_DBSTRING=data/c4.db?_pragma=foreign_keys(1)&_pragma=journal_mode(WAL)
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GOOSE_DBSTRING=data/games.db?_pragma=foreign_keys(1)&_pragma=journal_mode(WAL)
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GOOSE_MIGRATION_DIR=db/migrations
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@@ -6,7 +6,7 @@ on:
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pull_request:
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env:
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DEPLOY_DIR: /home/ryan/c4
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DEPLOY_DIR: /home/ryan/games
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jobs:
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test:
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@@ -9,10 +9,10 @@ RUN go mod download
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COPY . .
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RUN go tool gotailwind -i assets/css/input.css -o assets/css/output.css --minify
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RUN --mount=type=cache,target=/root/.cache/go-build \
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CGO_ENABLED=0 go build -ldflags="-s" -o /bin/c4 .
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RUN upx -9 -k /bin/c4
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CGO_ENABLED=0 go build -ldflags="-s" -o /bin/games .
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RUN upx -9 -k /bin/games
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FROM scratch
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ENV PORT=8080
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COPY --from=build /bin/c4 /
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ENTRYPOINT ["/c4"]
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COPY --from=build /bin/games /
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ENTRYPOINT ["/games"]
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10
Taskfile.yml
10
Taskfile.yml
@@ -27,9 +27,9 @@ tasks:
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- "assets/css/output.css"
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build:
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desc: Production build to bin/c4
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desc: Production build to bin/games
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cmds:
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- go build -o bin/c4 .
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- go build -o bin/games .
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deps:
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- build:templ
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- build:styles
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@@ -49,8 +49,8 @@ tasks:
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cmds:
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- |
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go tool air \
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-build.cmd "go build -tags=dev -o tmp/bin/c4 ." \
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-build.bin "tmp/bin/c4" \
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-build.cmd "go build -tags=dev -o tmp/bin/games ." \
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-build.bin "tmp/bin/games" \
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-build.exclude_dir "data,bin,tmp,deploy" \
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-build.include_ext "go,templ" \
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-misc.clean_on_exit "true"
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@@ -75,7 +75,7 @@ tasks:
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run:
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desc: Build and run the server
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cmds:
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- ./bin/c4
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- ./bin/games
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deps:
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- build
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@@ -71,6 +71,6 @@ func loadBase() *Config {
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}
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}(),
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AppURL: getEnv("APP_URL", "https://games.adriatica.io"),
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DBPath: getEnv("DB_PATH", "data/c4.db"),
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DBPath: getEnv("DB_PATH", "data/games.db"),
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}
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}
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@@ -1,11 +1,11 @@
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#!/usr/bin/env bash
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# Deploy the c4 binary to /opt/c4, then restart the service.
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# Deploy the games binary to /opt/games, then restart the service.
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# Works from the repo (builds first) or from an extracted tarball (pre-built binary).
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set -euo pipefail
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ROOT_DIR="$(cd "$(dirname "$0")/.." && pwd)"
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INSTALL_DIR="/opt/c4"
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BINARY="$ROOT_DIR/c4"
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INSTALL_DIR="/opt/games"
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BINARY="$ROOT_DIR/games"
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# If Go is available and we have source, build fresh
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if [[ -f "$ROOT_DIR/go.mod" ]] && command -v go &>/dev/null; then
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@@ -13,7 +13,7 @@ if [[ -f "$ROOT_DIR/go.mod" ]] && command -v go &>/dev/null; then
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(cd "$ROOT_DIR" && go tool gotailwind -i assets/css/input.css -o assets/css/output.css --minify)
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echo "Building binary..."
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(cd "$ROOT_DIR" && CGO_ENABLED=0 go build -o c4 .)
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(cd "$ROOT_DIR" && CGO_ENABLED=0 go build -o games .)
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fi
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if [[ ! -f "$BINARY" ]]; then
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@@ -22,10 +22,10 @@ if [[ ! -f "$BINARY" ]]; then
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fi
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echo "Installing to $INSTALL_DIR..."
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install -o games -g games -m 755 "$BINARY" "$INSTALL_DIR/c4"
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install -o games -g games -m 755 "$BINARY" "$INSTALL_DIR/games"
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echo "Restarting service..."
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systemctl restart c4.service
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systemctl restart games.service
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echo "Done. Status:"
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systemctl status c4.service --no-pager
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systemctl status games.service --no-pager
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@@ -1,13 +1,13 @@
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[Unit]
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Description=C4 Game Lobby
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Description=Games Lobby
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After=network.target
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[Service]
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Type=simple
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User=games
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Group=games
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WorkingDirectory=/opt/c4
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ExecStart=/opt/c4/c4
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WorkingDirectory=/opt/games
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ExecStart=/opt/games/games
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Restart=on-failure
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RestartSec=5
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@@ -17,7 +17,7 @@ Environment=PORT=8080
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NoNewPrivileges=true
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ProtectSystem=strict
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ProtectHome=true
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ReadWritePaths=/opt/c4
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ReadWritePaths=/opt/games
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PrivateTmp=true
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[Install]
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@@ -1,5 +1,5 @@
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#!/usr/bin/env bash
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# Build the c4 binary, bundle it with deploy files into a tarball,
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# Build the games binary, bundle it with deploy files into a tarball,
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# base64-encode it, and split into 25MB chunks for transfer.
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set -euo pipefail
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@@ -7,14 +7,14 @@ REPO_DIR="$(cd "$(dirname "$0")/.." && pwd)"
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cd "$REPO_DIR"
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TIMESTAMP=$(date +%Y%m%d-%H%M%S)
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TARBALL="c4-deploy-${TIMESTAMP}.tar.gz"
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BASE64_FILE="c4-deploy-${TIMESTAMP}_b64.txt"
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TARBALL="games-deploy-${TIMESTAMP}.tar.gz"
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BASE64_FILE="games-deploy-${TIMESTAMP}_b64.txt"
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#==============================================================================
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# Clean previous artifacts
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#==============================================================================
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echo "--- Cleaning old artifacts ---"
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rm -f ./c4 c4-deploy-*.tar.gz c4-deploy-*_b64*.txt
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rm -f ./games games-deploy-*.tar.gz games-deploy-*_b64*.txt
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#==============================================================================
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# Build
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@@ -23,18 +23,18 @@ echo "--- Building CSS ---"
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go tool gotailwind -i assets/css/input.css -o assets/css/output.css --minify
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echo "--- Building binary (linux/amd64) ---"
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CGO_ENABLED=0 GOOS=linux GOARCH=amd64 go build -o c4 .
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CGO_ENABLED=0 GOOS=linux GOARCH=amd64 go build -o games .
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#==============================================================================
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# Verify required files
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#==============================================================================
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echo "--- Verifying files ---"
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REQUIRED_FILES=(
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c4
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games
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deploy/setup.sh
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deploy/deploy.sh
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deploy/reassemble.sh
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deploy/c4.service
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deploy/games.service
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)
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for f in "${REQUIRED_FILES[@]}"; do
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if [[ ! -f "$f" ]]; then
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@@ -48,12 +48,12 @@ done
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# Create tarball
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#==============================================================================
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echo "--- Creating tarball ---"
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tar -czf "/tmp/${TARBALL}" --transform 's,^,c4/,' \
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c4 \
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tar -czf "/tmp/${TARBALL}" --transform 's,^,games/,' \
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games \
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deploy/setup.sh \
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deploy/deploy.sh \
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deploy/reassemble.sh \
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deploy/c4.service
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deploy/games.service
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mv "/tmp/${TARBALL}" .
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echo " -> ${TARBALL} ($(du -h "${TARBALL}" | cut -f1))"
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@@ -66,10 +66,10 @@ base64 "${TARBALL}" > "${BASE64_FILE}"
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echo " -> ${BASE64_FILE} ($(du -h "${BASE64_FILE}" | cut -f1))"
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echo "--- Splitting into 25MB chunks ---"
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split -b 25M -d --additional-suffix=.txt "${BASE64_FILE}" "c4-deploy-${TIMESTAMP}_b64_part"
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split -b 25M -d --additional-suffix=.txt "${BASE64_FILE}" "games-deploy-${TIMESTAMP}_b64_part"
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rm -f "${BASE64_FILE}"
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CHUNKS=(c4-deploy-${TIMESTAMP}_b64_part*.txt)
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CHUNKS=(games-deploy-${TIMESTAMP}_b64_part*.txt)
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echo " -> ${#CHUNKS[@]} chunk(s):"
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for chunk in "${CHUNKS[@]}"; do
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echo " $chunk ($(du -h "$chunk" | cut -f1))"
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@@ -83,5 +83,5 @@ echo "=== Package Complete ==="
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echo ""
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echo "Transfer the chunk files to the target server, then run:"
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echo " ./reassemble.sh"
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echo " cd ~/c4 && sudo ./deploy/setup.sh # first time only"
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echo " cd ~/c4 && sudo ./deploy/deploy.sh"
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echo " cd ~/games && sudo ./deploy/setup.sh # first time only"
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echo " cd ~/games && sudo ./deploy/deploy.sh"
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@@ -1,11 +1,11 @@
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#!/usr/bin/env bash
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# Reassembles base64 chunks and extracts the c4 deployment tarball.
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# Reassembles base64 chunks and extracts the games deployment tarball.
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# Expects chunk files in the current directory.
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set -euo pipefail
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cd "$HOME"
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echo "=== C4 Deployment Reassembler ==="
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echo "=== Games Deployment Reassembler ==="
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echo "Working directory: $HOME"
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echo ""
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@@ -14,10 +14,10 @@ echo ""
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#==============================================================================
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echo "--- Finding chunk files ---"
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CHUNKS=($(ls -1 c4-deploy-*_b64_part*.txt 2>/dev/null | sort))
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CHUNKS=($(ls -1 games-deploy-*_b64_part*.txt 2>/dev/null | sort))
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if [[ ${#CHUNKS[@]} -eq 0 ]]; then
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echo "ERROR: No chunk files found matching c4-deploy-*_b64_part*.txt"
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echo "ERROR: No chunk files found matching games-deploy-*_b64_part*.txt"
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exit 1
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fi
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@@ -32,8 +32,8 @@ done
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echo ""
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echo "--- Reassembling chunks ---"
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TIMESTAMP=$(echo "${CHUNKS[0]}" | sed -E 's/c4-deploy-([0-9]+-[0-9]+)_b64_part.*/\1/')
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TARBALL="c4-deploy-${TIMESTAMP}.tar.gz"
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TIMESTAMP=$(echo "${CHUNKS[0]}" | sed -E 's/games-deploy-([0-9]+-[0-9]+)_b64_part.*/\1/')
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TARBALL="games-deploy-${TIMESTAMP}.tar.gz"
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COMBINED="combined_b64.txt"
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echo "Concatenating chunks..."
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@@ -58,12 +58,12 @@ fi
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echo ""
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echo "--- Archiving existing source ---"
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if [[ -d c4 ]]; then
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rm -rf c4.bak
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mv c4 c4.bak
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echo " -> Moved c4 -> c4.bak"
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if [[ -d games ]]; then
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rm -rf games.bak
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mv games games.bak
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echo " -> Moved games -> games.bak"
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else
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echo " -> No existing c4 directory"
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echo " -> No existing games directory"
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fi
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#==============================================================================
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@@ -73,7 +73,7 @@ echo ""
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echo "--- Extracting tarball ---"
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tar -xzf "$TARBALL"
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echo " -> Extracted to ~/c4"
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echo " -> Extracted to ~/games"
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#==============================================================================
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# Cleanup
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@@ -91,6 +91,6 @@ echo ""
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echo "=== Reassembly Complete ==="
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echo ""
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echo "Next steps:"
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echo " cd ~/c4"
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echo " cd ~/games"
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echo " sudo ./deploy/setup.sh # first time only"
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echo " sudo ./deploy/deploy.sh"
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@@ -10,20 +10,20 @@ fi
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# Create system user if it doesn't exist
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if ! id -u games &>/dev/null; then
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useradd --system --shell /usr/sbin/nologin --home-dir /opt/c4 --create-home games
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useradd --system --shell /usr/sbin/nologin --home-dir /opt/games --create-home games
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echo "Created system user: games"
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else
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echo "User 'games' already exists"
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fi
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# Ensure install directory exists with correct ownership
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install -d -o games -g games -m 755 /opt/c4
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install -d -o games -g games -m 755 /opt/c4/data
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install -d -o games -g games -m 755 /opt/games
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install -d -o games -g games -m 755 /opt/games/data
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# Install systemd unit
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SCRIPT_DIR="$(cd "$(dirname "$0")" && pwd)"
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cp "$SCRIPT_DIR/c4.service" /etc/systemd/system/c4.service
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cp "$SCRIPT_DIR/games.service" /etc/systemd/system/games.service
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systemctl daemon-reload
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systemctl enable c4.service
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systemctl enable games.service
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echo "Setup complete. Run deploy.sh to build and start the service."
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@@ -1,7 +1,7 @@
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services:
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c4:
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games:
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build: .
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container_name: c4
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container_name: games
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restart: unless-stopped
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ports:
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- "8080:8080"
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@@ -23,7 +23,7 @@ func SetupSessionManager(db *sql.DB) (*scs.SessionManager, func()) {
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sessionManager := scs.New()
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sessionManager.Store = store
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sessionManager.Lifetime = 30 * 24 * time.Hour
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sessionManager.Cookie.Name = "c4_session"
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sessionManager.Cookie.Name = "games_session"
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sessionManager.Cookie.Path = "/"
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sessionManager.Cookie.HttpOnly = true
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sessionManager.Cookie.Secure = true
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Reference in New Issue
Block a user